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* probably fixed #8 from 0.7b forum
* fixed blockmap for obstacle 10 * better handling of creature animation framesInGroup * vcmiistari no longer gives creature spell-like abilities * probably correct calculation of occupiable hexes on battlefield
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@ -1005,7 +1005,10 @@ upgend:
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ChangeSpells cs;
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cs.learn = 1;
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for(int i=0;i<VLC->spellh->spells.size();i++)
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cs.spells.insert(i);
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{
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if(!VLC->spellh->spells[i].creatureAbility)
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cs.spells.insert(i);
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}
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sm.hid = cs.hid = gs->players[*players.begin()].currentSelection;
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sm.val = 999;
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if(gs->getHero(cs.hid))
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