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Moved creature upgrade logic to CGObjectInstance inheritors
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@@ -42,7 +42,7 @@ struct DLL_LINKAGE GrowthInfo
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int totalGrowth() const;
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};
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class DLL_LINKAGE CGTownInstance : public CGDwelling, public IShipyard, public IMarket, public INativeTerrainProvider
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class DLL_LINKAGE CGTownInstance : public CGDwelling, public IShipyard, public IMarket, public INativeTerrainProvider, public ICreatureUpgrader
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{
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std::string name; // name of town
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public:
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@@ -197,6 +197,8 @@ public:
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void battleFinished(const CGHeroInstance * hero, const BattleResult & result) const override;
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std::string getObjectName() const override;
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void fillUpgradeInfo(UpgradeInfo & info, const CStackInstance &stack) const override;
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void afterAddToMap(CMap * map) override;
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void afterRemoveFromMap(CMap * map) override;
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static void reset();
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