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Basic Configuration for bonus types
* introduced new handler BonusTypeHandler * config\bonusnames.json converted to common format and splitted info main and localizable parts * hanlders initialization refactored
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@ -168,7 +168,7 @@ public:
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CSpellHandler();
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std::vector< ConstTransitivePtr<CSpell> > spells;
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void loadSpells();
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void load();
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/**
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* Gets a list of default allowed spells. OH3 spells are all allowed by default.
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