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Update DefenceBehavior.cpp
Stop iterating over tasks when the curent hero has been found in one.
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@ -425,7 +425,10 @@ void DefenceBehavior::evaluateRecruitingHero(Goals::TGoalVec & tasks, const HitM
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if (auto recruitGoal = dynamic_cast<Goals::RecruitHero*>(task.get()))
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{
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if (recruitGoal->getHero() == hero)
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{
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heroAlreadyHiredInOtherTown = true;
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break;
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}
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}
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}
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if (heroAlreadyHiredInOtherTown)
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