mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
Fix build
This commit is contained in:
parent
7c8d29b871
commit
2f67e015e1
@ -424,12 +424,12 @@ void CMapLoaderJson::readTerrainLevel(const JsonNode& src, const int index)
|
||||
void CMapLoaderJson::readTerrain()
|
||||
{
|
||||
{
|
||||
const JsonNode surface = readJson("surface.json");
|
||||
const JsonNode surface = readJson("surface_terrain.json");
|
||||
readTerrainLevel(surface, 0);
|
||||
}
|
||||
if(map->twoLevel)
|
||||
{
|
||||
const JsonNode underground = readJson("underground.json");
|
||||
const JsonNode underground = readJson("underground_terrain.json");
|
||||
readTerrainLevel(underground, 1);
|
||||
}
|
||||
|
||||
@ -527,7 +527,7 @@ void CMapSaverJson::writePlayerInfo(JsonNode & output)
|
||||
const PlayerInfo & info = map->players[player];
|
||||
|
||||
if(info.canAnyonePlay())
|
||||
writePlayerInfo(info, dest[GameConstants::PLAYER_COLOR_NAMES[player]);
|
||||
writePlayerInfo(info, dest[GameConstants::PLAYER_COLOR_NAMES[player]]);
|
||||
}
|
||||
}
|
||||
|
||||
@ -584,11 +584,11 @@ void CMapSaverJson::writeTerrain()
|
||||
//todo: multilevel map save support
|
||||
|
||||
JsonNode surface = writeTerrainLevel(0);
|
||||
addToArchive(surface, "surface.json");
|
||||
addToArchive(surface, "surface_terrain.json");
|
||||
|
||||
if(map->twoLevel)
|
||||
{
|
||||
JsonNode underground = writeTerrainLevel(1);
|
||||
addToArchive(underground, "underground.json");
|
||||
addToArchive(underground, "underground_terrain.json");
|
||||
}
|
||||
}
|
||||
|
@ -18,6 +18,7 @@
|
||||
|
||||
class TriggeredEvent;
|
||||
struct TerrainTile;
|
||||
struct PlayerInfo;
|
||||
|
||||
class DLL_LINKAGE CMapFormatJson
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user