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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00

fix battle text position

fix space
This commit is contained in:
Laserlicht 2024-01-20 14:33:13 +01:00
parent e9aa952546
commit 3084cb2e46

View File

@ -30,6 +30,8 @@
#include "../render/Colors.h"
#include "../render/Canvas.h"
#include "../render/IRenderHandler.h"
#include "../render/Graphics.h"
#include "../render/IFont.h"
#include "../../CCallback.h"
#include "../../lib/spells/ISpellMechanics.h"
@ -327,10 +329,10 @@ void BattleStacksController::showStackAmountBox(Canvas & canvas, const CStack *
boxPosition = owner.fieldController->hexPositionLocal(frontPos).center() + Point(-8, -14);
}
Point textPosition = amountBG->dimensions()/2 + boxPosition + Point(0, 1);
Point textPosition = Point(amountBG->dimensions().x/2 + boxPosition.x, boxPosition.y + graphics->fonts[EFonts::FONT_TINY]->getLineHeight() - 6);
canvas.draw(amountBG, boxPosition);
canvas.drawText(textPosition, EFonts::FONT_TINY, Colors::WHITE, ETextAlignment::CENTER, TextOperations::formatMetric(stack->getCount(), 4));
canvas.drawText(textPosition, EFonts::FONT_TINY, Colors::WHITE, ETextAlignment::TOPCENTER, TextOperations::formatMetric(stack->getCount(), 4));
}
void BattleStacksController::showStack(Canvas & canvas, const CStack * stack)