mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-25 00:37:24 +02:00
Implemented enabling and disabling of mods with dependencies resolving
This commit is contained in:
@ -172,8 +172,6 @@ ModsPresetState::ModsPresetState()
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createInitialPreset(); // new install
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else
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importInitialPreset(); // 1.5 format import
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saveConfigurationState();
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}
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}
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@ -229,7 +227,35 @@ std::optional<uint32_t> ModsPresetState::getValidatedChecksum(const TModID & mod
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return node.Integer();
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}
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void ModsPresetState::setSettingActiveInPreset(const TModID & modName, const TModID & settingName, bool isActive)
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void ModsPresetState::setModActive(const TModID & modID, bool isActive)
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{
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size_t dotPos = modID.find('.');
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if(dotPos != std::string::npos)
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{
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std::string rootMod = modID.substr(0, dotPos);
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std::string settingID = modID.substr(dotPos + 1);
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setSettingActive(rootMod, settingID, isActive);
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}
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else
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{
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if (isActive)
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addRootMod(modID);
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else
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eraseRootMod(modID);
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}
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}
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void ModsPresetState::addRootMod(const TModID & modName)
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{
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const std::string & currentPresetName = modConfig["activePreset"].String();
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JsonNode & currentPreset = modConfig["presets"][currentPresetName];
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if (!vstd::contains(currentPreset["mods"].Vector(), JsonNode(modName)))
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currentPreset["mods"].Vector().emplace_back(modName);
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}
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void ModsPresetState::setSettingActive(const TModID & modName, const TModID & settingName, bool isActive)
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{
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const std::string & currentPresetName = modConfig["activePreset"].String();
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JsonNode & currentPreset = modConfig["presets"][currentPresetName];
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@ -237,16 +263,18 @@ void ModsPresetState::setSettingActiveInPreset(const TModID & modName, const TMo
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currentPreset["settings"][modName][settingName].Bool() = isActive;
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}
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void ModsPresetState::eraseModInAllPresets(const TModID & modName)
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void ModsPresetState::eraseRootMod(const TModID & modName)
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{
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for (auto & preset : modConfig["presets"].Struct())
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vstd::erase(preset.second["mods"].Vector(), JsonNode(modName));
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const std::string & currentPresetName = modConfig["activePreset"].String();
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JsonNode & currentPreset = modConfig["presets"][currentPresetName];
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vstd::erase(currentPreset["mods"].Vector(), JsonNode(modName));
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}
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void ModsPresetState::eraseModSettingInAllPresets(const TModID & modName, const TModID & settingName)
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void ModsPresetState::eraseModSetting(const TModID & modName, const TModID & settingName)
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{
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for (auto & preset : modConfig["presets"].Struct())
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preset.second["settings"][modName].Struct().erase(modName);
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const std::string & currentPresetName = modConfig["activePreset"].String();
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JsonNode & currentPreset = modConfig["presets"][currentPresetName];
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currentPreset["settings"][modName].Struct().erase(modName);
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}
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std::vector<TModID> ModsPresetState::getActiveMods() const
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@ -344,7 +372,7 @@ ModManager::ModManager(const JsonNode & repositoryList)
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addNewModsToPreset();
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std::vector<TModID> desiredModList = modsPreset->getActiveMods();
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generateLoadOrder(desiredModList);
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depedencyResolver = std::make_unique<ModDependenciesResolver>(desiredModList, *modsStorage);
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}
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ModManager::~ModManager() = default;
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@ -357,12 +385,12 @@ const ModDescription & ModManager::getModDescription(const TModID & modID) const
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bool ModManager::isModActive(const TModID & modID) const
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{
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return vstd::contains(activeMods, modID);
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return vstd::contains(getActiveMods(), modID);
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}
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const TModList & ModManager::getActiveMods() const
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{
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return activeMods;
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return depedencyResolver->getActiveMods();
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}
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uint32_t ModManager::computeChecksum(const TModID & modName) const
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@ -404,7 +432,7 @@ void ModManager::eraseMissingModsFromPreset()
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{
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if(!vstd::contains(installedMods, rootMod))
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{
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modsPreset->eraseModInAllPresets(rootMod);
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modsPreset->eraseRootMod(rootMod);
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continue;
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}
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@ -415,7 +443,7 @@ void ModManager::eraseMissingModsFromPreset()
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TModID fullModID = rootMod + '.' + modSetting.first;
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if(!vstd::contains(installedMods, fullModID))
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{
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modsPreset->eraseModSettingInAllPresets(rootMod, modSetting.first);
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modsPreset->eraseModSetting(rootMod, modSetting.first);
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continue;
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}
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}
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@ -439,17 +467,110 @@ void ModManager::addNewModsToPreset()
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const auto & modSettings = modsPreset->getModSettings(rootMod);
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if (!modSettings.count(settingID))
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modsPreset->setSettingActiveInPreset(rootMod, settingID, modsStorage->getMod(modID).keepDisabled());
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modsPreset->setSettingActive(rootMod, settingID, modsStorage->getMod(modID).keepDisabled());
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}
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}
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void ModManager::generateLoadOrder(std::vector<TModID> modsToResolve)
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TModList ModManager::collectDependenciesRecursive(const TModID & modID) const
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{
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TModList result;
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TModList toTest;
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toTest.push_back(modID);
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while (!toTest.empty())
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{
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TModID currentMod = toTest.back();
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toTest.pop_back();
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result.push_back(currentMod);
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for (const auto & dependency : getModDescription(currentMod).getDependencies())
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{
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if (!vstd::contains(result, dependency))
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toTest.push_back(dependency);
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}
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}
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return result;
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}
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void ModManager::tryEnableMod(const TModID & modName)
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{
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auto requiredActiveMods = collectDependenciesRecursive(modName);
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auto additionalActiveMods = getActiveMods();
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assert(!vstd::contains(additionalActiveMods, modName));
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ModDependenciesResolver testResolver(requiredActiveMods, *modsStorage);
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assert(testResolver.getBrokenMods().empty());
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assert(vstd::contains(testResolver.getActiveMods(), modName));
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testResolver.tryAddMods(additionalActiveMods, *modsStorage);
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if (!vstd::contains(testResolver.getActiveMods(), modName))
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{
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// FIXME: report?
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return;
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}
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updatePreset(testResolver);
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}
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void ModManager::tryDisableMod(const TModID & modName)
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{
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auto desiredActiveMods = getActiveMods();
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assert(vstd::contains(desiredActiveMods, modName));
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vstd::erase(desiredActiveMods, modName);
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ModDependenciesResolver testResolver(desiredActiveMods, *modsStorage);
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if (vstd::contains(testResolver.getActiveMods(), modName))
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{
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// FIXME: report?
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return;
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}
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updatePreset(testResolver);
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}
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void ModManager::updatePreset(const ModDependenciesResolver & testResolver)
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{
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const auto & newActiveMods = testResolver.getActiveMods();
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const auto & newBrokenMods = testResolver.getBrokenMods();
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for (const auto & modID : newActiveMods)
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modsPreset->setModActive(modID, true);
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for (const auto & modID : newBrokenMods)
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modsPreset->setModActive(modID, false);
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std::vector<TModID> desiredModList = modsPreset->getActiveMods();
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depedencyResolver = std::make_unique<ModDependenciesResolver>(desiredModList, *modsStorage);
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modsPreset->saveConfigurationState();
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}
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ModDependenciesResolver::ModDependenciesResolver(const TModList & modsToResolve, const ModsStorage & storage)
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{
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tryAddMods(modsToResolve, storage);
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}
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const TModList & ModDependenciesResolver::getActiveMods() const
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{
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return activeMods;
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}
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const TModList & ModDependenciesResolver::getBrokenMods() const
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{
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return brokenMods;
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}
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void ModDependenciesResolver::tryAddMods(TModList modsToResolve, const ModsStorage & storage)
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{
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// Topological sort algorithm.
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boost::range::sort(modsToResolve); // Sort mods per name
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std::vector<TModID> sortedValidMods; // Vector keeps order of elements (LIFO)
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sortedValidMods.reserve(modsToResolve.size()); // push_back calls won't cause memory reallocation
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std::set<TModID> resolvedModIDs; // Use a set for validation for performance reason, but set does not keep order of elements
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std::vector<TModID> sortedValidMods(activeMods.begin(), activeMods.end()); // Vector keeps order of elements (LIFO)
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std::set<TModID> resolvedModIDs(activeMods.begin(), activeMods.end()); // Use a set for validation for performance reason, but set does not keep order of elements
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std::set<TModID> notResolvedModIDs(modsToResolve.begin(), modsToResolve.end()); // Use a set for validation for performance reason
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// Mod is resolved if it has no dependencies or all its dependencies are already resolved
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@ -474,7 +595,7 @@ void ModManager::generateLoadOrder(std::vector<TModID> modsToResolve)
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return false;
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for(const TModID & reverseConflict : resolvedModIDs)
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if(vstd::contains(modsStorage->getMod(reverseConflict).getConflicts(), mod.getID()))
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if(vstd::contains(storage.getMod(reverseConflict).getConflicts(), mod.getID()))
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return false;
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return true;
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@ -485,7 +606,7 @@ void ModManager::generateLoadOrder(std::vector<TModID> modsToResolve)
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std::set<TModID> resolvedOnCurrentTreeLevel;
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for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree
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{
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if(isResolved(modsStorage->getMod(*it)))
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if(isResolved(storage.getMod(*it)))
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{
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resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node children will be resolved on the next iteration
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sortedValidMods.push_back(*it);
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@ -507,7 +628,7 @@ void ModManager::generateLoadOrder(std::vector<TModID> modsToResolve)
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assert(!sortedValidMods.empty());
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activeMods = sortedValidMods;
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brokenMods = modsToResolve;
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brokenMods.insert(brokenMods.end(), modsToResolve.begin(), modsToResolve.end());
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}
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VCMI_LIB_NAMESPACE_END
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