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* fix for #123 (I hope)
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@@ -3184,6 +3184,7 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
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StacksHealedOrResurrected::HealInfo hi;
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hi.stackID = (*it)->ID;
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hi.healedHP = calculateHealedHP(h, s, *it);
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hi.lowLevelResurrection = h->getSpellSchoolLevel(s) <= 1;
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shr.healedStacks.push_back(hi);
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}
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if(!shr.healedStacks.empty())
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