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Fixes based on review remarks
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@ -283,9 +283,6 @@
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"vcmi.adventureMap.revisitObject.hover" : "Revisit Object",
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"vcmi.adventureMap.revisitObject.help" : "{Revisit Object}\n\nIf a hero currently stands on a Map Object, he can revisit the location.",
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"vcmi.adventureMap.miniHillFort.notAvailableUpgrade.message" : "This building cannot upgrade creatures of level 5 and higher.",
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"vcmi.adventureMap.miniHillFort.statusBar.info" : "Upgrade creatures levels 1 - 5 at double the normal price",
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"vcmi.adventureMap.HillFort.statusBar.info" : "Upgrades creatures. Levels 1 - 4 are less expensive than in associated town",
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"vcmi.battleWindow.pressKeyToSkipIntro" : "Press any key to start battle immediately",
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"vcmi.battleWindow.damageEstimation.melee" : "Attack %CREATURE (%DAMAGE).",
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@ -519,7 +516,9 @@
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"core.seerhut.quest.reachDate.visit.3" : "Closed till %s.",
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"core.seerhut.quest.reachDate.visit.4" : "Closed till %s.",
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"core.seerhut.quest.reachDate.visit.5" : "Closed till %s.",
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"mapObject.core.hillFort.object.description" : "Upgrades creatures. Levels 1 - 4 are less expensive than in associated town",
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"core.bonus.ADDITIONAL_ATTACK.name": "Double Strike",
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"core.bonus.ADDITIONAL_ATTACK.description": "Attacks twice",
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"core.bonus.ADDITIONAL_RETALIATION.name": "Additional retaliations",
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@ -280,9 +280,6 @@
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"vcmi.adventureMap.revisitObject.hover" : "Odwiedź obiekt ponownie",
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"vcmi.adventureMap.revisitObject.help" : "{Odwiedź obiekt ponownie}\n\nJeżeli bohater aktualnie stoi na polu odwiedzającym obiekt za pomocą tego przycisku może go odwiedzić ponownie.",
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"vcmi.adventureMap.miniHillFort.notAvailableUpgrade.message" : "Ten budynek nie ma możliwości ulepszenia jednostek poziomu 5 i wyższych.",
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"vcmi.adventureMap.miniHillFort.statusBar.info" : "Ulepsza jednostki poziomu 1 - 5 za podwójną cenę",
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"vcmi.adventureMap.HillFort.statusBar.info" : "Ulepsza jednostki. Koszt ulepszenia dla poziomów 1 - 4 są bardziej korzystne niż w mieście",
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"vcmi.battleWindow.pressKeyToSkipIntro" : "Naciśnij dowolny klawisz by rozpocząć bitwę natychmiastowo",
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"vcmi.battleWindow.damageEstimation.melee" : "Atakuj %CREATURE (%DAMAGE).",
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@ -516,7 +513,7 @@
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"core.seerhut.quest.reachDate.visit.3" : "Zamknięte do %s.",
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"core.seerhut.quest.reachDate.visit.4" : "Zamknięte do %s.",
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"core.seerhut.quest.reachDate.visit.5" : "Zamknięte do %s.",
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"mapObject.core.hillFort.object.description" : "Ulepsza jednostki. Koszt ulepszenia dla poziomów 1 - 4 są bardziej korzystne niż w mieście",
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"core.bonus.ADDITIONAL_ATTACK.name": "Podwójne Uderzenie",
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"core.bonus.ADDITIONAL_ATTACK.description": "Atakuje dwa razy",
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"core.bonus.ADDITIONAL_RETALIATION.name": "Dodatkowy odwet",
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@ -1130,10 +1130,7 @@ CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectI
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garr = std::make_shared<CGarrisonInt>(Point(108, 60), 18, Point(), hero, nullptr);
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if(object->typeName == "miniHillFort")
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statusbar->write(VLC->generaltexth->translate("vcmi.adventureMap.miniHillFort.statusBar.info"));
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else if(object->typeName == "hillFort")
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statusbar->write(VLC->generaltexth->translate("vcmi.adventureMap.HillFort.statusBar.info"));
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statusbar->write(dynamic_cast<const HillFort *>(fort)->getDescriptionToolTip());
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updateGarrisons();
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}
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@ -1273,7 +1270,7 @@ void CHillFortWindow::makeDeal(SlotID slot)
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LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
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break;
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case State::UNAVAILABLE:
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LOCPLINT->showInfoDialog(VLC->generaltexth->translate("vcmi.adventureMap.miniHillFort.notAvailableUpgrade.message"),
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LOCPLINT->showInfoDialog(dynamic_cast<const HillFort*>(fort)->getUnavailableUpgradeMessage(),
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std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
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break;
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case State::MAKE_UPGRADE:
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@ -1314,10 +1311,10 @@ CHillFortWindow::State CHillFortWindow::getState(SlotID slot)
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UpgradeInfo info;
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LOCPLINT->cb->fillUpgradeInfo(hero, slot, info);
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if (!info.newID.size())
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if (info.newID.empty())
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{
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// new Hill Fort allows upgrades level 5 and below
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if (hero->getStack(slot).type->getLevel() >= 5 && hero->getCreature(slot)->hasUpgrades())
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// Hill Fort may limit level of upgradeable creatures, e.g. mini Hill Fort from HOTA
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if (hero->getCreature(slot)->hasUpgrades())
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return State::UNAVAILABLE;
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return State::ALREADY_UPGRADED;
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@ -683,6 +683,7 @@
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"object" : {
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"index" : 0,
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"aiValue" : 7000,
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"description" : "",
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"rmg" : {
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"zoneLimit" : 1,
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"value" : 7000,
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@ -11,17 +11,27 @@
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#include "HillFortInstanceConstructor.h"
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#include "../mapObjects/MiscObjects.h"
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#include "../texts/CGeneralTextHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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void HillFortInstanceConstructor::initTypeData(const JsonNode & config)
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{
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parameters = config;
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VLC->generaltexth->registerString(parameters.getModScope(), TextIdentifier(getBaseTextID(), "unavailableUpgradeMessage"), parameters["unavailableUpgradeMessage"].String());
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VLC->generaltexth->registerString(parameters.getModScope(), TextIdentifier(getBaseTextID(), "description"), parameters["description"].String());
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}
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void HillFortInstanceConstructor::initializeObject(HillFort * fort) const
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{
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fort->upgradeCostPercentage = parameters["upgradeCostFactor"].convertTo<std::vector<int>>();
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fort->descriptionToolTip = VLC->generaltexth->translate(TextIdentifier(getBaseTextID(), "description").get());
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if (fort->descriptionToolTip.empty())
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fort->descriptionToolTip = parameters["description"].String();
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fort->unavailableUpgradeMessage = VLC->generaltexth->translate(TextIdentifier(getBaseTextID(), "unavailableUpgradeMessage").get());
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if (fort->unavailableUpgradeMessage.empty())
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fort->unavailableUpgradeMessage = parameters["unavailableUpgradeMessage"].String();
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}
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VCMI_LIB_NAMESPACE_END
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@ -451,6 +451,8 @@ class DLL_LINKAGE HillFort : public CGObjectInstance, public ICreatureUpgrader
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friend class HillFortInstanceConstructor;
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std::vector<int> upgradeCostPercentage;
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std::string descriptionToolTip;
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std::string unavailableUpgradeMessage;
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protected:
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void onHeroVisit(const CGHeroInstance * h) const override;
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@ -459,10 +461,22 @@ protected:
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public:
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using CGObjectInstance::CGObjectInstance;
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const std::string & getDescriptionToolTip() const
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{
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return descriptionToolTip;
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}
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const std::string & getUnavailableUpgradeMessage() const
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{
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return unavailableUpgradeMessage;
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}
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template <typename Handler> void serialize(Handler &h)
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{
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h & static_cast<CGObjectInstance&>(*this);
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h & upgradeCostPercentage;
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h & descriptionToolTip;
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h & unavailableUpgradeMessage;
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}
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};
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