mirror of
https://github.com/vcmi/vcmi.git
synced 2025-07-15 01:24:45 +02:00
* CHexField renamed to CBattleHex
* CHexFieldControl renamed to CClickableHex * CCreatureAnimation.cpp/.h moved to BattleInterface/CCreatureAnimation.cpp/.h * Removed unused project files * Added VCMI_client filters file for VS 2010 * Gathered common parts of StdInc.h in Global.h * Boost.Spirit has been included in PCH for ERM project * StopWatch renamed to CStopWatch * GuiBase.cpp split up in UIFramework/...
This commit is contained in:
461
client/UIFramework/CGuiHandler.cpp
Normal file
461
client/UIFramework/CGuiHandler.cpp
Normal file
@ -0,0 +1,461 @@
|
||||
#include "StdInc.h"
|
||||
#include "CGuiHandler.h"
|
||||
|
||||
#include "IShowActivatable.h"
|
||||
#include "../SDL_Extensions.h"
|
||||
#include "CIntObject.h"
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CCursorHandler.h"
|
||||
#include "../../lib/CThreadHelper.h"
|
||||
#include "../CConfigHandler.h"
|
||||
#include "../SDL_framerate.h"
|
||||
#include "IUpdateable.h"
|
||||
|
||||
extern SDL_Surface * screenBuf, * screen2, * screen;
|
||||
extern std::queue<SDL_Event*> events;
|
||||
extern boost::mutex eventsM;
|
||||
|
||||
SDL_Color Colors::createColor(int r, int g, int b)
|
||||
{
|
||||
SDL_Color temp = {r, g, b, 0};
|
||||
return temp;
|
||||
}
|
||||
|
||||
SObjectConstruction::SObjectConstruction( CIntObject *obj )
|
||||
:myObj(obj)
|
||||
{
|
||||
GH.createdObj.push_front(obj);
|
||||
GH.captureChildren = true;
|
||||
}
|
||||
|
||||
SObjectConstruction::~SObjectConstruction()
|
||||
{
|
||||
assert(GH.createdObj.size());
|
||||
assert(GH.createdObj.front() == myObj);
|
||||
GH.createdObj.pop_front();
|
||||
GH.captureChildren = GH.createdObj.size();
|
||||
}
|
||||
|
||||
SSetCaptureState::SSetCaptureState(bool allow, ui8 actions)
|
||||
{
|
||||
previousCapture = GH.captureChildren;
|
||||
GH.captureChildren = false;
|
||||
prevActions = GH.defActionsDef;
|
||||
GH.defActionsDef = actions;
|
||||
}
|
||||
|
||||
SSetCaptureState::~SSetCaptureState()
|
||||
{
|
||||
GH.captureChildren = previousCapture;
|
||||
GH.defActionsDef = prevActions;
|
||||
}
|
||||
|
||||
void CGuiHandler::popInt( IShowActivatable *top )
|
||||
{
|
||||
assert(listInt.front() == top);
|
||||
top->deactivate();
|
||||
listInt.pop_front();
|
||||
objsToBlit -= top;
|
||||
if(listInt.size())
|
||||
listInt.front()->activate();
|
||||
totalRedraw();
|
||||
}
|
||||
|
||||
void CGuiHandler::popIntTotally( IShowActivatable *top )
|
||||
{
|
||||
assert(listInt.front() == top);
|
||||
popInt(top);
|
||||
delete top;
|
||||
fakeMouseMove();
|
||||
}
|
||||
|
||||
void CGuiHandler::pushInt( IShowActivatable *newInt )
|
||||
{
|
||||
//a new interface will be present, we'll need to use buffer surface (unless it's advmapint that will alter screenBuf on activate anyway)
|
||||
screenBuf = screen2;
|
||||
|
||||
if(listInt.size())
|
||||
listInt.front()->deactivate();
|
||||
listInt.push_front(newInt);
|
||||
newInt->activate();
|
||||
objsToBlit.push_back(newInt);
|
||||
totalRedraw();
|
||||
}
|
||||
|
||||
void CGuiHandler::popInts( int howMany )
|
||||
{
|
||||
if(!howMany) return; //senseless but who knows...
|
||||
|
||||
assert(listInt.size() >= howMany);
|
||||
listInt.front()->deactivate();
|
||||
for(int i=0; i < howMany; i++)
|
||||
{
|
||||
objsToBlit -= listInt.front();
|
||||
delete listInt.front();
|
||||
listInt.pop_front();
|
||||
}
|
||||
|
||||
if(listInt.size())
|
||||
{
|
||||
listInt.front()->activate();
|
||||
totalRedraw();
|
||||
}
|
||||
fakeMouseMove();
|
||||
}
|
||||
|
||||
IShowActivatable * CGuiHandler::topInt()
|
||||
{
|
||||
if(!listInt.size())
|
||||
return NULL;
|
||||
else
|
||||
return listInt.front();
|
||||
}
|
||||
|
||||
void CGuiHandler::totalRedraw()
|
||||
{
|
||||
for(int i=0;i<objsToBlit.size();i++)
|
||||
objsToBlit[i]->showAll(screen2);
|
||||
|
||||
blitAt(screen2,0,0,screen);
|
||||
}
|
||||
|
||||
void CGuiHandler::updateTime()
|
||||
{
|
||||
int tv = th.getDiff();
|
||||
std::list<CIntObject*> hlp = timeinterested;
|
||||
for (std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end();i++)
|
||||
{
|
||||
if(!vstd::contains(timeinterested,*i)) continue;
|
||||
if ((*i)->toNextTick>=0)
|
||||
(*i)->toNextTick-=tv;
|
||||
if ((*i)->toNextTick<0)
|
||||
(*i)->tick();
|
||||
}
|
||||
}
|
||||
|
||||
void CGuiHandler::handleEvents()
|
||||
{
|
||||
while(true)
|
||||
{
|
||||
SDL_Event *ev = NULL;
|
||||
boost::unique_lock<boost::mutex> lock(eventsM);
|
||||
if(!events.size())
|
||||
{
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
ev = events.front();
|
||||
events.pop();
|
||||
}
|
||||
handleEvent(ev);
|
||||
delete ev;
|
||||
}
|
||||
}
|
||||
|
||||
void CGuiHandler::handleEvent(SDL_Event *sEvent)
|
||||
{
|
||||
current = sEvent;
|
||||
bool prev;
|
||||
|
||||
if (sEvent->type==SDL_KEYDOWN || sEvent->type==SDL_KEYUP)
|
||||
{
|
||||
SDL_KeyboardEvent key = sEvent->key;
|
||||
|
||||
//translate numpad keys
|
||||
if(key.keysym.sym == SDLK_KP_ENTER)
|
||||
{
|
||||
key.keysym.sym = (SDLKey)SDLK_RETURN;
|
||||
}
|
||||
|
||||
bool keysCaptured = false;
|
||||
for(std::list<CIntObject*>::iterator i=keyinterested.begin(); i != keyinterested.end() && current; i++)
|
||||
{
|
||||
if((*i)->captureAllKeys)
|
||||
{
|
||||
keysCaptured = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
std::list<CIntObject*> miCopy = keyinterested;
|
||||
for(std::list<CIntObject*>::iterator i=miCopy.begin(); i != miCopy.end() && current; i++)
|
||||
if(vstd::contains(keyinterested,*i) && (!keysCaptured || (*i)->captureAllKeys))
|
||||
(**i).keyPressed(key);
|
||||
}
|
||||
else if(sEvent->type==SDL_MOUSEMOTION)
|
||||
{
|
||||
CCS->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);
|
||||
handleMouseMotion(sEvent);
|
||||
}
|
||||
else if (sEvent->type==SDL_MOUSEBUTTONDOWN)
|
||||
{
|
||||
if(sEvent->button.button == SDL_BUTTON_LEFT)
|
||||
{
|
||||
|
||||
if(lastClick == sEvent->motion && (SDL_GetTicks() - lastClickTime) < 300)
|
||||
{
|
||||
std::list<CIntObject*> hlp = doubleClickInterested;
|
||||
for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
|
||||
{
|
||||
if(!vstd::contains(doubleClickInterested,*i)) continue;
|
||||
if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
|
||||
{
|
||||
(*i)->onDoubleClick();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
lastClick = sEvent->motion;
|
||||
lastClickTime = SDL_GetTicks();
|
||||
|
||||
std::list<CIntObject*> hlp = lclickable;
|
||||
for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
|
||||
{
|
||||
if(!vstd::contains(lclickable,*i)) continue;
|
||||
if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
|
||||
{
|
||||
prev = (*i)->pressedL;
|
||||
(*i)->pressedL = true;
|
||||
(*i)->clickLeft(true, prev);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (sEvent->button.button == SDL_BUTTON_RIGHT)
|
||||
{
|
||||
std::list<CIntObject*> hlp = rclickable;
|
||||
for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
|
||||
{
|
||||
if(!vstd::contains(rclickable,*i)) continue;
|
||||
if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
|
||||
{
|
||||
prev = (*i)->pressedR;
|
||||
(*i)->pressedR = true;
|
||||
(*i)->clickRight(true, prev);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(sEvent->button.button == SDL_BUTTON_WHEELDOWN || sEvent->button.button == SDL_BUTTON_WHEELUP)
|
||||
{
|
||||
std::list<CIntObject*> hlp = wheelInterested;
|
||||
for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
|
||||
{
|
||||
if(!vstd::contains(wheelInterested,*i)) continue;
|
||||
(*i)->wheelScrolled(sEvent->button.button == SDL_BUTTON_WHEELDOWN, isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y));
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
|
||||
{
|
||||
std::list<CIntObject*> hlp = lclickable;
|
||||
for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
|
||||
{
|
||||
if(!vstd::contains(lclickable,*i)) continue;
|
||||
prev = (*i)->pressedL;
|
||||
(*i)->pressedL = false;
|
||||
if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
|
||||
{
|
||||
(*i)->clickLeft(false, prev);
|
||||
}
|
||||
else
|
||||
(*i)->clickLeft(boost::logic::indeterminate, prev);
|
||||
}
|
||||
}
|
||||
else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT))
|
||||
{
|
||||
std::list<CIntObject*> hlp = rclickable;
|
||||
for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
|
||||
{
|
||||
if(!vstd::contains(rclickable,*i)) continue;
|
||||
prev = (*i)->pressedR;
|
||||
(*i)->pressedR = false;
|
||||
if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
|
||||
{
|
||||
(*i)->clickRight(false, prev);
|
||||
}
|
||||
else
|
||||
(*i)->clickRight(boost::logic::indeterminate, prev);
|
||||
}
|
||||
}
|
||||
current = NULL;
|
||||
|
||||
} //event end
|
||||
|
||||
void CGuiHandler::handleMouseMotion(SDL_Event *sEvent)
|
||||
{
|
||||
//sending active, hovered hoverable objects hover() call
|
||||
std::vector<CIntObject*> hlp;
|
||||
for(std::list<CIntObject*>::iterator i=hoverable.begin(); i != hoverable.end();i++)
|
||||
{
|
||||
if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
|
||||
{
|
||||
if (!(*i)->hovered)
|
||||
hlp.push_back((*i));
|
||||
}
|
||||
else if ((*i)->hovered)
|
||||
{
|
||||
(*i)->hover(false);
|
||||
(*i)->hovered = false;
|
||||
}
|
||||
}
|
||||
for(int i=0; i<hlp.size();i++)
|
||||
{
|
||||
hlp[i]->hover(true);
|
||||
hlp[i]->hovered = true;
|
||||
}
|
||||
|
||||
handleMoveInterested(sEvent->motion);
|
||||
}
|
||||
|
||||
void CGuiHandler::simpleRedraw()
|
||||
{
|
||||
//update only top interface and draw background
|
||||
if(objsToBlit.size() > 1)
|
||||
blitAt(screen2,0,0,screen); //blit background
|
||||
objsToBlit.back()->show(screen); //blit active interface/window
|
||||
}
|
||||
|
||||
void CGuiHandler::handleMoveInterested( const SDL_MouseMotionEvent & motion )
|
||||
{
|
||||
//sending active, MotionInterested objects mouseMoved() call
|
||||
std::list<CIntObject*> miCopy = motioninterested;
|
||||
for(std::list<CIntObject*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
|
||||
{
|
||||
if ((*i)->strongInterest || isItIn(&(*i)->pos, motion.x, motion.y))
|
||||
{
|
||||
(*i)->mouseMoved(motion);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CGuiHandler::fakeMouseMove()
|
||||
{
|
||||
SDL_Event evnt;
|
||||
|
||||
SDL_MouseMotionEvent sme = {SDL_MOUSEMOTION, 0, 0, 0, 0, 0, 0};
|
||||
int x, y;
|
||||
sme.state = SDL_GetMouseState(&x, &y);
|
||||
sme.x = x;
|
||||
sme.y = y;
|
||||
|
||||
evnt.motion = sme;
|
||||
current = &evnt;
|
||||
handleMouseMotion(&evnt);
|
||||
}
|
||||
|
||||
void CGuiHandler::run()
|
||||
{
|
||||
setThreadName(-1, "CGuiHandler::run");
|
||||
try
|
||||
{
|
||||
if (conf.cc.fullscreen)
|
||||
CCS->curh->centerCursor();
|
||||
|
||||
mainFPSmng->init(); // resets internal clock, needed for FPS manager
|
||||
while(!terminate)
|
||||
{
|
||||
if(curInt)
|
||||
curInt->update(); // calls a update and drawing process of the loaded game interface object at the moment
|
||||
|
||||
mainFPSmng->framerateDelay(); // holds a constant FPS
|
||||
}
|
||||
} HANDLE_EXCEPTION
|
||||
}
|
||||
|
||||
CGuiHandler::CGuiHandler()
|
||||
:lastClick(-500, -500)
|
||||
{
|
||||
curInt = NULL;
|
||||
current = NULL;
|
||||
terminate = false;
|
||||
statusbar = NULL;
|
||||
|
||||
// Creates the FPS manager and sets the framerate to 48 which is doubled the value of the original Heroes 3 FPS rate
|
||||
mainFPSmng = new FPSManager(48);
|
||||
mainFPSmng->init(); // resets internal clock, needed for FPS manager
|
||||
}
|
||||
|
||||
CGuiHandler::~CGuiHandler()
|
||||
{
|
||||
delete mainFPSmng;
|
||||
}
|
||||
|
||||
void CGuiHandler::breakEventHandling()
|
||||
{
|
||||
current = NULL;
|
||||
}
|
||||
|
||||
CIntObject * CGuiHandler::moveChild(CIntObject *obj, CIntObject *from, CIntObject *to, bool adjustPos)
|
||||
{
|
||||
from->removeChild(obj, adjustPos);
|
||||
to->addChild(obj, adjustPos);
|
||||
return obj;
|
||||
}
|
||||
|
||||
void CGuiHandler::drawFPSCounter()
|
||||
{
|
||||
const static SDL_Color yellow = {255, 255, 0, 0};
|
||||
static SDL_Rect overlay = { 0, 0, 64, 32};
|
||||
Uint32 black = SDL_MapRGB(screen->format, 10, 10, 10);
|
||||
SDL_FillRect(screen, &overlay, black);
|
||||
std::string fps = boost::lexical_cast<std::string>(mainFPSmng->fps);
|
||||
CSDL_Ext::printAt(fps, 10, 10, FONT_BIG, yellow, screen);
|
||||
}
|
||||
|
||||
SDLKey CGuiHandler::arrowToNum( SDLKey key )
|
||||
{
|
||||
switch(key)
|
||||
{
|
||||
case SDLK_DOWN:
|
||||
return SDLK_KP2;
|
||||
case SDLK_UP:
|
||||
return SDLK_KP8;
|
||||
case SDLK_LEFT:
|
||||
return SDLK_KP4;
|
||||
case SDLK_RIGHT:
|
||||
return SDLK_KP6;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
throw std::string("Wrong key!");
|
||||
}
|
||||
|
||||
SDLKey CGuiHandler::numToDigit( SDLKey key )
|
||||
{
|
||||
if(key >= SDLK_KP0 && key <= SDLK_KP9)
|
||||
return SDLKey(key - SDLK_KP0 + SDLK_0);
|
||||
|
||||
#define REMOVE_KP(keyName) case SDLK_KP_ ## keyName : return SDLK_ ## keyName;
|
||||
switch(key)
|
||||
{
|
||||
REMOVE_KP(PERIOD)
|
||||
REMOVE_KP(MINUS)
|
||||
REMOVE_KP(PLUS)
|
||||
REMOVE_KP(EQUALS)
|
||||
|
||||
case SDLK_KP_MULTIPLY:
|
||||
return SDLK_ASTERISK;
|
||||
case SDLK_KP_DIVIDE:
|
||||
return SDLK_SLASH;
|
||||
case SDLK_KP_ENTER:
|
||||
return SDLK_RETURN;
|
||||
default:
|
||||
tlog3 << "Illegal numkey conversion!" << std::endl;
|
||||
return SDLK_UNKNOWN;
|
||||
}
|
||||
#undef REMOVE_KP
|
||||
}
|
||||
|
||||
bool CGuiHandler::isNumKey( SDLKey key, bool number )
|
||||
{
|
||||
if(number)
|
||||
return key >= SDLK_KP0 && key <= SDLK_KP9;
|
||||
else
|
||||
return key >= SDLK_KP0 && key <= SDLK_KP_EQUALS;
|
||||
}
|
||||
|
||||
bool CGuiHandler::isArrowKey( SDLKey key )
|
||||
{
|
||||
return key >= SDLK_UP && key <= SDLK_LEFT;
|
||||
}
|
Reference in New Issue
Block a user