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- all windows except for pregame\battles are now CWindowObject-based

- added simple scaling algorithm that works with indexed surfaces
This commit is contained in:
Ivan Savenko
2012-06-15 17:08:19 +00:00
parent 7a3a86b342
commit 2d8a15f27c
22 changed files with 593 additions and 804 deletions

View File

@@ -143,7 +143,7 @@ struct DLL_LINKAGE SThievesGuildInfo
{
std::vector<ui8> playerColors; //colors of players that are in-game
std::vector< std::list< ui8 > > numOfTowns, numOfHeroes, gold, woodOre, mercSulfCrystGems, obelisks, artifacts, army, income; // [place] -> [colours of players]
std::vector< std::vector< ui8 > > numOfTowns, numOfHeroes, gold, woodOre, mercSulfCrystGems, obelisks, artifacts, army, income; // [place] -> [colours of players]
std::map<ui8, InfoAboutHero> colorToBestHero; //maps player's color to his best heros'