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mirror of https://github.com/vcmi/vcmi.git synced 2025-12-01 23:12:49 +02:00

* CHexField renamed to CBattleHex

* CHexFieldControl renamed to CClickableHex
* CCreatureAnimation.cpp/.h moved to BattleInterface/CCreatureAnimation.cpp/.h
* Removed unused project files
* Added VCMI_client filters file for VS 2010
* Gathered common parts of StdInc.h in Global.h
* Boost.Spirit has been included in PCH for ERM project
* StopWatch renamed to CStopWatch
* GuiBase.cpp split up in UIFramework/...
This commit is contained in:
beegee1
2011-12-17 18:59:59 +00:00
parent 6ea88593db
commit 2f5d6f2684
176 changed files with 3257 additions and 9059 deletions

View File

@@ -39,7 +39,7 @@ public:
inline void Load(size_t size, ui8 color=0);
inline void EndLine();
//init image with these sizes and palette
inline void init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal);
inline void init(SPoint SpriteSize, SPoint Margins, SPoint FullSize, SDL_Color *pal);
SDLImageLoader(SDLImage * Img);
~SDLImageLoader();
@@ -63,7 +63,7 @@ public:
inline void Load(size_t size, ui8 color=0);
inline void EndLine();
//init image with these sizes and palette
inline void init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal);
inline void init(SPoint SpriteSize, SPoint Margins, SPoint FullSize, SDL_Color *pal);
CompImageLoader(CompImage * Img);
~CompImageLoader();
@@ -158,9 +158,9 @@ void CDefFile::loadFrame(size_t frame, size_t group, ImageLoader &loader) const
ui32 currentOffset = sizeof(SSpriteDef);
ui32 BaseOffset = sizeof(SSpriteDef);
loader.init(Point(sprite.width, sprite.height),
Point(sprite.leftMargin, sprite.topMargin),
Point(sprite.fullWidth, sprite.fullHeight), palette);
loader.init(SPoint(sprite.width, sprite.height),
SPoint(sprite.leftMargin, sprite.topMargin),
SPoint(sprite.fullWidth, sprite.fullHeight), palette);
switch (sprite.format)
{
@@ -297,7 +297,7 @@ SDLImageLoader::SDLImageLoader(SDLImage * Img):
{
}
void SDLImageLoader::init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal)
void SDLImageLoader::init(SPoint SpriteSize, SPoint Margins, SPoint FullSize, SDL_Color *pal)
{
//Init image
image->surf = SDL_CreateRGBSurface(SDL_SWSURFACE, SpriteSize.x, SpriteSize.y, 8, 0, 0, 0, 0);
@@ -353,9 +353,9 @@ CompImageLoader::CompImageLoader(CompImage * Img):
}
void CompImageLoader::init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal)
void CompImageLoader::init(SPoint SpriteSize, SPoint Margins, SPoint FullSize, SDL_Color *pal)
{
image->sprite = Rect(Margins, SpriteSize);
image->sprite = SRect(Margins, SpriteSize);
image->fullSize = FullSize;
if (SpriteSize.x && SpriteSize.y)
{
@@ -588,17 +588,17 @@ SDLImage::SDLImage(std::string filename, bool compressed):
}
}
void SDLImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 rotation) const
void SDLImage::draw(SDL_Surface *where, int posX, int posY, SRect *src, ui8 rotation) const
{
if (!surf)
return;
Rect sourceRect(margins.x, margins.y, surf->w, surf->h);
SRect sourceRect(margins.x, margins.y, surf->w, surf->h);
//TODO: rotation and scaling
if (src)
{
sourceRect = sourceRect & *src;
}
Rect destRect(posX, posY, surf->w, surf->h);
SRect destRect(posX, posY, surf->w, surf->h);
destRect += sourceRect.topLeft();
sourceRect -= margins;
CSDL_Ext::blitSurface(surf, &sourceRect, where, &destRect);
@@ -640,22 +640,22 @@ CompImage::CompImage(SDL_Surface * surf)
assert(0);
}
void CompImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alpha) const
void CompImage::draw(SDL_Surface *where, int posX, int posY, SRect *src, ui8 alpha) const
{
int rotation = 0; //TODO
//rotation & 2 = horizontal rotation
//rotation & 4 = vertical rotation
if (!surf)
return;
Rect sourceRect(sprite);
SRect sourceRect(sprite);
//TODO: rotation and scaling
if (src)
sourceRect = sourceRect & *src;
//Limit source rect to sizes of surface
sourceRect = sourceRect & Rect(0, 0, where->w, where->h);
sourceRect = sourceRect & SRect(0, 0, where->w, where->h);
//Starting point on SDL surface
Point dest(posX+sourceRect.x, posY+sourceRect.y);
SPoint dest(posX+sourceRect.x, posY+sourceRect.y);
if (rotation & 2)
dest.y += sourceRect.h;
if (rotation & 4)
@@ -1309,7 +1309,7 @@ void CShowableAnim::showAll(SDL_Surface *to)
void CShowableAnim::blitImage(size_t frame, size_t group, SDL_Surface *to)
{
assert(to);
Rect src( xOffset, yOffset, pos.w, pos.h);
SRect src( xOffset, yOffset, pos.w, pos.h);
IImage * img = anim.getImage(frame, group);
if (img)
img->draw(to, pos.x-xOffset, pos.y-yOffset, &src, alpha);
@@ -1324,7 +1324,7 @@ void CShowableAnim::rotate(bool on, bool vertical)
flags &= ~flag;
}
CCreatureAnim::CCreatureAnim(int x, int y, std::string name, Rect picPos, ui8 flags, EAnimType type):
CCreatureAnim::CCreatureAnim(int x, int y, std::string name, SRect picPos, ui8 flags, EAnimType type):
CShowableAnim(x,y,name,flags,3,type)
{
xOffset = picPos.x;