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Rename town building types to more clear names

This commit is contained in:
Ivan Savenko
2024-08-16 14:49:42 +00:00
parent abfb467f68
commit 2f3f3c21df
9 changed files with 111 additions and 159 deletions

View File

@@ -57,7 +57,7 @@
#include "../lib/mapObjects/CGCreature.h"
#include "../lib/mapObjects/CGMarket.h"
#include "../lib/mapObjects/CGTownBuilding.h"
#include "../lib/mapObjects/TownBuildingInstance.h"
#include "../lib/mapObjects/CGTownInstance.h"
#include "../lib/mapObjects/MiscObjects.h"
#include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
@@ -1536,8 +1536,8 @@ void CGameHandler::heroVisitCastle(const CGTownInstance * obj, const CGHeroInsta
void CGameHandler::visitCastleObjects(const CGTownInstance * t, const CGHeroInstance * h)
{
for (auto building : t->bonusingBuildings)
building->onHeroVisit(h);
for (auto & building : t->rewardableBuildings)
building.second->onHeroVisit(h);
}
void CGameHandler::stopHeroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero)