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use only CSpell in CSpellWindow

This commit is contained in:
AlexVinS 2016-10-16 10:32:12 +03:00
parent 63cbf960df
commit 2eb61533fa
2 changed files with 90 additions and 103 deletions

View File

@ -74,6 +74,29 @@ void CSpellWindow::InteractiveArea::hover(bool on)
owner->statusBar->clear();
}
class SpellbookSpellSorter
{
public:
bool operator()(const CSpell * A, const CSpell * B)
{
if(A->level < B->level)
return true;
if(A->level > B->level)
return false;
for(ui8 schoolId = 0; schoolId < 4; schoolId++)
{
if(A->school.at((ESpellSchool)schoolId) && !B->school.at((ESpellSchool)schoolId))
return true;
if(!A->school.at((ESpellSchool)schoolId) && B->school.at((ESpellSchool)schoolId))
return false;
}
return A->name < B->name;
}
} spellsorter;
CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells):
CWindowObject(PLAYER_COLORED, "SpelBack"),
battleSpellsOnly(openOnBattleSpells),
@ -83,11 +106,13 @@ CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _m
myInt(_myInt)
{
//initializing castable spells
for(const auto & spell : CGI->spellh->objects)
mySpells.reserve(CGI->spellh->objects.size());
for(const CSpell * spell : CGI->spellh->objects)
{
if(!spell->isCreatureAbility() && myHero->canCastThisSpell(spell.get()))
mySpells.insert(spell->id);
if(!spell->isCreatureAbility() && myHero->canCastThisSpell(spell))
mySpells.push_back(spell);
}
std::sort(mySpells.begin(), mySpells.end(), spellsorter);
//initializing sizes of spellbook's parts
for(auto & elem : sitesPerTabAdv)
@ -95,9 +120,8 @@ CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _m
for(auto & elem : sitesPerTabBattle)
elem = 0;
for(const auto & g : mySpells)
for(const auto spell : mySpells)
{
const CSpell * spell = g.toSpell();
int * sitesPerOurTab = spell->isCombatSpell() ? sitesPerTabBattle : sitesPerTabAdv;
++sitesPerOurTab[4];
@ -361,51 +385,25 @@ void CSpellWindow::show(SDL_Surface * to)
statusBar->show(to);
}
class SpellbookSpellSorter
{
public:
bool operator()(const SpellID & a, const SpellID & b)
{
const CSpell & A = *(a.toSpell());
const CSpell & B = *(b.toSpell());
if(A.level<B.level)
return true;
if(A.level>B.level)
return false;
for(ui8 schoolId = 0; schoolId < 4; schoolId++)
{
if(A.school.at((ESpellSchool)schoolId) && !B.school.at((ESpellSchool)schoolId))
return true;
if(!A.school.at((ESpellSchool)schoolId) && B.school.at((ESpellSchool)schoolId))
return false;
}
return A.name < B.name;
}
} spellsorter;
void CSpellWindow::computeSpellsPerArea()
{
std::vector<SpellID> spellsCurSite;
for(const SpellID & spellID : mySpells)
std::vector<const CSpell *> spellsCurSite;
spellsCurSite.reserve(mySpells.size());
for(const CSpell * spell : mySpells)
{
const CSpell * s = spellID.toSpell();
if(s->combatSpell ^ !battleSpellsOnly
&& ((selectedTab == 4) || s->school.at((ESpellSchool)selectedTab))
if(spell->combatSpell ^ !battleSpellsOnly
&& ((selectedTab == 4) || spell->school.at((ESpellSchool)selectedTab))
)
{
spellsCurSite.push_back(spellID);
spellsCurSite.push_back(spell);
}
}
std::sort(spellsCurSite.begin(), spellsCurSite.end(), spellsorter);
if(selectedTab == 4)
{
if(spellsCurSite.size() > 12)
{
spellsCurSite = std::vector<SpellID>(spellsCurSite.begin() + currentPage*12, spellsCurSite.end());
spellsCurSite = std::vector<const CSpell *>(spellsCurSite.begin() + currentPage*12, spellsCurSite.end());
if(spellsCurSite.size() > 12)
{
spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end());
@ -422,7 +420,7 @@ void CSpellWindow::computeSpellsPerArea()
}
else
{
spellsCurSite = std::vector<SpellID>(spellsCurSite.begin() + (currentPage-1)*12 + 10, spellsCurSite.end());
spellsCurSite = std::vector<const CSpell *>(spellsCurSite.begin() + (currentPage-1)*12 + 10, spellsCurSite.end());
if(spellsCurSite.size() > 12)
{
spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end());
@ -435,26 +433,26 @@ void CSpellWindow::computeSpellsPerArea()
{
for(size_t c=0; c<12; ++c)
{
if(c<spellsCurSite.size())
if(c < spellsCurSite.size())
{
spellAreas[c]->setSpell(spellsCurSite[c]);
}
else
{
spellAreas[c]->setSpell(SpellID::NONE);
spellAreas[c]->setSpell(nullptr);
}
}
}
else
{
spellAreas[0]->setSpell(SpellID::NONE);
spellAreas[1]->setSpell(SpellID::NONE);
spellAreas[0]->setSpell(nullptr);
spellAreas[1]->setSpell(nullptr);
for(size_t c=0; c<10; ++c)
{
if(c<spellsCurSite.size())
if(c < spellsCurSite.size())
spellAreas[c+2]->setSpell(spellsCurSite[c]);
else
spellAreas[c+2]->setSpell(SpellID::NONE);
spellAreas[c+2]->setSpell(nullptr);
}
}
redraw();
@ -596,39 +594,37 @@ CSpellWindow::SpellArea::SpellArea(SDL_Rect pos, CSpellWindow * owner)
addUsedEvents(LCLICK | RCLICK | HOVER);
spellCost = whichSchool = schoolLevel = -1;
mySpell = SpellID::NONE;
mySpell = nullptr;
}
void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
{
if(!down && mySpell != SpellID::NONE)
if(!down && mySpell)
{
const CSpell * sp = mySpell.toSpell();
int spellCost = owner->myInt->cb->getSpellCost(sp, owner->myHero);
int spellCost = owner->myInt->cb->getSpellCost(mySpell, owner->myHero);
if(spellCost > owner->myHero->mana) //insufficient mana
{
owner->myInt->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[206]) % spellCost % owner->myHero->mana));
return;
}
//battle spell on adv map or adventure map spell during combat => display infowindow, not cast
if((sp->isCombatSpell() && !owner->myInt->battleInt)
|| (sp->isAdventureSpell() && (owner->myInt->battleInt || owner->myInt->castleInt)))
if((mySpell->isCombatSpell() && !owner->myInt->battleInt)
|| (mySpell->isAdventureSpell() && (owner->myInt->battleInt || owner->myInt->castleInt)))
{
std::vector<CComponent*> hlp(1, new CComponent(CComponent::spell, mySpell, 0));
LOCPLINT->showInfoDialog(sp->getLevelInfo(schoolLevel).description, hlp);
std::vector<CComponent*> hlp(1, new CComponent(CComponent::spell, mySpell->id, 0));
LOCPLINT->showInfoDialog(mySpell->getLevelInfo(schoolLevel).description, hlp);
return;
}
//we will cast a spell
if(sp->combatSpell && owner->myInt->battleInt && owner->myInt->cb->battleCanCastSpell()) //if battle window is open
if(mySpell->combatSpell && owner->myInt->battleInt && owner->myInt->cb->battleCanCastSpell()) //if battle window is open
{
ESpellCastProblem::ESpellCastProblem problem = owner->myInt->cb->battleCanCastThisSpell(sp);
ESpellCastProblem::ESpellCastProblem problem = owner->myInt->cb->battleCanCastThisSpell(mySpell);
switch (problem)
{
case ESpellCastProblem::OK:
{
owner->myInt->battleInt->castThisSpell(mySpell);
owner->myInt->battleInt->castThisSpell(mySpell->id);
owner->fexitb();
return;
}
@ -703,7 +699,7 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
}
}
}
else if(sp->isAdventureSpell() && !owner->myInt->battleInt) //adventure spell and not in battle
else if(mySpell->isAdventureSpell() && !owner->myInt->battleInt) //adventure spell and not in battle
{
const CGHeroInstance *h = owner->myHero;
GH.popInt(owner);
@ -715,7 +711,7 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
delete owner;
});
if(mySpell == SpellID::TOWN_PORTAL)
if(mySpell->id == SpellID::TOWN_PORTAL)
{
//special case
//todo: move to mechanics
@ -735,7 +731,7 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
return;
}
const int movementCost = (h->getSpellSchoolLevel(sp) >= 3) ? 200 : 300;
const int movementCost = (h->getSpellSchoolLevel(mySpell) >= 3) ? 200 : 300;
if(h->movement < movementCost)
{
@ -743,7 +739,7 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
return;
}
if (h->getSpellSchoolLevel(sp) < 2) //not advanced or expert - teleport to nearest available city
if (h->getSpellSchoolLevel(mySpell) < 2) //not advanced or expert - teleport to nearest available city
{
auto nearest = Towns.cbegin(); //nearest town's iterator
si32 dist = LOCPLINT->cb->getTown((*nearest)->id)->pos.dist2dSQ(h->pos);
@ -765,7 +761,7 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
else
{
const CGTownInstance * town = LOCPLINT->cb->getTown((*nearest)->id);
LOCPLINT->cb->castSpell(h, mySpell, town->visitablePos());// - town->getVisitableOffset());
LOCPLINT->cb->castSpell(h, mySpell->id, town->visitablePos());// - town->getVisitableOffset());
}
}
else
@ -789,14 +785,14 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[124]);
else
GH.pushInt (new CObjectListWindow(availableTowns,
new CAnimImage("SPELLSCR",mySpell),
new CAnimImage("SPELLSCR",mySpell->id),
CGI->generaltexth->jktexts[40], CGI->generaltexth->jktexts[41],
castTownPortal));
}
return;
}
if(mySpell == SpellID::SUMMON_BOAT)
if(mySpell->id == SpellID::SUMMON_BOAT)
{
//special case
//todo: move to mechanics
@ -808,13 +804,13 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
}
}
if(sp->getTargetType() == CSpell::LOCATION)
if(mySpell->getTargetType() == CSpell::LOCATION)
{
adventureInt->enterCastingMode(sp);
adventureInt->enterCastingMode(mySpell);
}
else if(sp->getTargetType() == CSpell::NO_TARGET)
else if(mySpell->getTargetType() == CSpell::NO_TARGET)
{
LOCPLINT->cb->castSpell(h, mySpell);
LOCPLINT->cb->castSpell(h, mySpell->id);
}
else
{
@ -826,12 +822,11 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
void CSpellWindow::SpellArea::clickRight(tribool down, bool previousState)
{
if(down && mySpell != -1)
if(down && mySpell)
{
std::string dmgInfo;
const CGHeroInstance * hero = owner->myHero;
int causedDmg = owner->myInt->cb->estimateSpellDamage( CGI->spellh->objects[mySpell], (hero ? hero : nullptr));
if(causedDmg == 0 || mySpell == SpellID::TITANS_LIGHTNING_BOLT) //Titan's Lightning Bolt already has damage info included
int causedDmg = owner->myInt->cb->estimateSpellDamage(mySpell, owner->myHero);
if(causedDmg == 0 || mySpell->id == SpellID::TITANS_LIGHTNING_BOLT) //Titan's Lightning Bolt already has damage info included
dmgInfo = "";
else
{
@ -839,43 +834,35 @@ void CSpellWindow::SpellArea::clickRight(tribool down, bool previousState)
boost::algorithm::replace_first(dmgInfo, "%d", boost::lexical_cast<std::string>(causedDmg));
}
CRClickPopup::createAndPush(CGI->spellh->objects[mySpell]->getLevelInfo(schoolLevel).description + dmgInfo,
new CComponent(CComponent::spell, mySpell));
CRClickPopup::createAndPush(mySpell->getLevelInfo(schoolLevel).description + dmgInfo,
new CComponent(CComponent::spell, mySpell->id));
}
}
void CSpellWindow::SpellArea::hover(bool on)
{
//Hoverable::hover(on);
if(mySpell != -1)
if(mySpell)
{
if(on)
{
std::ostringstream ss;
ss<<CGI->spellh->objects[mySpell]->name<<" ("<<CGI->generaltexth->allTexts[171+CGI->spellh->objects[mySpell]->level]<<")";
owner->statusBar->setText(ss.str());
}
owner->statusBar->setText(boost::to_string(boost::format("%s (%s)") % mySpell->name % CGI->generaltexth->allTexts[171+mySpell->level]));
else
{
owner->statusBar->clear();
}
}
}
void CSpellWindow::SpellArea::showAll(SDL_Surface * to)
{
if(mySpell < 0)
if(!mySpell)
return;
const CSpell * spell = mySpell.toSpell();
owner->spells->load(mySpell);
owner->spells->load(mySpell->id);
IImage * icon = owner->spells->getImage(mySpell,0,false);
IImage * icon = owner->spells->getImage(mySpell->id,0,false);
if(icon != nullptr)
icon->draw(to, pos.x, pos.y);
else
logGlobal->errorStream() << __FUNCTION__ << ": failed to load spell icon for spell with id " << mySpell;
logGlobal->errorStream() << __FUNCTION__ << ": failed to load icon for spell " << mySpell->name;
blitAt(owner->schoolBorders[owner->selectedTab >= 4 ? whichSchool : owner->selectedTab]->ourImages[schoolLevel].bitmap, pos.x, pos.y, to); //printing border (indicates level of magic school)
@ -892,30 +879,29 @@ void CSpellWindow::SpellArea::showAll(SDL_Surface * to)
secondLineColor = Colors::WHITE;
}
//printing spell's name
printAtMiddleLoc(spell->name, 39, 70, FONT_TINY, firstLineColor, to);
printAtMiddleLoc(mySpell->name, 39, 70, FONT_TINY, firstLineColor, to);
//printing lvl
if(schoolLevel > 0)
{
boost::format fmt("%s/%s");
fmt % CGI->generaltexth->allTexts[171 + spell->level];
fmt % CGI->generaltexth->allTexts[171 + mySpell->level];
fmt % CGI->generaltexth->levels.at(3+(schoolLevel-1));//lines 4-6
printAtMiddleLoc(fmt.str(), 39, 82, FONT_TINY, secondLineColor, to);
}
else
printAtMiddleLoc(CGI->generaltexth->allTexts[171 + spell->level], 39, 82, FONT_TINY, secondLineColor, to);
printAtMiddleLoc(CGI->generaltexth->allTexts[171 + mySpell->level], 39, 82, FONT_TINY, secondLineColor, to);
//printing cost
std::ostringstream ss;
ss << CGI->generaltexth->allTexts[387] << ": " << spellCost;
printAtMiddleLoc(ss.str(), 39, 94, FONT_TINY, secondLineColor, to);
}
void CSpellWindow::SpellArea::setSpell(SpellID spellID)
void CSpellWindow::SpellArea::setSpell(const CSpell * spell)
{
mySpell = spellID;
if(mySpell < 0)
return;
const CSpell * spell = CGI->spellh->objects[mySpell];
schoolLevel = owner->myHero->getSpellSchoolLevel(spell, &whichSchool);
spellCost = owner->myInt->cb->getSpellCost(spell, owner->myHero);
mySpell = spell;
if(mySpell)
{
schoolLevel = owner->myHero->getSpellSchoolLevel(mySpell, &whichSchool);
spellCost = owner->myInt->cb->getSpellCost(mySpell, owner->myHero);
}
}

View File

@ -19,6 +19,7 @@ class CGHeroInstance;
class CGStatusBar;
class CPlayerInterface;
class CSpellWindow;
class CSpell;
/// The spell window
class CSpellWindow : public CWindowObject
@ -27,7 +28,7 @@ private:
class SpellArea : public CIntObject
{
public:
SpellID mySpell;
const CSpell * mySpell;
int schoolLevel; //range: 0 none, 3 - expert
int whichSchool; //0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic,
int spellCost;
@ -35,7 +36,7 @@ private:
SpellArea(SDL_Rect pos, CSpellWindow * owner);
void setSpell(SpellID spellID);
void setSpell(const CSpell * spell);
void clickLeft(tribool down, bool previousState) override;
void clickRight(tribool down, bool previousState) override;
@ -79,7 +80,7 @@ private:
bool battleSpellsOnly; //if true, only battle spells are displayed; if false, only adventure map spells are displayed
Uint8 selectedTab; // 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic, 4 - all schools
int currentPage; //changes when corners are clicked
std::set<SpellID> mySpells; //all spels in this spellbook
std::vector<const CSpell *> mySpells; //all spels in this spellbook
const CGHeroInstance * myHero; //hero whose spells are presented