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* CHexField renamed to CBattleHex
* CHexFieldControl renamed to CClickableHex * CCreatureAnimation.cpp/.h moved to BattleInterface/CCreatureAnimation.cpp/.h * Removed unused project files * Added VCMI_client filters file for VS 2010 * Gathered common parts of StdInc.h in Global.h * Boost.Spirit has been included in PCH for ERM project * StopWatch renamed to CStopWatch * GuiBase.cpp split up in UIFramework/...
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@ -170,7 +170,7 @@ void CAdventureAI::battleNewStackAppeared(const CStack * stack)
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battleAI->battleNewStackAppeared(stack);
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}
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void CAdventureAI::battleStackMoved(const CStack * stack, std::vector<SHexField> dest, int distance)
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void CAdventureAI::battleStackMoved(const CStack * stack, std::vector<SBattleHex> dest, int distance)
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{
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battleAI->battleStackMoved(stack, dest, distance);
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}
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