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* probably fixed #8 from 0.7b forum
* fixed blockmap for obstacle 10 * better handling of creature animation framesInGroup * vcmiistari no longer gives creature spell-like abilities * probably correct calculation of occupiable hexes on battlefield
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@ -2104,7 +2104,7 @@ void CPlayerInterface::actionStarted(const BattleAction* action)
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}
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if(!stack)
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{
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tlog1<<"Something wrong with stackNumber in actionStarted"<<std::endl;
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tlog1<<"Something wrong with stackNumber in actionStarted. Stack number: "<<action->stackNumber<<std::endl;
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return;
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}
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