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Moved creature upgrade logic to CGObjectInstance inheritors
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@@ -14,6 +14,7 @@
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VCMI_LIB_NAMESPACE_BEGIN
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struct BattleResult;
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struct UpgradeInfo;
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class CGObjectInstance;
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class CRandomGenerator;
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class IGameCallback;
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@@ -66,6 +67,14 @@ public:
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}
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};
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class DLL_LINKAGE ICreatureUpgrader
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{
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public:
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virtual void fillUpgradeInfo(UpgradeInfo & info, const CStackInstance &stack) const = 0;
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virtual ~ICreatureUpgrader() = default;
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};
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class DLL_LINKAGE IBoatGenerator
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{
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public:
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