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Remove code related to duel mode (#312)
Remove code related to duel mode
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@@ -450,47 +450,24 @@ void CClient::newGame( CConnection *con, StartInfo *si )
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continue;
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logNetwork->traceStream() << "Preparing interface for player " << color;
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if(si->mode != StartInfo::DUEL)
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if(elem.second.playerID == PlayerSettings::PLAYER_AI)
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{
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if(elem.second.playerID == PlayerSettings::PLAYER_AI)
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{
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auto AiToGive = aiNameForPlayer(elem.second, false);
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logNetwork->infoStream() << boost::format("Player %s will be lead by %s") % color % AiToGive;
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installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), color);
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}
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else
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{
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installNewPlayerInterface(std::make_shared<CPlayerInterface>(color), color);
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humanPlayers++;
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}
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auto AiToGive = aiNameForPlayer(elem.second, false);
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logNetwork->info("Player %s will be lead by %s", color, AiToGive);
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installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), color);
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}
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else
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{
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std::string AItoGive = aiNameForPlayer(elem.second, true);
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installNewBattleInterface(CDynLibHandler::getNewBattleAI(AItoGive), color);
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installNewPlayerInterface(std::make_shared<CPlayerInterface>(color), color);
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humanPlayers++;
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}
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}
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if(si->mode == StartInfo::DUEL)
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if(settings["session"]["spectate"].Bool())
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{
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if(!settings["session"]["headless"].Bool())
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{
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boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
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auto p = std::make_shared<CPlayerInterface>(PlayerColor::NEUTRAL);
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p->observerInDuelMode = true;
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installNewPlayerInterface(p, boost::none);
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GH.curInt = p.get();
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}
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battleStarted(gs->curB);
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}
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else
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{
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if(settings["session"]["spectate"].Bool())
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{
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installNewPlayerInterface(std::make_shared<CPlayerInterface>(PlayerColor::SPECTATOR), PlayerColor::SPECTATOR, true);
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}
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loadNeutralBattleAI();
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installNewPlayerInterface(std::make_shared<CPlayerInterface>(PlayerColor::SPECTATOR), PlayerColor::SPECTATOR, true);
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}
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loadNeutralBattleAI();
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serv->addStdVecItems(gs);
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hotSeat = (humanPlayers > 1);
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@@ -777,7 +754,7 @@ void CClient::battleStarted(const BattleInfo * info)
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if(!settings["session"]["headless"].Bool())
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{
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if(!!att || !!def || gs->scenarioOps->mode == StartInfo::DUEL)
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if(!!att || !!def)
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{
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boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
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auto bi = new CBattleInterface(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero,
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