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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00

Implemented enabling and disabling of mods with dependencies resolving

This commit is contained in:
Ivan Savenko 2024-11-14 20:56:19 +00:00
parent 37e975036c
commit 2fcda48c65
8 changed files with 201 additions and 102 deletions

View File

@ -446,8 +446,10 @@ void CModListView::selectMod(const QModelIndex & index)
Helper::enableScrollBySwiping(ui->modInfoBrowser);
Helper::enableScrollBySwiping(ui->changelogBrowser);
//FIXME: this function should be recursive
//FIXME: ensure that this is also reflected correctly in "Notes" section of mod description
bool hasInvalidDeps = !findInvalidDependencies(modName).empty();
bool hasBlockingMods = !findBlockingMods(modName).empty();
//bool hasBlockingMods = !findBlockingMods(modName).empty();
bool hasDependentMods = !findDependentMods(modName, true).empty();
ui->disableButton->setVisible(modStateModel->isModEnabled(mod.getID()));
@ -459,8 +461,8 @@ void CModListView::selectMod(const QModelIndex & index)
// Block buttons if action is not allowed at this time
// TODO: automate handling of some of these cases instead of forcing player
// to resolve all conflicts manually.
ui->disableButton->setEnabled(!hasDependentMods && !mod.isHidden());
ui->enableButton->setEnabled(!hasBlockingMods && !hasInvalidDeps);
ui->disableButton->setEnabled(true);
ui->enableButton->setEnabled(!hasInvalidDeps);
ui->installButton->setEnabled(!hasInvalidDeps);
ui->uninstallButton->setEnabled(!hasDependentMods && !mod.isHidden());
ui->updateButton->setEnabled(!hasInvalidDeps && !hasDependentMods);
@ -564,16 +566,8 @@ void CModListView::on_enableButton_clicked()
void CModListView::enableModByName(QString modName)
{
assert(findBlockingMods(modName).empty());
assert(findInvalidDependencies(modName).empty());
auto mod = modStateModel->getMod(modName);
for(const auto & name : mod.getDependencies())
{
if(!modStateModel->isModEnabled(name))
manager->enableMod(name);
}
manager->enableMod(modName);
modModel->reloadRepositories();
}
void CModListView::on_disableButton_clicked()
@ -587,8 +581,8 @@ void CModListView::on_disableButton_clicked()
void CModListView::disableModByName(QString modName)
{
if(modStateModel->isModExists(modName) && modStateModel->isModEnabled(modName))
manager->disableMod(modName);
modModel->reloadRepositories();
}
void CModListView::on_updateButton_clicked()
@ -943,30 +937,9 @@ void CModListView::installMods(QStringList archives)
manager->installMod(modNames[i], archives[i]);
}
std::function<void(QString)> enableMod;
enableMod = [&](QString modName)
{
auto mod = modStateModel->getMod(modName);
if(mod.isInstalled() && !mod.isKeptDisabled())
{
for(const auto & dependencyName : mod.getDependencies())
{
if(!modStateModel->isModEnabled(dependencyName))
manager->enableMod(dependencyName);
}
if(!modStateModel->isModEnabled(modName) && manager->enableMod(modName))
{
for(QString child : modStateModel->getSubmods(modName))
enableMod(child);
}
}
};
for(QString mod : modsToEnable)
{
enableMod(mod);
manager->enableMod(mod); // TODO: make it as a single action, so if mod 1 depends on mod 2 it would still activate
}
checkManagerErrors();

View File

@ -47,7 +47,7 @@ QString ModState::getParentID() const
QString ModState::getTopParentID() const
{
return QString::fromStdString(impl.getParentID());
return QString::fromStdString(impl.getParentID()); // TODO
}
template<typename Container>

View File

@ -152,28 +152,8 @@ bool ModStateController::canEnableMod(QString modname)
{
if(!modList->isModExists(modEntry)) // required mod is not available
return addError(modname, tr("Required mod %1 is missing").arg(modEntry));
ModState modData = modList->getMod(modEntry);
if(!modData.isCompatibility() && !modList->isModEnabled(modEntry))
return addError(modname, tr("Required mod %1 is not enabled").arg(modEntry));
}
for(QString modEntry : modList->getAllMods())
{
auto otherMod = modList->getMod(modEntry);
// "reverse conflict" - enabled mod has this one as conflict
if(modList->isModEnabled(modname) && otherMod.getConflicts().contains(modname))
return addError(modname, tr("This mod conflicts with %1").arg(modEntry));
}
for(const auto & modEntry : mod.getConflicts())
{
// check if conflicting mod installed and enabled
if(modList->isModExists(modEntry) && modList->isModEnabled(modEntry))
return addError(modname, tr("This mod conflicts with %1").arg(modEntry));
}
return true;
}
@ -187,20 +167,16 @@ bool ModStateController::canDisableMod(QString modname)
if(!mod.isInstalled())
return addError(modname, tr("Mod must be installed first"));
for(QString modEntry : modList->getAllMods())
{
auto current = modList->getMod(modEntry);
if(current.getDependencies().contains(modname) && modList->isModEnabled(modEntry))
return addError(modname, tr("This mod is needed to run %1").arg(modEntry));
}
return true;
}
bool ModStateController::doEnableMod(QString mod, bool on)
{
//modSettings->setModActive(mod, on);
//modList->modChanged(mod);
if (on)
modList->doEnableMod(mod);
else
modList->doDisableMod(mod);
return true;
}

View File

@ -46,7 +46,7 @@ enum EModRoles
};
}
class ModStateItemModel : public QAbstractItemModel
class ModStateItemModel final : public QAbstractItemModel
{
friend class CModFilterModel;
Q_OBJECT
@ -87,7 +87,7 @@ public:
Qt::ItemFlags flags(const QModelIndex & index) const override;
};
class CModFilterModel : public QSortFilterProxyModel
class CModFilterModel final : public QSortFilterProxyModel
{
ModStateItemModel * base;
ModFilterMask filterMask;

View File

@ -53,11 +53,6 @@ QStringList ModStateModel::getAllMods() const
return stringListStdToQt(modManager->getAllMods());
}
QStringList ModStateModel::getSubmods(QString modName) const
{
return {}; //TODO
}
bool ModStateModel::isModExists(QString modName) const
{
return vstd::contains(modManager->getAllMods(), modName.toStdString());
@ -92,3 +87,13 @@ double ModStateModel::getInstalledModSizeMegabytes(QString modName) const
{
return modManager->getInstalledModSizeMegabytes(modName.toStdString());
}
void ModStateModel::doEnableMod(QString modname)
{
modManager->tryEnableMod(modname.toStdString());
}
void ModStateModel::doDisableMod(QString modname)
{
modManager->tryDisableMod(modname.toStdString());
}

View File

@ -32,7 +32,6 @@ public:
ModState getMod(QString modName) const;
QStringList getAllMods() const;
QStringList getSubmods(QString modName) const;
QString getInstalledModSizeFormatted(QString modName) const;
double getInstalledModSizeMegabytes(QString modName) const;
@ -42,4 +41,7 @@ public:
bool isModEnabled(QString modName) const;
bool isModUpdateAvailable(QString modName) const;
bool isModVisible(QString modName) const;
void doEnableMod(QString modname);
void doDisableMod(QString modname);
};

View File

@ -172,8 +172,6 @@ ModsPresetState::ModsPresetState()
createInitialPreset(); // new install
else
importInitialPreset(); // 1.5 format import
saveConfigurationState();
}
}
@ -229,7 +227,35 @@ std::optional<uint32_t> ModsPresetState::getValidatedChecksum(const TModID & mod
return node.Integer();
}
void ModsPresetState::setSettingActiveInPreset(const TModID & modName, const TModID & settingName, bool isActive)
void ModsPresetState::setModActive(const TModID & modID, bool isActive)
{
size_t dotPos = modID.find('.');
if(dotPos != std::string::npos)
{
std::string rootMod = modID.substr(0, dotPos);
std::string settingID = modID.substr(dotPos + 1);
setSettingActive(rootMod, settingID, isActive);
}
else
{
if (isActive)
addRootMod(modID);
else
eraseRootMod(modID);
}
}
void ModsPresetState::addRootMod(const TModID & modName)
{
const std::string & currentPresetName = modConfig["activePreset"].String();
JsonNode & currentPreset = modConfig["presets"][currentPresetName];
if (!vstd::contains(currentPreset["mods"].Vector(), JsonNode(modName)))
currentPreset["mods"].Vector().emplace_back(modName);
}
void ModsPresetState::setSettingActive(const TModID & modName, const TModID & settingName, bool isActive)
{
const std::string & currentPresetName = modConfig["activePreset"].String();
JsonNode & currentPreset = modConfig["presets"][currentPresetName];
@ -237,16 +263,18 @@ void ModsPresetState::setSettingActiveInPreset(const TModID & modName, const TMo
currentPreset["settings"][modName][settingName].Bool() = isActive;
}
void ModsPresetState::eraseModInAllPresets(const TModID & modName)
void ModsPresetState::eraseRootMod(const TModID & modName)
{
for (auto & preset : modConfig["presets"].Struct())
vstd::erase(preset.second["mods"].Vector(), JsonNode(modName));
const std::string & currentPresetName = modConfig["activePreset"].String();
JsonNode & currentPreset = modConfig["presets"][currentPresetName];
vstd::erase(currentPreset["mods"].Vector(), JsonNode(modName));
}
void ModsPresetState::eraseModSettingInAllPresets(const TModID & modName, const TModID & settingName)
void ModsPresetState::eraseModSetting(const TModID & modName, const TModID & settingName)
{
for (auto & preset : modConfig["presets"].Struct())
preset.second["settings"][modName].Struct().erase(modName);
const std::string & currentPresetName = modConfig["activePreset"].String();
JsonNode & currentPreset = modConfig["presets"][currentPresetName];
currentPreset["settings"][modName].Struct().erase(modName);
}
std::vector<TModID> ModsPresetState::getActiveMods() const
@ -344,7 +372,7 @@ ModManager::ModManager(const JsonNode & repositoryList)
addNewModsToPreset();
std::vector<TModID> desiredModList = modsPreset->getActiveMods();
generateLoadOrder(desiredModList);
depedencyResolver = std::make_unique<ModDependenciesResolver>(desiredModList, *modsStorage);
}
ModManager::~ModManager() = default;
@ -357,12 +385,12 @@ const ModDescription & ModManager::getModDescription(const TModID & modID) const
bool ModManager::isModActive(const TModID & modID) const
{
return vstd::contains(activeMods, modID);
return vstd::contains(getActiveMods(), modID);
}
const TModList & ModManager::getActiveMods() const
{
return activeMods;
return depedencyResolver->getActiveMods();
}
uint32_t ModManager::computeChecksum(const TModID & modName) const
@ -404,7 +432,7 @@ void ModManager::eraseMissingModsFromPreset()
{
if(!vstd::contains(installedMods, rootMod))
{
modsPreset->eraseModInAllPresets(rootMod);
modsPreset->eraseRootMod(rootMod);
continue;
}
@ -415,7 +443,7 @@ void ModManager::eraseMissingModsFromPreset()
TModID fullModID = rootMod + '.' + modSetting.first;
if(!vstd::contains(installedMods, fullModID))
{
modsPreset->eraseModSettingInAllPresets(rootMod, modSetting.first);
modsPreset->eraseModSetting(rootMod, modSetting.first);
continue;
}
}
@ -439,17 +467,110 @@ void ModManager::addNewModsToPreset()
const auto & modSettings = modsPreset->getModSettings(rootMod);
if (!modSettings.count(settingID))
modsPreset->setSettingActiveInPreset(rootMod, settingID, modsStorage->getMod(modID).keepDisabled());
modsPreset->setSettingActive(rootMod, settingID, modsStorage->getMod(modID).keepDisabled());
}
}
void ModManager::generateLoadOrder(std::vector<TModID> modsToResolve)
TModList ModManager::collectDependenciesRecursive(const TModID & modID) const
{
TModList result;
TModList toTest;
toTest.push_back(modID);
while (!toTest.empty())
{
TModID currentMod = toTest.back();
toTest.pop_back();
result.push_back(currentMod);
for (const auto & dependency : getModDescription(currentMod).getDependencies())
{
if (!vstd::contains(result, dependency))
toTest.push_back(dependency);
}
}
return result;
}
void ModManager::tryEnableMod(const TModID & modName)
{
auto requiredActiveMods = collectDependenciesRecursive(modName);
auto additionalActiveMods = getActiveMods();
assert(!vstd::contains(additionalActiveMods, modName));
ModDependenciesResolver testResolver(requiredActiveMods, *modsStorage);
assert(testResolver.getBrokenMods().empty());
assert(vstd::contains(testResolver.getActiveMods(), modName));
testResolver.tryAddMods(additionalActiveMods, *modsStorage);
if (!vstd::contains(testResolver.getActiveMods(), modName))
{
// FIXME: report?
return;
}
updatePreset(testResolver);
}
void ModManager::tryDisableMod(const TModID & modName)
{
auto desiredActiveMods = getActiveMods();
assert(vstd::contains(desiredActiveMods, modName));
vstd::erase(desiredActiveMods, modName);
ModDependenciesResolver testResolver(desiredActiveMods, *modsStorage);
if (vstd::contains(testResolver.getActiveMods(), modName))
{
// FIXME: report?
return;
}
updatePreset(testResolver);
}
void ModManager::updatePreset(const ModDependenciesResolver & testResolver)
{
const auto & newActiveMods = testResolver.getActiveMods();
const auto & newBrokenMods = testResolver.getBrokenMods();
for (const auto & modID : newActiveMods)
modsPreset->setModActive(modID, true);
for (const auto & modID : newBrokenMods)
modsPreset->setModActive(modID, false);
std::vector<TModID> desiredModList = modsPreset->getActiveMods();
depedencyResolver = std::make_unique<ModDependenciesResolver>(desiredModList, *modsStorage);
modsPreset->saveConfigurationState();
}
ModDependenciesResolver::ModDependenciesResolver(const TModList & modsToResolve, const ModsStorage & storage)
{
tryAddMods(modsToResolve, storage);
}
const TModList & ModDependenciesResolver::getActiveMods() const
{
return activeMods;
}
const TModList & ModDependenciesResolver::getBrokenMods() const
{
return brokenMods;
}
void ModDependenciesResolver::tryAddMods(TModList modsToResolve, const ModsStorage & storage)
{
// Topological sort algorithm.
boost::range::sort(modsToResolve); // Sort mods per name
std::vector<TModID> sortedValidMods; // Vector keeps order of elements (LIFO)
sortedValidMods.reserve(modsToResolve.size()); // push_back calls won't cause memory reallocation
std::set<TModID> resolvedModIDs; // Use a set for validation for performance reason, but set does not keep order of elements
std::vector<TModID> sortedValidMods(activeMods.begin(), activeMods.end()); // Vector keeps order of elements (LIFO)
std::set<TModID> resolvedModIDs(activeMods.begin(), activeMods.end()); // Use a set for validation for performance reason, but set does not keep order of elements
std::set<TModID> notResolvedModIDs(modsToResolve.begin(), modsToResolve.end()); // Use a set for validation for performance reason
// Mod is resolved if it has no dependencies or all its dependencies are already resolved
@ -474,7 +595,7 @@ void ModManager::generateLoadOrder(std::vector<TModID> modsToResolve)
return false;
for(const TModID & reverseConflict : resolvedModIDs)
if(vstd::contains(modsStorage->getMod(reverseConflict).getConflicts(), mod.getID()))
if(vstd::contains(storage.getMod(reverseConflict).getConflicts(), mod.getID()))
return false;
return true;
@ -485,7 +606,7 @@ void ModManager::generateLoadOrder(std::vector<TModID> modsToResolve)
std::set<TModID> resolvedOnCurrentTreeLevel;
for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree
{
if(isResolved(modsStorage->getMod(*it)))
if(isResolved(storage.getMod(*it)))
{
resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node children will be resolved on the next iteration
sortedValidMods.push_back(*it);
@ -507,7 +628,7 @@ void ModManager::generateLoadOrder(std::vector<TModID> modsToResolve)
assert(!sortedValidMods.empty());
activeMods = sortedValidMods;
brokenMods = modsToResolve;
brokenMods.insert(brokenMods.end(), modsToResolve.begin(), modsToResolve.end());
}
VCMI_LIB_NAMESPACE_END

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@ -50,9 +50,13 @@ class ModsPresetState : boost::noncopyable
public:
ModsPresetState();
void setSettingActiveInPreset(const TModID & modName, const TModID & settingName, bool isActive);
void eraseModInAllPresets(const TModID & modName);
void eraseModSettingInAllPresets(const TModID & modName, const TModID & settingName);
void setModActive(const TModID & modName, bool isActive);
void addRootMod(const TModID & modName);
void eraseRootMod(const TModID & modName);
void setSettingActive(const TModID & modName, const TModID & settingName, bool isActive);
void eraseModSetting(const TModID & modName, const TModID & settingName);
/// Returns list of all mods active in current preset. Mod order is unspecified
TModList getActiveMods() const;
@ -81,8 +85,7 @@ public:
TModList getAllMods() const;
};
/// Provides public interface to access mod state
class DLL_LINKAGE ModManager : boost::noncopyable
class ModDependenciesResolver : boost::noncopyable
{
/// all currently active mods, in their load order
TModList activeMods;
@ -90,13 +93,29 @@ class DLL_LINKAGE ModManager : boost::noncopyable
/// Mods from current preset that failed to load due to invalid dependencies
TModList brokenMods;
public:
ModDependenciesResolver(const TModList & modsToResolve, const ModsStorage & storage);
void tryAddMods(TModList modsToResolve, const ModsStorage & storage);
const TModList & getActiveMods() const;
const TModList & getBrokenMods() const;
};
/// Provides public interface to access mod state
class DLL_LINKAGE ModManager : boost::noncopyable
{
std::unique_ptr<ModsState> modsState;
std::unique_ptr<ModsPresetState> modsPreset;
std::unique_ptr<ModsStorage> modsStorage;
std::unique_ptr<ModDependenciesResolver> depedencyResolver;
void generateLoadOrder(TModList desiredModList);
void eraseMissingModsFromPreset();
void addNewModsToPreset();
void updatePreset(const ModDependenciesResolver & newData);
TModList collectDependenciesRecursive(const TModID & modID) const;
public:
ModManager(const JsonNode & repositoryList);
@ -113,6 +132,9 @@ public:
void setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value);
void saveConfigurationState() const;
double getInstalledModSizeMegabytes(const TModID & modName) const;
void tryEnableMod(const TModID & modName);
void tryDisableMod(const TModID & modName);
};
VCMI_LIB_NAMESPACE_END