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- all windows except for pregame\battles are now CWindowObject-based
- added simple scaling algorithm that works with indexed surfaces
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@ -53,7 +53,7 @@ class IShowActivatable : public IShowable, public IActivatable
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{
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public:
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//redraw parent flag - this int may be semi-transparent and require redraw of parent window
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enum {WITH_GARRISON = 1, BLOCK_ADV_HOTKEYS = 2, WITH_ARTIFACTS = 4, REDRAW_PARENT=8};
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enum {BLOCK_ADV_HOTKEYS = 2, REDRAW_PARENT=8};
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int type; //bin flags using etype
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IShowActivatable();
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virtual ~IShowActivatable(){}; //d-tor
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