mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
Implemented enabling and disabling of mods with dependencies resolving
This commit is contained in:
parent
37e975036c
commit
2fcda48c65
@ -446,8 +446,10 @@ void CModListView::selectMod(const QModelIndex & index)
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Helper::enableScrollBySwiping(ui->modInfoBrowser);
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Helper::enableScrollBySwiping(ui->changelogBrowser);
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//FIXME: this function should be recursive
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//FIXME: ensure that this is also reflected correctly in "Notes" section of mod description
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bool hasInvalidDeps = !findInvalidDependencies(modName).empty();
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bool hasBlockingMods = !findBlockingMods(modName).empty();
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//bool hasBlockingMods = !findBlockingMods(modName).empty();
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bool hasDependentMods = !findDependentMods(modName, true).empty();
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ui->disableButton->setVisible(modStateModel->isModEnabled(mod.getID()));
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@ -459,8 +461,8 @@ void CModListView::selectMod(const QModelIndex & index)
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// Block buttons if action is not allowed at this time
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// TODO: automate handling of some of these cases instead of forcing player
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// to resolve all conflicts manually.
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ui->disableButton->setEnabled(!hasDependentMods && !mod.isHidden());
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ui->enableButton->setEnabled(!hasBlockingMods && !hasInvalidDeps);
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ui->disableButton->setEnabled(true);
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ui->enableButton->setEnabled(!hasInvalidDeps);
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ui->installButton->setEnabled(!hasInvalidDeps);
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ui->uninstallButton->setEnabled(!hasDependentMods && !mod.isHidden());
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ui->updateButton->setEnabled(!hasInvalidDeps && !hasDependentMods);
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@ -564,16 +566,8 @@ void CModListView::on_enableButton_clicked()
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void CModListView::enableModByName(QString modName)
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{
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assert(findBlockingMods(modName).empty());
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assert(findInvalidDependencies(modName).empty());
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auto mod = modStateModel->getMod(modName);
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for(const auto & name : mod.getDependencies())
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{
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if(!modStateModel->isModEnabled(name))
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manager->enableMod(name);
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}
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manager->enableMod(modName);
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modModel->reloadRepositories();
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}
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void CModListView::on_disableButton_clicked()
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@ -587,8 +581,8 @@ void CModListView::on_disableButton_clicked()
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void CModListView::disableModByName(QString modName)
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{
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if(modStateModel->isModExists(modName) && modStateModel->isModEnabled(modName))
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manager->disableMod(modName);
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modModel->reloadRepositories();
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}
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void CModListView::on_updateButton_clicked()
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@ -943,30 +937,9 @@ void CModListView::installMods(QStringList archives)
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manager->installMod(modNames[i], archives[i]);
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}
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std::function<void(QString)> enableMod;
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enableMod = [&](QString modName)
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{
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auto mod = modStateModel->getMod(modName);
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if(mod.isInstalled() && !mod.isKeptDisabled())
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{
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for(const auto & dependencyName : mod.getDependencies())
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{
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if(!modStateModel->isModEnabled(dependencyName))
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manager->enableMod(dependencyName);
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}
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if(!modStateModel->isModEnabled(modName) && manager->enableMod(modName))
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{
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for(QString child : modStateModel->getSubmods(modName))
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enableMod(child);
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}
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}
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};
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for(QString mod : modsToEnable)
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{
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enableMod(mod);
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manager->enableMod(mod); // TODO: make it as a single action, so if mod 1 depends on mod 2 it would still activate
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}
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checkManagerErrors();
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@ -47,7 +47,7 @@ QString ModState::getParentID() const
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QString ModState::getTopParentID() const
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{
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return QString::fromStdString(impl.getParentID());
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return QString::fromStdString(impl.getParentID()); // TODO
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}
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template<typename Container>
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@ -152,28 +152,8 @@ bool ModStateController::canEnableMod(QString modname)
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{
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if(!modList->isModExists(modEntry)) // required mod is not available
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return addError(modname, tr("Required mod %1 is missing").arg(modEntry));
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ModState modData = modList->getMod(modEntry);
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if(!modData.isCompatibility() && !modList->isModEnabled(modEntry))
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return addError(modname, tr("Required mod %1 is not enabled").arg(modEntry));
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}
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for(QString modEntry : modList->getAllMods())
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{
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auto otherMod = modList->getMod(modEntry);
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// "reverse conflict" - enabled mod has this one as conflict
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if(modList->isModEnabled(modname) && otherMod.getConflicts().contains(modname))
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return addError(modname, tr("This mod conflicts with %1").arg(modEntry));
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}
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for(const auto & modEntry : mod.getConflicts())
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{
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// check if conflicting mod installed and enabled
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if(modList->isModExists(modEntry) && modList->isModEnabled(modEntry))
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return addError(modname, tr("This mod conflicts with %1").arg(modEntry));
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}
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return true;
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}
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@ -187,20 +167,16 @@ bool ModStateController::canDisableMod(QString modname)
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if(!mod.isInstalled())
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return addError(modname, tr("Mod must be installed first"));
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for(QString modEntry : modList->getAllMods())
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{
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auto current = modList->getMod(modEntry);
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if(current.getDependencies().contains(modname) && modList->isModEnabled(modEntry))
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return addError(modname, tr("This mod is needed to run %1").arg(modEntry));
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}
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return true;
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}
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bool ModStateController::doEnableMod(QString mod, bool on)
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{
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//modSettings->setModActive(mod, on);
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//modList->modChanged(mod);
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if (on)
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modList->doEnableMod(mod);
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else
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modList->doDisableMod(mod);
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return true;
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}
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@ -46,7 +46,7 @@ enum EModRoles
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};
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}
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class ModStateItemModel : public QAbstractItemModel
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class ModStateItemModel final : public QAbstractItemModel
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{
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friend class CModFilterModel;
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Q_OBJECT
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@ -87,7 +87,7 @@ public:
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Qt::ItemFlags flags(const QModelIndex & index) const override;
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};
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class CModFilterModel : public QSortFilterProxyModel
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class CModFilterModel final : public QSortFilterProxyModel
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{
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ModStateItemModel * base;
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ModFilterMask filterMask;
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@ -53,11 +53,6 @@ QStringList ModStateModel::getAllMods() const
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return stringListStdToQt(modManager->getAllMods());
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}
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QStringList ModStateModel::getSubmods(QString modName) const
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{
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return {}; //TODO
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}
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bool ModStateModel::isModExists(QString modName) const
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{
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return vstd::contains(modManager->getAllMods(), modName.toStdString());
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@ -92,3 +87,13 @@ double ModStateModel::getInstalledModSizeMegabytes(QString modName) const
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{
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return modManager->getInstalledModSizeMegabytes(modName.toStdString());
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}
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void ModStateModel::doEnableMod(QString modname)
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{
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modManager->tryEnableMod(modname.toStdString());
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}
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void ModStateModel::doDisableMod(QString modname)
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{
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modManager->tryDisableMod(modname.toStdString());
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}
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@ -32,7 +32,6 @@ public:
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ModState getMod(QString modName) const;
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QStringList getAllMods() const;
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QStringList getSubmods(QString modName) const;
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QString getInstalledModSizeFormatted(QString modName) const;
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double getInstalledModSizeMegabytes(QString modName) const;
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@ -42,4 +41,7 @@ public:
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bool isModEnabled(QString modName) const;
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bool isModUpdateAvailable(QString modName) const;
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bool isModVisible(QString modName) const;
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void doEnableMod(QString modname);
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void doDisableMod(QString modname);
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};
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@ -172,8 +172,6 @@ ModsPresetState::ModsPresetState()
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createInitialPreset(); // new install
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else
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importInitialPreset(); // 1.5 format import
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saveConfigurationState();
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}
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}
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@ -229,7 +227,35 @@ std::optional<uint32_t> ModsPresetState::getValidatedChecksum(const TModID & mod
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return node.Integer();
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}
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void ModsPresetState::setSettingActiveInPreset(const TModID & modName, const TModID & settingName, bool isActive)
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void ModsPresetState::setModActive(const TModID & modID, bool isActive)
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{
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size_t dotPos = modID.find('.');
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if(dotPos != std::string::npos)
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{
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std::string rootMod = modID.substr(0, dotPos);
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std::string settingID = modID.substr(dotPos + 1);
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setSettingActive(rootMod, settingID, isActive);
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}
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else
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{
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if (isActive)
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addRootMod(modID);
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else
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eraseRootMod(modID);
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}
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}
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void ModsPresetState::addRootMod(const TModID & modName)
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{
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const std::string & currentPresetName = modConfig["activePreset"].String();
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JsonNode & currentPreset = modConfig["presets"][currentPresetName];
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if (!vstd::contains(currentPreset["mods"].Vector(), JsonNode(modName)))
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currentPreset["mods"].Vector().emplace_back(modName);
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}
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void ModsPresetState::setSettingActive(const TModID & modName, const TModID & settingName, bool isActive)
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{
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const std::string & currentPresetName = modConfig["activePreset"].String();
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JsonNode & currentPreset = modConfig["presets"][currentPresetName];
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@ -237,16 +263,18 @@ void ModsPresetState::setSettingActiveInPreset(const TModID & modName, const TMo
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currentPreset["settings"][modName][settingName].Bool() = isActive;
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}
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void ModsPresetState::eraseModInAllPresets(const TModID & modName)
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void ModsPresetState::eraseRootMod(const TModID & modName)
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{
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for (auto & preset : modConfig["presets"].Struct())
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vstd::erase(preset.second["mods"].Vector(), JsonNode(modName));
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const std::string & currentPresetName = modConfig["activePreset"].String();
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JsonNode & currentPreset = modConfig["presets"][currentPresetName];
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vstd::erase(currentPreset["mods"].Vector(), JsonNode(modName));
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}
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void ModsPresetState::eraseModSettingInAllPresets(const TModID & modName, const TModID & settingName)
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void ModsPresetState::eraseModSetting(const TModID & modName, const TModID & settingName)
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{
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for (auto & preset : modConfig["presets"].Struct())
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preset.second["settings"][modName].Struct().erase(modName);
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const std::string & currentPresetName = modConfig["activePreset"].String();
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JsonNode & currentPreset = modConfig["presets"][currentPresetName];
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currentPreset["settings"][modName].Struct().erase(modName);
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}
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std::vector<TModID> ModsPresetState::getActiveMods() const
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@ -344,7 +372,7 @@ ModManager::ModManager(const JsonNode & repositoryList)
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addNewModsToPreset();
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std::vector<TModID> desiredModList = modsPreset->getActiveMods();
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generateLoadOrder(desiredModList);
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depedencyResolver = std::make_unique<ModDependenciesResolver>(desiredModList, *modsStorage);
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}
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ModManager::~ModManager() = default;
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@ -357,12 +385,12 @@ const ModDescription & ModManager::getModDescription(const TModID & modID) const
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bool ModManager::isModActive(const TModID & modID) const
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{
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return vstd::contains(activeMods, modID);
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return vstd::contains(getActiveMods(), modID);
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}
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const TModList & ModManager::getActiveMods() const
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{
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return activeMods;
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return depedencyResolver->getActiveMods();
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}
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uint32_t ModManager::computeChecksum(const TModID & modName) const
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@ -404,7 +432,7 @@ void ModManager::eraseMissingModsFromPreset()
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{
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if(!vstd::contains(installedMods, rootMod))
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{
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modsPreset->eraseModInAllPresets(rootMod);
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modsPreset->eraseRootMod(rootMod);
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continue;
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}
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@ -415,7 +443,7 @@ void ModManager::eraseMissingModsFromPreset()
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TModID fullModID = rootMod + '.' + modSetting.first;
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if(!vstd::contains(installedMods, fullModID))
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{
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modsPreset->eraseModSettingInAllPresets(rootMod, modSetting.first);
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modsPreset->eraseModSetting(rootMod, modSetting.first);
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continue;
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}
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}
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@ -439,17 +467,110 @@ void ModManager::addNewModsToPreset()
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const auto & modSettings = modsPreset->getModSettings(rootMod);
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if (!modSettings.count(settingID))
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modsPreset->setSettingActiveInPreset(rootMod, settingID, modsStorage->getMod(modID).keepDisabled());
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modsPreset->setSettingActive(rootMod, settingID, modsStorage->getMod(modID).keepDisabled());
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}
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}
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void ModManager::generateLoadOrder(std::vector<TModID> modsToResolve)
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TModList ModManager::collectDependenciesRecursive(const TModID & modID) const
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{
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TModList result;
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TModList toTest;
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toTest.push_back(modID);
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while (!toTest.empty())
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{
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TModID currentMod = toTest.back();
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toTest.pop_back();
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result.push_back(currentMod);
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for (const auto & dependency : getModDescription(currentMod).getDependencies())
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{
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if (!vstd::contains(result, dependency))
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toTest.push_back(dependency);
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}
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}
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return result;
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}
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void ModManager::tryEnableMod(const TModID & modName)
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{
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auto requiredActiveMods = collectDependenciesRecursive(modName);
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auto additionalActiveMods = getActiveMods();
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assert(!vstd::contains(additionalActiveMods, modName));
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ModDependenciesResolver testResolver(requiredActiveMods, *modsStorage);
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assert(testResolver.getBrokenMods().empty());
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assert(vstd::contains(testResolver.getActiveMods(), modName));
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testResolver.tryAddMods(additionalActiveMods, *modsStorage);
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if (!vstd::contains(testResolver.getActiveMods(), modName))
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{
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// FIXME: report?
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return;
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}
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updatePreset(testResolver);
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}
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void ModManager::tryDisableMod(const TModID & modName)
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{
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auto desiredActiveMods = getActiveMods();
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assert(vstd::contains(desiredActiveMods, modName));
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vstd::erase(desiredActiveMods, modName);
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ModDependenciesResolver testResolver(desiredActiveMods, *modsStorage);
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if (vstd::contains(testResolver.getActiveMods(), modName))
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{
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// FIXME: report?
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return;
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}
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updatePreset(testResolver);
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}
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void ModManager::updatePreset(const ModDependenciesResolver & testResolver)
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{
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const auto & newActiveMods = testResolver.getActiveMods();
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const auto & newBrokenMods = testResolver.getBrokenMods();
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for (const auto & modID : newActiveMods)
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modsPreset->setModActive(modID, true);
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for (const auto & modID : newBrokenMods)
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modsPreset->setModActive(modID, false);
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std::vector<TModID> desiredModList = modsPreset->getActiveMods();
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depedencyResolver = std::make_unique<ModDependenciesResolver>(desiredModList, *modsStorage);
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modsPreset->saveConfigurationState();
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}
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ModDependenciesResolver::ModDependenciesResolver(const TModList & modsToResolve, const ModsStorage & storage)
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{
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tryAddMods(modsToResolve, storage);
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}
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const TModList & ModDependenciesResolver::getActiveMods() const
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{
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return activeMods;
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}
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const TModList & ModDependenciesResolver::getBrokenMods() const
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{
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return brokenMods;
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}
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void ModDependenciesResolver::tryAddMods(TModList modsToResolve, const ModsStorage & storage)
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{
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// Topological sort algorithm.
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boost::range::sort(modsToResolve); // Sort mods per name
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std::vector<TModID> sortedValidMods; // Vector keeps order of elements (LIFO)
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sortedValidMods.reserve(modsToResolve.size()); // push_back calls won't cause memory reallocation
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std::set<TModID> resolvedModIDs; // Use a set for validation for performance reason, but set does not keep order of elements
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std::vector<TModID> sortedValidMods(activeMods.begin(), activeMods.end()); // Vector keeps order of elements (LIFO)
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std::set<TModID> resolvedModIDs(activeMods.begin(), activeMods.end()); // Use a set for validation for performance reason, but set does not keep order of elements
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std::set<TModID> notResolvedModIDs(modsToResolve.begin(), modsToResolve.end()); // Use a set for validation for performance reason
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// Mod is resolved if it has no dependencies or all its dependencies are already resolved
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@ -474,7 +595,7 @@ void ModManager::generateLoadOrder(std::vector<TModID> modsToResolve)
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return false;
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for(const TModID & reverseConflict : resolvedModIDs)
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if(vstd::contains(modsStorage->getMod(reverseConflict).getConflicts(), mod.getID()))
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if(vstd::contains(storage.getMod(reverseConflict).getConflicts(), mod.getID()))
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return false;
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return true;
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@ -485,7 +606,7 @@ void ModManager::generateLoadOrder(std::vector<TModID> modsToResolve)
|
||||
std::set<TModID> resolvedOnCurrentTreeLevel;
|
||||
for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree
|
||||
{
|
||||
if(isResolved(modsStorage->getMod(*it)))
|
||||
if(isResolved(storage.getMod(*it)))
|
||||
{
|
||||
resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node children will be resolved on the next iteration
|
||||
sortedValidMods.push_back(*it);
|
||||
@ -507,7 +628,7 @@ void ModManager::generateLoadOrder(std::vector<TModID> modsToResolve)
|
||||
|
||||
assert(!sortedValidMods.empty());
|
||||
activeMods = sortedValidMods;
|
||||
brokenMods = modsToResolve;
|
||||
brokenMods.insert(brokenMods.end(), modsToResolve.begin(), modsToResolve.end());
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -50,9 +50,13 @@ class ModsPresetState : boost::noncopyable
|
||||
public:
|
||||
ModsPresetState();
|
||||
|
||||
void setSettingActiveInPreset(const TModID & modName, const TModID & settingName, bool isActive);
|
||||
void eraseModInAllPresets(const TModID & modName);
|
||||
void eraseModSettingInAllPresets(const TModID & modName, const TModID & settingName);
|
||||
void setModActive(const TModID & modName, bool isActive);
|
||||
|
||||
void addRootMod(const TModID & modName);
|
||||
void eraseRootMod(const TModID & modName);
|
||||
|
||||
void setSettingActive(const TModID & modName, const TModID & settingName, bool isActive);
|
||||
void eraseModSetting(const TModID & modName, const TModID & settingName);
|
||||
|
||||
/// Returns list of all mods active in current preset. Mod order is unspecified
|
||||
TModList getActiveMods() const;
|
||||
@ -81,8 +85,7 @@ public:
|
||||
TModList getAllMods() const;
|
||||
};
|
||||
|
||||
/// Provides public interface to access mod state
|
||||
class DLL_LINKAGE ModManager : boost::noncopyable
|
||||
class ModDependenciesResolver : boost::noncopyable
|
||||
{
|
||||
/// all currently active mods, in their load order
|
||||
TModList activeMods;
|
||||
@ -90,13 +93,29 @@ class DLL_LINKAGE ModManager : boost::noncopyable
|
||||
/// Mods from current preset that failed to load due to invalid dependencies
|
||||
TModList brokenMods;
|
||||
|
||||
public:
|
||||
ModDependenciesResolver(const TModList & modsToResolve, const ModsStorage & storage);
|
||||
|
||||
void tryAddMods(TModList modsToResolve, const ModsStorage & storage);
|
||||
|
||||
const TModList & getActiveMods() const;
|
||||
const TModList & getBrokenMods() const;
|
||||
};
|
||||
|
||||
/// Provides public interface to access mod state
|
||||
class DLL_LINKAGE ModManager : boost::noncopyable
|
||||
{
|
||||
std::unique_ptr<ModsState> modsState;
|
||||
std::unique_ptr<ModsPresetState> modsPreset;
|
||||
std::unique_ptr<ModsStorage> modsStorage;
|
||||
std::unique_ptr<ModDependenciesResolver> depedencyResolver;
|
||||
|
||||
void generateLoadOrder(TModList desiredModList);
|
||||
void eraseMissingModsFromPreset();
|
||||
void addNewModsToPreset();
|
||||
void updatePreset(const ModDependenciesResolver & newData);
|
||||
|
||||
TModList collectDependenciesRecursive(const TModID & modID) const;
|
||||
|
||||
public:
|
||||
ModManager(const JsonNode & repositoryList);
|
||||
@ -113,6 +132,9 @@ public:
|
||||
void setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value);
|
||||
void saveConfigurationState() const;
|
||||
double getInstalledModSizeMegabytes(const TModID & modName) const;
|
||||
|
||||
void tryEnableMod(const TModID & modName);
|
||||
void tryDisableMod(const TModID & modName);
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
Loading…
Reference in New Issue
Block a user