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- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.

- Some optimizations with local cb pinter in VCAI.
This commit is contained in:
DjWarmonger
2014-04-01 11:53:28 +00:00
parent ec54381b12
commit 30b79588db
15 changed files with 192 additions and 108 deletions

View File

@@ -1279,7 +1279,7 @@ void CAdvMapInt::tileHovered(const int3 &mapPos)
}
}
const bool guardingCreature = CGI->mh->map->isInTheMap(LOCPLINT->cb->guardingCreaturePosition(mapPos));
const bool guardingCreature = CGI->mh->map->isInTheMap(LOCPLINT->cb->getGuardingCreaturePosition(mapPos));
if(selection->ID == Obj::TOWN)
{