From 2e42d6dd9fb285829f7910249cacbdc2ce3f9f3d Mon Sep 17 00:00:00 2001 From: Ivan Savenko Date: Fri, 20 Jun 2025 17:23:53 +0300 Subject: [PATCH] Fix playback of looped sounds --- client/media/CSoundHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/client/media/CSoundHandler.cpp b/client/media/CSoundHandler.cpp index b5a427cf2..8c25df044 100644 --- a/client/media/CSoundHandler.cpp +++ b/client/media/CSoundHandler.cpp @@ -201,7 +201,7 @@ int CSoundHandler::playSoundImpl(const AudioPath & sound, int repeats, bool useC if(chunk) { - channel = Mix_PlayChannel(-1, chunk, 0); + channel = Mix_PlayChannel(-1, chunk, repeats); if(channel == -1) { logGlobal->error("Unable to play sound file %s , error %s", sound.getOriginalName(), Mix_GetError());