mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-06 09:09:40 +02:00
* better new hero initialization
* faster pathfinder
This commit is contained in:
@@ -27,7 +27,7 @@ struct CPath
|
||||
class CPathfinder
|
||||
{
|
||||
private:
|
||||
std::vector< std::vector<CPathNode *> > graph;
|
||||
std::vector< std::vector<CPathNode> > graph;
|
||||
public:
|
||||
CPath * getPath(int3 src, int3 dest, const CGHeroInstance * hero, unsigned char type=0); //calculates path between src and dest; returns pointer to CPath or NULL if path does not exists; type - type of calculation: 0 - positions are normal positions of hero; 1 - given places are tiles blocked by hero
|
||||
CPath * getPath(const int3 & src, const int3 & dest, const CGHeroInstance * hero, int (*getDist)(int3 & a, int3 & b), unsigned char type=0); //calculates path between src and dest; returns pointer to CPath or NULL if path does not exists; uses getDist to calculate distance; type - type of calculation: 0 - positions are normal positions of hero; 1 - given places are tiles blocked by hero
|
||||
|
||||
Reference in New Issue
Block a user