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Merged the 092c-compat branch.
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@ -1020,6 +1020,14 @@ void VCAI::makeTurnInternal()
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auto reservedHeroesCopy = reservedHeroesMap; //work on copy => the map may be changed while iterating (eg because hero died when attempting a goal)
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for (auto hero : reservedHeroesCopy)
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{
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if(reservedHeroesMap.count(hero.first))
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continue; //hero might have been removed while we were in this loop
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if(!hero.first.validAndSet())
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{
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logAi->errorStream() << "Hero " << hero.first.name << " present on reserved map. Shouldn't be. ";
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continue;
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}
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cb->setSelection(hero.first.get());
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boost::sort (hero.second, isCloser);
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for (auto obj : hero.second)
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@ -420,11 +420,13 @@ bool CCreatureSet::canBeMergedWith(const CCreatureSet &cs, bool allowMergingStac
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else
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{
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CCreatureSet cres;
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SlotID j;
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//get types of creatures that need their own slot
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for(auto & elem : cs.stacks)
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cres.addToSlot(elem.first, elem.second->type->idNumber, 1, true);
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SlotID j;
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if ((j = cres.getSlotFor(elem.second->type)).validSlot())
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cres.addToSlot(j, elem.second->type->idNumber, 1, true); //merge if possible
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//cres.addToSlot(elem.first, elem.second->type->idNumber, 1, true);
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for(auto & elem : stacks)
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{
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if ((j = cres.getSlotFor(elem.second->type)).validSlot())
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@ -1167,7 +1167,7 @@ void CGHeroInstance::initObj()
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hs->addNewBonus(bonus);
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break;
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case 11://starting skill with mastery (Adrienne)
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cb->changeSecSkill(this, SecondarySkill(spec.val), spec.additionalinfo); //simply give it and forget
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setSecSkillLevel(SecondarySkill(spec.val), spec.additionalinfo, true);
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break;
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case 12://army speed
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bonus->type = Bonus::STACKS_SPEED;
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