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Basic Configuration for bonus types
* introduced new handler BonusTypeHandler * config\bonusnames.json converted to common format and splitted info main and localizable parts * hanlders initialization refactored
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@ -198,7 +198,7 @@ static void readBankLevel(const JsonNode &level, BankConfig &bc)
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bc.easiest = level["easiest"].Float();
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}
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void CObjectHandler::loadObjects()
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void CObjectHandler::load()
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{
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tlog5 << "\t\tReading cregens \n";
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