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Removed AI bottleneck on water-based maps.
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@ -2995,9 +2995,7 @@ For ship construction etc, another function (goal?) is needed
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shipyards.push_back(t);
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shipyards.push_back(t);
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}
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}
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std::vector<const CGObjectInstance*> visObjs;
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for(const CGObjectInstance *obj : ai->visitableObjs)
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ai->retreiveVisitableObjs(visObjs, true);
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for(const CGObjectInstance *obj : visObjs)
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{
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{
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if(obj->ID != Obj::TOWN) //towns were handled in the previous loop
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if(obj->ID != Obj::TOWN) //towns were handled in the previous loop
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if(const IShipyard *shipyard = IShipyard::castFrom(obj))
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if(const IShipyard *shipyard = IShipyard::castFrom(obj))
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