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Fixed: duplicated bonusing building. Improved: opposite bonus propagation
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@@ -119,14 +119,6 @@ CObjectHandler::CObjectHandler()
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logGlobal->trace("\t\tDone loading resource prices!");
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}
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PlayerColor CGObjectInstance::getOwner() const
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{
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//if (state)
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// return state->owner;
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//else
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return tempOwner; //won't have owner
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}
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CGObjectInstance::CGObjectInstance():
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pos(-1,-1,-1),
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ID(Obj::NO_OBJ),
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