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Lock UI during movement animation
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@ -2198,6 +2198,7 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
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adventureInt->updateNextHero(h);
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adventureInt->updateNextHero(h);
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}
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}
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CGI->mh->waitForOngoingAnimations();
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setMovementStatus(false);
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setMovementStatus(false);
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}
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}
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