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Remove excess pointer from market interface
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@@ -57,7 +57,7 @@ void registerTypesMapObjects1(Serializer &s)
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s.template registerType<CGObjectInstance, CGDenOfthieves>();
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s.template registerType<CGObjectInstance, CGLighthouse>();
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s.template registerType<CGObjectInstance, CGTerrainPatch>();
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s.template registerType<CGObjectInstance, CGMarket>(); s.template registerType<IMarket, CGMarket>();
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s.template registerType<CGObjectInstance, CGMarket>();
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s.template registerType<CGMarket, CGBlackMarket>();
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s.template registerType<CGMarket, CGUniversity>();
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s.template registerType<CGObjectInstance, CGHeroPlaceholder>();
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@@ -67,7 +67,7 @@ void registerTypesMapObjects1(Serializer &s)
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// Armed objects
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s.template registerType<CArmedInstance, CGHeroInstance>(); s.template registerType<IBoatGenerator, CGHeroInstance>(); s.template registerType<CArtifactSet, CGHeroInstance>();
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s.template registerType<CArmedInstance, CGDwelling>();
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s.template registerType<CGDwelling, CGTownInstance>(); s.template registerType<IShipyard, CGTownInstance>(); s.template registerType<IMarket, CGTownInstance>();
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s.template registerType<CGDwelling, CGTownInstance>(); s.template registerType<IShipyard, CGTownInstance>();
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s.template registerType<CArmedInstance, CGPandoraBox>();
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s.template registerType<CGPandoraBox, CGEvent>();
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s.template registerType<CArmedInstance, CGCreature>();
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