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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-29 23:07:48 +02:00

fix for multiplayer

This commit is contained in:
Laserlicht
2024-06-29 18:58:48 +02:00
parent 27dd00f8ce
commit 301da0b75a

View File

@@ -482,10 +482,14 @@ void OptionsTab::SelectionWindow::setSelection()
void OptionsTab::SelectionWindow::reopen()
{
auto window = std::shared_ptr<SelectionWindow>(new SelectionWindow(color, type, sliderLine));
close();
if(CSH->isMyColor(color) || CSH->isHost())
GH.windows().pushWindow(window);
if(type == SelType::HERO && SEL->getStartInfo()->playerInfos.find(color)->second.castle == FactionID::RANDOM)
close();
else{
auto window = std::shared_ptr<SelectionWindow>(new SelectionWindow(color, type, sliderLine));
close();
if(CSH->isMyColor(color) || CSH->isHost())
GH.windows().pushWindow(window);
}
}
void OptionsTab::SelectionWindow::recreate()