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Moved creature upgrade logic to CGObjectInstance inheritors
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@@ -1715,4 +1715,18 @@ bool CGHeroInstance::isMissionCritical() const
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return false;
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}
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void CGHeroInstance::fillUpgradeInfo(UpgradeInfo & info, const CStackInstance &stack) const
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{
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TConstBonusListPtr lista = getBonuses(Selector::typeSubtype(BonusType::SPECIAL_UPGRADE, stack.type->getId()));
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for(const auto & it : *lista)
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{
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auto nid = CreatureID(it->additionalInfo[0]);
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if (nid != stack.type->getId()) //in very specific case the upgrade is available by default (?)
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{
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info.newID.push_back(nid);
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info.cost.push_back(nid.toCreature()->getFullRecruitCost() - stack.type->getFullRecruitCost());
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}
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}
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}
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VCMI_LIB_NAMESPACE_END
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