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Basic Configuration for bonus types

* introduced new handler BonusTypeHandler
* config\bonusnames.json converted to common format and splitted info main and localizable parts
* hanlders initialization refactored
This commit is contained in:
alexvins
2013-03-06 18:49:56 +00:00
parent 6b5ee0b674
commit 2eb8263e51
28 changed files with 1481 additions and 517 deletions

View File

@ -181,10 +181,6 @@ public:
PlayerState();
std::string nodeName() const OVERRIDE;
//override
//void getParents(TCNodes &out, const CBonusSystemNode *root = NULL) const;
//void getBonuses(BonusList &out, const CSelector &selector, const CBonusSystemNode *root = NULL) const;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & color & human & currentSelection & team & resources & status;