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- all windows except for pregame\battles are now CWindowObject-based

- added simple scaling algorithm that works with indexed surfaces
This commit is contained in:
Ivan Savenko
2012-06-15 17:08:19 +00:00
parent 7a3a86b342
commit 2d8a15f27c
22 changed files with 593 additions and 804 deletions

View File

@ -53,7 +53,7 @@ class IShowActivatable : public IShowable, public IActivatable
{
public:
//redraw parent flag - this int may be semi-transparent and require redraw of parent window
enum {WITH_GARRISON = 1, BLOCK_ADV_HOTKEYS = 2, WITH_ARTIFACTS = 4, REDRAW_PARENT=8};
enum {BLOCK_ADV_HOTKEYS = 2, REDRAW_PARENT=8};
int type; //bin flags using etype
IShowActivatable();
virtual ~IShowActivatable(){}; //d-tor