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* CHexField renamed to CBattleHex
* CHexFieldControl renamed to CClickableHex * CCreatureAnimation.cpp/.h moved to BattleInterface/CCreatureAnimation.cpp/.h * Removed unused project files * Added VCMI_client filters file for VS 2010 * Gathered common parts of StdInc.h in Global.h * Boost.Spirit has been included in PCH for ERM project * StopWatch renamed to CStopWatch * GuiBase.cpp split up in UIFramework/...
This commit is contained in:
443
client/UIFramework/CIntObject.cpp
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443
client/UIFramework/CIntObject.cpp
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#include "StdInc.h"
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#include "CIntObject.h"
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#include "CGuiHandler.h"
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#include "../SDL_Extensions.h"
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void CIntObject::activateLClick()
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{
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GH.lclickable.push_front(this);
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active |= LCLICK;
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}
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void CIntObject::deactivateLClick()
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{
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std::list<CIntObject*>::iterator hlp = std::find(GH.lclickable.begin(),GH.lclickable.end(),this);
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assert(hlp != GH.lclickable.end());
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GH.lclickable.erase(hlp);
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active &= ~LCLICK;
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}
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void CIntObject::clickLeft(tribool down, bool previousState)
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{
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}
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void CIntObject::activateRClick()
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{
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GH.rclickable.push_front(this);
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active |= RCLICK;
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}
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void CIntObject::deactivateRClick()
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{
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std::list<CIntObject*>::iterator hlp = std::find(GH.rclickable.begin(),GH.rclickable.end(),this);
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assert(hlp != GH.rclickable.end());
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GH.rclickable.erase(hlp);
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active &= ~RCLICK;
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}
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void CIntObject::clickRight(tribool down, bool previousState)
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{
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}
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void CIntObject::activateHover()
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{
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GH.hoverable.push_front(this);
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active |= HOVER;
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}
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void CIntObject::deactivateHover()
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{
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std::list<CIntObject*>::iterator hlp = std::find(GH.hoverable.begin(),GH.hoverable.end(),this);
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assert(hlp != GH.hoverable.end());
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GH.hoverable.erase(hlp);
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active &= ~HOVER;
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}
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void CIntObject::hover( bool on )
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{
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}
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void CIntObject::activateKeys()
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{
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GH.keyinterested.push_front(this);
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active |= KEYBOARD;
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}
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void CIntObject::deactivateKeys()
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{
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std::list<CIntObject*>::iterator hlp = std::find(GH.keyinterested.begin(),GH.keyinterested.end(),this);
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assert(hlp != GH.keyinterested.end());
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GH.keyinterested.erase(hlp);
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active &= ~KEYBOARD;
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}
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void CIntObject::keyPressed( const SDL_KeyboardEvent & key )
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{
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}
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void CIntObject::activateMouseMove()
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{
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GH.motioninterested.push_front(this);
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active |= MOVE;
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}
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void CIntObject::deactivateMouseMove()
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{
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std::list<CIntObject*>::iterator hlp = std::find(GH.motioninterested.begin(),GH.motioninterested.end(),this);
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assert(hlp != GH.motioninterested.end());
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GH.motioninterested.erase(hlp);
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active &= ~MOVE;
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}
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void CIntObject::mouseMoved( const SDL_MouseMotionEvent & sEvent )
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{
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}
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void CIntObject::activateTimer()
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{
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GH.timeinterested.push_back(this);
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active |= TIME;
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}
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void CIntObject::deactivateTimer()
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{
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std::list<CIntObject*>::iterator hlp = std::find(GH.timeinterested.begin(),GH.timeinterested.end(),this);
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assert(hlp != GH.timeinterested.end());
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GH.timeinterested.erase(hlp);
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active &= ~TIME;
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}
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void CIntObject::tick()
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{
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}
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CIntObject::CIntObject()
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{
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pressedL = pressedR = hovered = captureAllKeys = strongInterest = false;
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toNextTick = active = used = 0;
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recActions = defActions = GH.defActionsDef;
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pos.x = 0;
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pos.y = 0;
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pos.w = 0;
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pos.h = 0;
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if(GH.captureChildren)
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{
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assert(GH.createdObj.size());
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parent = GH.createdObj.front();
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parent->children.push_back(this);
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if(parent->defActions & SHARE_POS)
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{
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pos.x = parent->pos.x;
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pos.y = parent->pos.y;
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}
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}
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else
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parent = NULL;
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}
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void CIntObject::show( SDL_Surface * to )
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{
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if(defActions & UPDATE)
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for(size_t i = 0; i < children.size(); i++)
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if(children[i]->recActions & UPDATE)
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children[i]->show(to);
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}
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void CIntObject::showAll( SDL_Surface * to )
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{
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if(defActions & SHOWALL)
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{
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for(size_t i = 0; i < children.size(); i++)
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if(children[i]->recActions & SHOWALL)
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children[i]->showAll(to);
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}
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else
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show(to);
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}
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void CIntObject::activate()
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{
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assert(!active);
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active |= GENERAL;
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activate(used);
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if(defActions & ACTIVATE)
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for(size_t i = 0; i < children.size(); i++)
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if(children[i]->recActions & ACTIVATE)
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children[i]->activate();
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}
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void CIntObject::activate(ui16 what)
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{
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if(what & LCLICK)
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activateLClick();
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if(what & RCLICK)
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activateRClick();
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if(what & HOVER)
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activateHover();
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if(what & MOVE)
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activateMouseMove();
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if(what & KEYBOARD)
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activateKeys();
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if(what & TIME)
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activateTimer();
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if(what & WHEEL)
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activateWheel();
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if(what & DOUBLECLICK)
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activateDClick();
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}
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void CIntObject::deactivate()
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{
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assert(active);
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active &= ~ GENERAL;
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deactivate(used);
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assert(!active);
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if(defActions & DEACTIVATE)
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for(size_t i = 0; i < children.size(); i++)
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if(children[i]->recActions & DEACTIVATE)
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children[i]->deactivate();
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}
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void CIntObject::deactivate(ui16 what)
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{
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if(what & LCLICK)
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deactivateLClick();
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if(what & RCLICK)
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deactivateRClick();
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if(what & HOVER)
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deactivateHover();
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if(what & MOVE)
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deactivateMouseMove();
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if(what & KEYBOARD)
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deactivateKeys();
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if(what & TIME) // TIME is special
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deactivateTimer();
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if(what & WHEEL)
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deactivateWheel();
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if(what & DOUBLECLICK)
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deactivateDClick();
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}
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CIntObject::~CIntObject()
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{
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assert(!active); //do not delete active obj
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if(defActions & DISPOSE)
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for(size_t i = 0; i < children.size(); i++)
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if(children[i]->recActions & DISPOSE)
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delete children[i];
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if(parent && GH.createdObj.size()) //temporary object destroyed
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parent->children -= this;
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}
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void CIntObject::printAtLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/ )
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{
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CSDL_Ext::printAt(text, pos.x + x, pos.y + y, font, kolor, dst);
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}
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void CIntObject::printAtMiddleLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/ )
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{
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CSDL_Ext::printAtMiddle(text, pos.x + x, pos.y + y, font, kolor, dst);
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}
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void CIntObject::printAtMiddleLoc(const std::string & text, const SPoint &p, EFonts font, SDL_Color kolor, SDL_Surface * dst)
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{
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printAtMiddleLoc(text, p.x, p.y, font, kolor, dst);
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}
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void CIntObject::blitAtLoc( SDL_Surface * src, int x, int y, SDL_Surface * dst )
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{
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blitAt(src, pos.x + x, pos.y + y, dst);
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}
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void CIntObject::blitAtLoc(SDL_Surface * src, const SPoint &p, SDL_Surface * dst)
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{
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blitAtLoc(src, p.x, p.y, dst);
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}
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void CIntObject::printAtMiddleWBLoc( const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor, SDL_Surface * dst)
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{
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CSDL_Ext::printAtMiddleWB(text, pos.x + x, pos.y + y, font, charpr, kolor, dst);
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}
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void CIntObject::printToLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor, SDL_Surface * dst )
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{
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CSDL_Ext::printTo(text, pos.x + x, pos.y + y, font, kolor, dst);
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}
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void CIntObject::disable()
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{
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if(active)
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deactivate();
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recActions = DISPOSE;
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}
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void CIntObject::enable(bool activation)
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{
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if(!active && activation)
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activate();
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recActions = 255;
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}
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bool CIntObject::isItInLoc( const SDL_Rect &rect, int x, int y )
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{
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return isItIn(&rect, x - pos.x, y - pos.y);
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}
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bool CIntObject::isItInLoc( const SDL_Rect &rect, const SPoint &p )
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{
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return isItIn(&rect, p.x - pos.x, p.y - pos.y);
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}
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void CIntObject::activateWheel()
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{
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GH.wheelInterested.push_front(this);
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active |= WHEEL;
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}
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void CIntObject::deactivateWheel()
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{
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std::list<CIntObject*>::iterator hlp = std::find(GH.wheelInterested.begin(),GH.wheelInterested.end(),this);
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assert(hlp != GH.wheelInterested.end());
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GH.wheelInterested.erase(hlp);
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active &= ~WHEEL;
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}
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void CIntObject::wheelScrolled(bool down, bool in)
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{
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}
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void CIntObject::activateDClick()
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{
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GH.doubleClickInterested.push_front(this);
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active |= DOUBLECLICK;
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}
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void CIntObject::deactivateDClick()
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{
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std::list<CIntObject*>::iterator hlp = std::find(GH.doubleClickInterested.begin(),GH.doubleClickInterested.end(),this);
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assert(hlp != GH.doubleClickInterested.end());
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GH.doubleClickInterested.erase(hlp);
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active &= ~DOUBLECLICK;
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}
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void CIntObject::onDoubleClick()
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{
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}
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void CIntObject::fitToScreen(int borderWidth, bool propagate)
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{
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SPoint newPos = pos.topLeft();
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vstd::amax(newPos.x, borderWidth);
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vstd::amax(newPos.y, borderWidth);
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vstd::amin(newPos.x, screen->w - borderWidth - pos.w);
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vstd::amin(newPos.y, screen->h - borderWidth - pos.h);
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if (newPos != pos.topLeft())
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moveTo(newPos, propagate);
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}
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void CIntObject::moveBy( const SPoint &p, bool propagate /*= true*/ )
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{
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pos.x += p.x;
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pos.y += p.y;
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if(propagate)
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for(size_t i = 0; i < children.size(); i++)
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children[i]->moveBy(p, propagate);
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}
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void CIntObject::moveTo( const SPoint &p, bool propagate /*= true*/ )
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{
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moveBy(SPoint(p.x - pos.x, p.y - pos.y), propagate);
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}
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void CIntObject::delChild(CIntObject *child)
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{
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children -= child;
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delete child;
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}
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void CIntObject::addChild(CIntObject *child, bool adjustPosition /*= false*/)
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{
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assert(!vstd::contains(children, child));
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assert(child->parent == NULL);
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children.push_back(child);
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child->parent = this;
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if(adjustPosition)
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child->pos += pos;
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}
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void CIntObject::removeChild(CIntObject *child, bool adjustPosition /*= false*/)
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{
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assert(vstd::contains(children, child));
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assert(child->parent == this);
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children -= child;
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child->parent = NULL;
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if(adjustPosition)
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child->pos -= pos;
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}
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void CIntObject::changeUsedEvents(ui16 what, bool enable, bool adjust /*= true*/)
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{
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if(enable)
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{
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used |= what;
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if(adjust && active)
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activate(what);
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}
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else
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{
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used &= ~what;
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if(adjust && active)
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deactivate(what);
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}
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}
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void CIntObject::drawBorderLoc(SDL_Surface * sur, const SRect &r, const int3 &color)
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{
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CSDL_Ext::drawBorder(sur, r + pos, color);
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}
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void CIntObject::redraw()
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{
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if (parent && (type & REDRAW_PARENT))
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{
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parent->redraw();
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}
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else
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{
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showAll(screenBuf);
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if(screenBuf != screen)
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showAll(screen);
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}
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}
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const SRect & CIntObject::center( const SRect &r, bool propagate )
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{
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pos.w = r.w;
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pos.h = r.h;
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return center(SPoint(screen->w/2, screen->h/2), propagate);
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}
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const SRect & CIntObject::center( bool propagate )
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{
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return center(pos, propagate);
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}
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const SRect & CIntObject::center(const SPoint &p, bool propagate /*= true*/)
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{
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moveBy(SPoint(p.x - pos.w/2 - pos.x,
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p.y - pos.h/2 - pos.y),
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propagate);
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return pos;
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}
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