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* CHexField renamed to CBattleHex
* CHexFieldControl renamed to CClickableHex * CCreatureAnimation.cpp/.h moved to BattleInterface/CCreatureAnimation.cpp/.h * Removed unused project files * Added VCMI_client filters file for VS 2010 * Gathered common parts of StdInc.h in Global.h * Boost.Spirit has been included in PCH for ERM project * StopWatch renamed to CStopWatch * GuiBase.cpp split up in UIFramework/...
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@ -18,6 +18,7 @@
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#include "../lib/CHeroHandler.h"
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#include "../lib/BattleState.h"
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#include "../lib/GameConstants.h"
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#include "UIFramework/CGuiHandler.h"
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/*
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* CSpellWindow.cpp, part of VCMI engine
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@ -550,12 +551,12 @@ void CSpellWindow::keyPressed(const SDL_KeyboardEvent & key)
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if(LOCPLINT->altPressed())
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{
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SDLKey hlpKey = key.keysym.sym;
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if(isNumKey(hlpKey, false))
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if(CGuiHandler::isNumKey(hlpKey, false))
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{
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if(hlpKey == SDLK_KP_PLUS)
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hlpKey = SDLK_EQUALS;
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else
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hlpKey = numToDigit(hlpKey);
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hlpKey = CGuiHandler::numToDigit(hlpKey);
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}
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static const SDLKey spellSelectors[] = {SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6, SDLK_7, SDLK_8, SDLK_9, SDLK_0, SDLK_MINUS, SDLK_EQUALS};
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