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Fixing buildings in castle and related improvements.
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@@ -8,6 +8,57 @@
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#include "hch/CTownHandler.h"
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#include "AdventureMapButton.h"
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#include <sstream>
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CBuildingRect::CBuildingRect(Structure *Str)
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:str(Str)
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{
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def = CGI->spriteh->giveDef(Str->defName);
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border = area = NULL;
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pos.x = str->pos.x;
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pos.y = str->pos.y;
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pos.w = def->ourImages[0].bitmap->w;
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pos.h = def->ourImages[0].bitmap->h;
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}
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CBuildingRect::~CBuildingRect()
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{
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delete def;
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if(border)
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SDL_FreeSurface(border);
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if(area)
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SDL_FreeSurface(area);
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}
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void CBuildingRect::activate()
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{
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MotionInterested::activate();
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ClickableL::activate();
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ClickableR::activate();
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}
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void CBuildingRect::deactivate()
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{
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MotionInterested::deactivate();
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ClickableL::deactivate();
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ClickableR::deactivate();
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}
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bool CBuildingRect::operator<(const CBuildingRect & p2) const
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{
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if(str->pos.z != p2.str->pos.z)
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return (str->pos.z) < (p2.str->pos.z);
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else
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return (str->ID) < (p2.str->ID);
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}
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void CBuildingRect::mouseMoved (SDL_MouseMotionEvent & sEvent)
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{
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//todo - handle
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}
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void CBuildingRect::clickLeft (tribool down)
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{
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//todo - handle
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}
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void CBuildingRect::clickRight (tribool down)
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{
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//todo - handle
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}
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std::string getBgName(int type) //TODO - co z tym zrobi�?
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{
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switch (type)
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@@ -38,10 +89,10 @@ class SORTHELP
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{
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public:
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bool operator ()
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(const boost::tuples::tuple<int,CDefHandler*,Structure*,SDL_Surface*,SDL_Surface*> *a ,
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const boost::tuples::tuple<int,CDefHandler*,Structure*,SDL_Surface*,SDL_Surface*> *b)
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(const CBuildingRect *a ,
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const CBuildingRect *b)
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{
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return (a->get<0>())<(b->get<0>());
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return (*a)<(*b);
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}
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} srthlp ;
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@@ -55,7 +106,8 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, bool Activate)
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bigTownPic = CGI->spriteh->giveDef("ITPT.DEF");
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flag = CGI->spriteh->giveDef("CREST58.DEF");
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CSDL_Ext::blueToPlayersAdv(townInt,LOCPLINT->playerID);
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exit = new AdventureMapButton<CCastleInterface>(CGI->townh->tcommands[8],"",&CCastleInterface::close,744,544,"TSBTNS.DEF",this,Activate);
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exit = new AdventureMapButton<CCastleInterface>
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(CGI->townh->tcommands[8],"",&CCastleInterface::close,744,544,"TSBTNS.DEF",this,Activate);
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exit->bitmapOffset = 4;
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for (std::set<int>::const_iterator i=town->builtBuildings.begin();i!=town->builtBuildings.end();i++)
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@@ -64,12 +116,13 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, bool Activate)
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{
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if(CGI->townh->structures[town->subID].find(*i)!=CGI->townh->structures[town->subID].end())
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{
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CDefHandler *b = CGI->spriteh->giveDef(CGI->townh->structures[town->subID][*i]->defName);
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boost::tuples::tuple<int,CDefHandler*,Structure*,SDL_Surface*,SDL_Surface*> *t
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= new boost::tuples::tuple<int,CDefHandler*,Structure*,SDL_Surface*,SDL_Surface*>
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(*i,b,CGI->townh->structures[town->subID][*i],NULL,NULL);
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//TODO: obw�dki i pola
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buildings.push_back(t);
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//CDefHandler *b = CGI->spriteh->giveDef(CGI->townh->structures[town->subID][*i]->defName);
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buildings.push_back(new CBuildingRect(CGI->townh->structures[town->subID][*i]));
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//boost::tuples::tuple<int,CDefHandler*,Structure*,SDL_Surface*,SDL_Surface*> *t
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// = new boost::tuples::tuple<int,CDefHandler*,Structure*,SDL_Surface*,SDL_Surface*>
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// (*i,b,CGI->townh->structures[town->subID][*i],NULL,NULL);
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////TODO: obw�dki i pola
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//buildings.push_back(t);
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}
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else continue;
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}
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@@ -97,14 +150,6 @@ CCastleInterface::~CCastleInterface()
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for(int i=0;i<buildings.size();i++)
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{
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if (buildings[i]->get<1>())
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delete (buildings[i]->get<1>());
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//if (buildings[i]->get<2>())
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// delete (buildings[i]->get<2>());
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if (buildings[i]->get<3>())
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SDL_FreeSurface(buildings[i]->get<3>());
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if (buildings[i]->get<4>())
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SDL_FreeSurface(buildings[i]->get<4>());
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delete buildings[i];
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}
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@@ -185,7 +230,11 @@ void CCastleInterface::show()
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//flag
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blitAt(flag->ourImages[town->getOwner()].bitmap,241,387);
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//print garrison
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for(std::map<int,std::pair<CCreature*,int> >::const_iterator i=town->garrison.slots.begin();i!=town->garrison.slots.end();i++)
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for(
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std::map<int,std::pair<CCreature*,int> >::const_iterator i=town->garrison.slots.begin();
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i!=town->garrison.slots.end();
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i++
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)
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{
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blitAt(CGI->creh->bigImgs[i->second.first->idNumber],305+(62*(i->first)),387);
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itoa(i->second.second,temp,10);
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@@ -195,12 +244,14 @@ void CCastleInterface::show()
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//blit buildings
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for(int i=0;i<buildings.size();i++)
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{
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blitAt(buildings[i]->get<1>()->ourImages[0].bitmap,buildings[i]->get<2>()->x,buildings[i]->get<2>()->y);
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blitAt(buildings[i]->def->ourImages[0].bitmap,buildings[i]->pos.x,buildings[i]->pos.y);
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}
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}
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void CCastleInterface::activate()
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{
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//for(int i=0;i<buildings.size();i++)
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// buildings[i]->activate();
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}
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void CCastleInterface::deactivate()
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{
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