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Initial changelog for 1.8
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# VCMI Project Changelog
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## 1.7.4 -> 1.8.0 (in development)
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### Key Changes
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* Added initial support for Lua scripting
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* Added support for Heroes 3 Demo, with most of game features disabled
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* Map editor is now available on Android systems
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### Stability
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* Fixed possible crash on shutdown
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* Fixed crash if Sacrifice or Teleport spell is used as creature ability
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* Fixed minor memory leak in random map generator
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* Fixed possible freeze on entering name in high scores screen
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### Interface
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* Fixed possible UI flickering when hero receives multiple level-up dialogs at once
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* Wiki: Game objects added in Heroes 3 expansions are now marked as such
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* Wiki: Special artifacts like Spellbook are now visible in artifact list
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* Fixed inability to click on defending hero to open his or her spellbook
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* Gold is now always displayed last in marketplace window
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* Fixed duplicated Mystic Pond description on left click
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* Fixed bug that caused town gates during siege to open before unit is adjacent to gate
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* Scenario selection screen is now correctly centered if UI enhancements are on
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### Mechanics
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* Added support for Airships (HotA feature)
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* Fixed handling of daily cast limit for spells that only give bonuses to player (modded spells only)
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* Fixed positioning of some of obstacles in battle to match H3
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* It is now possible for flying units to move into moat and attack as part of the same action
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* Fixed rare unit movement scenario which could cause town gates during siege fail to open
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### Random Maps Generator
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* Improved initial placement of zones to reduce number of monoliths on 2-level maps
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* Generator will no longer repeat last 10 obstacles to improved visual diversity of biomes
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## AI
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* Nullkiller AI (version 1) has been removed from the game in favour of NKAI2
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* Removed unused support for fuzzy logic from NKAI2
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* Fixed bug which could cause Nullkiller AI to not perform planned troop exchanges between heroes
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* Fixed some cases which could cause Nullkiller AI to pick different actions after reloading game from save
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* Removed support for old versions of MMAI mod
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* Added support for additional, siege-only models for MMAI
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### Launcher
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* Installing multiple mods at once will now correctly show name of mod currently being downloaded
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### Map Editor
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* Added UI for editing skills available in Witch Hut
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* Added UI for defining list of allowed players in placed events
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* Fixed possible crash in template editor on adding a connection before two zones are placed
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* Fixed cases that would lead to "Export As" or "Save As" to fail silently
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### Modding
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* Added support for defining custom tags for secondary skills. Migrated all existing boolean flags to use tags.
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* Added secondary skill tags to exclude skill from Scholar, University, or Witch Hut
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* Added support for defining additional mines with custom resource amounts for new or existing resource types
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* Added support for defining default guards in mines
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* Added support for multiple native terrains in factions
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* Added configurable battle log message for spells with `core:timed` effect
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* Video codec `AV1` is now supported for in-game video files
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* It is now possible to use `ogg/opus` format for game music and sounds
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* Added `LEARN_BATTLE_SPELL_CHANCE_PRE_BATTLE` bonus that defines chance to learn spell before combat
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* Added `LEARN_BATTLE_SPELL_LEVEL_LIMIT_PRE_BATTLE` bonus that defines maximul level of spell that can be learned before combat
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* Removed unfinished ERM scripting support
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* Added initial support for Lua scripting
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* It is now possible to extend exising spell effect types, such as `core:damage`
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* It is now possible to define new spell effect types
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* Spell effects `core:demonSummon` and `core:summon` are now defined in Lua
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## 1.7.3 -> 1.7.4
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* Added in-game Wiki that can be opened via F1 or from adventure map options menu
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@@ -233,7 +310,7 @@
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* HotA objects (Grave, Ancient Lamp, Sea Barrel, Trapper Lodge) can now grant specific reward instead of randomly selected one
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* Custom guards are now supported for Abandoned Mines
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### Random Map Generator
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### Random Maps Generator
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* Added support for required objects for zone in RMG map template zone configuration
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* Fixed RMG generating duplicated portals resulting in more than 2 exits
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