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- all windows except for pregame\battles are now CWindowObject-based
- added simple scaling algorithm that works with indexed surfaces
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@@ -143,7 +143,7 @@ struct DLL_LINKAGE SThievesGuildInfo
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{
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std::vector<ui8> playerColors; //colors of players that are in-game
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std::vector< std::list< ui8 > > numOfTowns, numOfHeroes, gold, woodOre, mercSulfCrystGems, obelisks, artifacts, army, income; // [place] -> [colours of players]
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std::vector< std::vector< ui8 > > numOfTowns, numOfHeroes, gold, woodOre, mercSulfCrystGems, obelisks, artifacts, army, income; // [place] -> [colours of players]
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std::map<ui8, InfoAboutHero> colorToBestHero; //maps player's color to his best heros'
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