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	- it is possible to read json file with vector
- town configuration: - - all town-related texts are now in TownHandler - - alignments are now part of faction - - removed CTown::bonus field
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		| @@ -389,7 +389,7 @@ CGHeroInstance * CGameState::HeroesPool::pickHeroFor(bool native, TPlayerColor p | ||||
|  | ||||
| 	if(player>=GameConstants::PLAYER_LIMIT) | ||||
| 	{ | ||||
| 		tlog1 << "Cannot pick hero for " << town->Name() << ". Wrong owner!\n"; | ||||
| 		tlog1 << "Cannot pick hero for " << town->typeID << ". Wrong owner!\n"; | ||||
| 		return NULL; | ||||
| 	} | ||||
|  | ||||
| @@ -1323,7 +1323,7 @@ void CGameState::init(StartInfo * si) | ||||
| 		if(!vti->town) | ||||
| 			vti->town = &VLC->townh->towns[vti->subID]; | ||||
| 		if (vti->name.length()==0) // if town hasn't name we draw it | ||||
| 			vti->name = vti->town->Names()[ran()%vti->town->Names().size()]; | ||||
| 			vti->name = vti->town->names[ran()%vti->town->names.size()]; | ||||
|  | ||||
| 		//init buildings | ||||
| 		if(vti->builtBuildings.find(-50)!=vti->builtBuildings.end()) //give standard set of buildings | ||||
|   | ||||
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