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- VCMI will now read templates from mods
- Added partial schema for RMG template
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@ -115,12 +115,12 @@ void LibClasses::init()
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createHandler(terviewh, "Terrain view pattern", pomtime);
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createHandler(tplh, "Template", pomtime); //templates need already resolved identifiers (refactor?)
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logGlobal->infoStream()<<"\tInitializing handlers: "<< totalTime.getDiff();
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modh->load();
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createHandler(tplh, "Template", pomtime); //templates need already resolved identifiers (refactor?)
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modh->afterLoad();
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//FIXME: make sure that everything is ok after game restart
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