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	* probably fixed #8 from 0.7b forum
* fixed blockmap for obstacle 10 * better handling of creature animation framesInGroup * vcmiistari no longer gives creature spell-like abilities * probably correct calculation of occupiable hexes on battlefield
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		| @@ -1005,7 +1005,10 @@ upgend: | ||||
| 						ChangeSpells cs; | ||||
| 						cs.learn = 1; | ||||
| 						for(int i=0;i<VLC->spellh->spells.size();i++) | ||||
| 							cs.spells.insert(i); | ||||
| 						{ | ||||
| 							if(!VLC->spellh->spells[i].creatureAbility) | ||||
| 								cs.spells.insert(i); | ||||
| 						} | ||||
| 						sm.hid = cs.hid = gs->players[*players.begin()].currentSelection; | ||||
| 						sm.val = 999; | ||||
| 						if(gs->getHero(cs.hid)) | ||||
|   | ||||
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