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- it is possible to read json file with vector
- town configuration: - - all town-related texts are now in TownHandler - - alignments are now part of faction - - removed CTown::bonus field
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@@ -24,12 +24,7 @@ CCreatureHandler::CCreatureHandler()
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{
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VLC->creh = this;
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// Set the faction alignments to the defaults:
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// Good: Castle, Rampart, Tower
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// Evil: Inferno, Necropolis, Dungeon
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// Neutral: Stronghold, Fortess, Conflux, neutrals
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factionAlignments += 1, 1, 1, -1, -1, -1, 0, 0, 0, 0;
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doubledCreatures += 4, 14, 20, 28, 44, 60, 70, 72, 85, 86, 100, 104; //according to Strategija
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doubledCreatures += 4, 14, 20, 28, 44, 60, 70, 72, 85, 86, 100, 104; //FIXME: move to creature config //according to Strategija
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allCreatures.setDescription("All creatures");
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creaturesOfLevel[0].setDescription("Creatures of unnormalized tier");
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@@ -94,7 +89,7 @@ bool CCreature::isUndead() const
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*/
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bool CCreature::isGood () const
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{
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return VLC->creh->isGood(faction);
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return VLC->townh->factions[faction].alignment == EAlignment::GOOD;
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}
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/**
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@@ -103,7 +98,7 @@ bool CCreature::isGood () const
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*/
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bool CCreature::isEvil () const
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{
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return VLC->creh->isEvil(faction);
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return VLC->townh->factions[faction].alignment == EAlignment::EVIL;
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}
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si32 CCreature::maxAmount(const std::vector<si32> &res) const //how many creatures can be bought
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@@ -151,26 +146,6 @@ bool CCreature::isItNativeTerrain(int terrain) const
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return VLC->townh->factions[faction].nativeTerrain == terrain;
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}
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/**
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* Determines if a faction is good.
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* @param ID of the faction.
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* @return true if the faction is good, false otherwise.
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*/
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bool CCreatureHandler::isGood (si8 faction) const
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{
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return factionAlignments[faction] == 1;
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}
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/**
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* Determines if a faction is evil.
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* @param ID of the faction.
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* @return true if the faction is evil, false otherwise.
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*/
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bool CCreatureHandler::isEvil (si8 faction) const
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{
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return factionAlignments[faction] == -1;
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}
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static void AddAbility(CCreature *cre, const JsonVector &ability_vec)
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{
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Bonus *nsf = new Bonus();
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