mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
This commit is contained in:
parent
ee51c5beb5
commit
30bcec42c6
@ -20,8 +20,8 @@
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#include "CMusicHandler.h"
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#include "Graphics.h"
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#include "GUIClasses.h"
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#include "UIFramework/CGuiHandler.h"
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#include "UIFramework/SDL_Pixels.h"
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#include "gui/CGuiHandler.h"
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#include "gui/SDL_Pixels.h"
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/*
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* CAdventureMapClasses.h, part of VCMI engine
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@ -1,7 +1,7 @@
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#pragma once
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#include "UIFramework/CIntObject.h"
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#include "UIFramework/CIntObjectClasses.h"
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#include "gui/CIntObject.h"
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#include "gui/CIntObjectClasses.h"
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class CArmedInstance;
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class CShowableAnim;
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@ -3,13 +3,13 @@
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#include "../CCallback.h"
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#include "CCastleInterface.h"
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#include "UIFramework/CCursorHandler.h"
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#include "gui/CCursorHandler.h"
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#include "CGameInfo.h"
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#include "CHeroWindow.h"
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#include "CKingdomInterface.h"
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#include "CMessage.h"
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#include "CPlayerInterface.h"
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#include "UIFramework/SDL_Extensions.h"
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#include "gui/SDL_Extensions.h"
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#include "CBitmapHandler.h"
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#include "../lib/CConfigHandler.h"
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#include "CSpellWindow.h"
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@ -28,8 +28,8 @@
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#include "CSoundBase.h"
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#include "../lib/CGameState.h"
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#include "CMusicHandler.h"
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#include "UIFramework/CGuiHandler.h"
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#include "UIFramework/CIntObjectClasses.h"
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#include "gui/CGuiHandler.h"
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#include "gui/CIntObjectClasses.h"
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#include "../lib/UnlockGuard.h"
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#ifdef _MSC_VER
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@ -3,7 +3,7 @@
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#include <typeinfo>
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#include "SDL.h"
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#include "UIFramework/CIntObjectClasses.h"
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#include "gui/CIntObjectClasses.h"
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#include "GUIClasses.h"
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#include "AdventureMapClasses.h"
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@ -8,8 +8,8 @@
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#include "CBitmapHandler.h"
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#include "Graphics.h"
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#include "CAnimation.h"
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#include "UIFramework/SDL_Extensions.h"
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#include "UIFramework/SDL_Pixels.h"
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#include "gui/SDL_Extensions.h"
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#include "gui/SDL_Pixels.h"
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/*
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* CAnimation.cpp, part of VCMI engine
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@ -1,7 +1,7 @@
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#pragma once
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#include "../lib/vcmi_endian.h"
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#include "UIFramework/CIntObject.h"
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#include "gui/CIntObject.h"
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/*
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* CAnimation.h, part of VCMI engine
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@ -6,7 +6,7 @@
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#include "SDL_image.h"
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#include "CBitmapHandler.h"
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#include "CDefHandler.h"
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#include "UIFramework/SDL_Extensions.h"
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#include "gui/SDL_Extensions.h"
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#include "../lib/vcmi_endian.h"
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/*
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@ -20,10 +20,10 @@
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#include "CMusicHandler.h"
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#include "CPlayerInterface.h"
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#include "Graphics.h"
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#include "UIFramework/SDL_Extensions.h"
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#include "gui/SDL_Extensions.h"
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#include "../lib/GameConstants.h"
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#include "UIFramework/CGuiHandler.h"
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#include "UIFramework/CIntObjectClasses.h"
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#include "gui/CGuiHandler.h"
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#include "gui/CIntObjectClasses.h"
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using namespace boost::assign;
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@ -8,7 +8,7 @@
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#include "../CCallback.h"
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#include <SDL.h>
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#include "UIFramework/SDL_Extensions.h"
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#include "gui/SDL_Extensions.h"
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#include "CBitmapHandler.h"
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#include "CDefHandler.h"
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#include "Graphics.h"
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@ -24,8 +24,8 @@
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#include "../lib/CModHandler.h"
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#include "../lib/IBonusTypeHandler.h"
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#include "UIFramework/CGuiHandler.h"
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#include "UIFramework/CIntObjectClasses.h"
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#include "gui/CGuiHandler.h"
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#include "gui/CIntObjectClasses.h"
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using namespace CSDL_Ext;
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@ -1,6 +1,6 @@
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#pragma once
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#include "UIFramework/CIntObject.h"
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#include "gui/CIntObject.h"
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#include "../lib/HeroBonus.h"
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#include "GUIClasses.h"
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@ -9,7 +9,7 @@
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#include "CKingdomInterface.h"
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#include "CCreatureWindow.h"
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#include "SDL.h"
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#include "UIFramework/SDL_Extensions.h"
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#include "gui/SDL_Extensions.h"
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#include "CBitmapHandler.h"
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#include "Graphics.h"
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#include "CSpellWindow.h"
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@ -23,8 +23,8 @@
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#include "../lib/CObjectHandler.h"
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#include "../lib/NetPacks.h"
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#include "UIFramework/CGuiHandler.h"
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#include "UIFramework/CIntObjectClasses.h"
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#include "gui/CGuiHandler.h"
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#include "gui/CIntObjectClasses.h"
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#include "CMT.h"
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#undef min
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@ -1,7 +1,7 @@
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#pragma once
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#include "../lib/HeroBonus.h"
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#include "UIFramework/CIntObjectClasses.h"
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#include "gui/CIntObjectClasses.h"
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#include "GUIClasses.h"
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//#include "CPlayerInterface.h"
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@ -14,8 +14,8 @@
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#include "../lib/CConfigHandler.h"
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#include "CGameInfo.h"
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#include "CPlayerInterface.h" //LOCPLINT
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#include "UIFramework/CGuiHandler.h"
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#include "UIFramework/CIntObjectClasses.h"
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#include "gui/CGuiHandler.h"
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#include "gui/CIntObjectClasses.h"
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#include "CMT.h"
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/*
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#include "StdInc.h"
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#include <boost/filesystem/operations.hpp>
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#include <SDL_mixer.h>
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#include "UIFramework/SDL_Extensions.h"
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#include "gui/SDL_Extensions.h"
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#include "CGameInfo.h"
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#include "mapHandler.h"
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@ -11,7 +11,7 @@
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#include "CPreGame.h"
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#include "CCastleInterface.h"
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#include "../lib/CConsoleHandler.h"
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#include "UIFramework/CCursorHandler.h"
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#include "gui/CCursorHandler.h"
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#include "../lib/CGameState.h"
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#include "../CCallback.h"
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#include "CPlayerInterface.h"
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@ -38,7 +38,7 @@
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#include "../lib/CArtHandler.h"
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#include "../lib/CScriptingModule.h"
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#include "../lib/GameConstants.h"
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#include "UIFramework/CGuiHandler.h"
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#include "gui/CGuiHandler.h"
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#ifdef _WIN32
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#include "SDL_syswm.h"
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@ -7,17 +7,17 @@ include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR} ${FFMPEG_INCLUDE_D
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set(client_SRCS
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../CCallback.cpp
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BattleInterface/CBattleAnimations.cpp
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BattleInterface/CBattleInterface.cpp
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BattleInterface/CBattleInterfaceClasses.cpp
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BattleInterface/CCreatureAnimation.cpp
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UIFramework/CGuiHandler.cpp
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UIFramework/CIntObject.cpp
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UIFramework/CIntObjectClasses.cpp
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UIFramework/Fonts.cpp
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UIFramework/Geometries.cpp
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UIFramework/CCursorHandler.cpp
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UIFramework/SDL_Extensions.cpp
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battle/CBattleAnimations.cpp
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battle/CBattleInterface.cpp
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battle/CBattleInterfaceClasses.cpp
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battle/CCreatureAnimation.cpp
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gui/CGuiHandler.cpp
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gui/CIntObject.cpp
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gui/CIntObjectClasses.cpp
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gui/Fonts.cpp
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gui/Geometries.cpp
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gui/CCursorHandler.cpp
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gui/SDL_Extensions.cpp
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AdventureMapClasses.cpp
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CAdvmapInterface.cpp
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CAnimation.cpp
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#include "CDefHandler.h"
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#include "CAnimation.h"
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#include "CGameInfo.h"
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#include "UIFramework/SDL_Extensions.h"
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#include "gui/SDL_Extensions.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "Graphics.h"
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#include "GUIClasses.h"
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#include "../lib/CConfigHandler.h"
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#include "CBitmapHandler.h"
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#include "UIFramework/CIntObjectClasses.h"
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#include "gui/CIntObjectClasses.h"
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/*
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* CMessage.cpp, part of VCMI engine
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#pragma once
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#include "Graphics.h"
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#include "UIFramework/Geometries.h"
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#include "gui/Geometries.h"
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/*
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#include "StdInc.h"
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#include "CAdvmapInterface.h"
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#include "BattleInterface/CBattleInterface.h"
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#include "BattleInterface/CBattleInterfaceClasses.h"
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#include "battle/CBattleInterface.h"
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#include "battle/CBattleInterfaceClasses.h"
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#include "../CCallback.h"
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#include "CCastleInterface.h"
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#include "UIFramework/CCursorHandler.h"
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#include "gui/CCursorHandler.h"
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#include "CKingdomInterface.h"
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#include "CGameInfo.h"
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#include "CHeroWindow.h"
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@ -13,10 +13,10 @@
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#include "CQuestLog.h"
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#include "CMessage.h"
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#include "CPlayerInterface.h"
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//#include "UIFramework/SDL_Extensions.h"
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#include "UIFramework/SDL_Extensions.h"
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//#include "gui/SDL_Extensions.h"
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#include "gui/SDL_Extensions.h"
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#include "../lib/CConfigHandler.h"
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#include "BattleInterface/CCreatureAnimation.h"
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#include "battle/CCreatureAnimation.h"
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#include "Graphics.h"
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#include "../lib/CArtHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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@ -37,7 +37,7 @@
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#include "../lib/StartInfo.h"
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#include "../lib/CGameState.h"
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#include "../lib/GameConstants.h"
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#include "UIFramework/CGuiHandler.h"
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#include "gui/CGuiHandler.h"
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#include "../lib/UnlockGuard.h"
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#ifdef min
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#include "../lib/CondSh.h"
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#include "FunctionList.h"
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#include "../lib/CGameInterface.h"
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#include "UIFramework/CIntObject.h"
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#include "gui/CIntObject.h"
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#include "../lib/CGameState.h"
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#ifdef __GNUC__
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#include "../lib/filesystem/CCompressedStream.h"
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#include "../lib/CStopWatch.h"
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#include "UIFramework/SDL_Extensions.h"
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#include "gui/SDL_Extensions.h"
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#include "CGameInfo.h"
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#include "UIFramework/CCursorHandler.h"
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#include "gui/CCursorHandler.h"
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#include "CAnimation.h"
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#include "CDefHandler.h"
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#include "../lib/CDefObjInfoHandler.h"
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@ -39,8 +39,8 @@
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#include "../lib/CThreadHelper.h"
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#include "../lib/CConfigHandler.h"
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#include "../lib/GameConstants.h"
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#include "UIFramework/CGuiHandler.h"
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#include "UIFramework/CIntObjectClasses.h"
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#include "gui/CGuiHandler.h"
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#include "gui/CIntObjectClasses.h"
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#include "../lib/mapping/CMapService.h"
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/*
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#include "../CCallback.h"
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#include <SDL.h>
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#include "UIFramework/SDL_Extensions.h"
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#include "gui/SDL_Extensions.h"
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#include "CBitmapHandler.h"
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#include "CDefHandler.h"
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#include "Graphics.h"
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@ -18,8 +18,8 @@
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#include "../lib/NetPacks.h"
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#include "../lib/CObjectHandler.h"
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#include "UIFramework/CGuiHandler.h"
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#include "UIFramework/CIntObjectClasses.h"
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#include "gui/CGuiHandler.h"
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#include "gui/CIntObjectClasses.h"
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/*
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* CQuestLog.cpp, part of VCMI engine
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@ -1,4 +1,4 @@
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#include "UIFramework/CIntObject.h"
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#include "gui/CIntObject.h"
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#include "AdventureMapClasses.h"
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#include "CAdvmapInterface.h"
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#include "GUIClasses.h"
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@ -8,9 +8,9 @@
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#include "../lib/CGeneralTextHandler.h"
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#include "CVideoHandler.h"
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#include "CAdvmapInterface.h"
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#include "BattleInterface/CBattleInterface.h"
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#include "battle/CBattleInterface.h"
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#include "CGameInfo.h"
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#include "UIFramework/SDL_Extensions.h"
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#include "gui/SDL_Extensions.h"
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#include "CMessage.h"
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#include "CPlayerInterface.h"
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#include "../CCallback.h"
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@ -18,7 +18,7 @@
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#include "../lib/CHeroHandler.h"
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#include "../lib/BattleState.h"
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#include "../lib/GameConstants.h"
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#include "UIFramework/CGuiHandler.h"
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#include "gui/CGuiHandler.h"
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#include "CMT.h"
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/*
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@ -1,7 +1,7 @@
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#pragma once
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#include "UIFramework/CIntObject.h"
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#include "UIFramework/CIntObjectClasses.h"
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#include "gui/CIntObject.h"
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#include "gui/CIntObjectClasses.h"
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/*
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* CSpellWindow.h, part of VCMI engine
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|
@ -2,8 +2,8 @@
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#include <SDL.h>
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#include "CVideoHandler.h"
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#include "UIFramework/CGuiHandler.h"
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#include "UIFramework/SDL_Extensions.h"
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#include "gui/CGuiHandler.h"
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#include "gui/SDL_Extensions.h"
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#include "CPlayerInterface.h"
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#include "../lib/filesystem/CResourceLoader.h"
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@ -29,11 +29,11 @@
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#include "../lib/CConfigHandler.h"
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#include "Client.h"
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#include "CPreGame.h"
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#include "BattleInterface/CBattleInterface.h"
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#include "battle/CBattleInterface.h"
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#include "../lib/CThreadHelper.h"
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#include "../lib/CScriptingModule.h"
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#include "../lib/RegisterTypes.h"
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#include "UIFramework/CGuiHandler.h"
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#include "gui/CGuiHandler.h"
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extern std::string NAME;
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namespace intpr = boost::interprocess;
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@ -1,19 +1,19 @@
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#include "StdInc.h"
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#include "GUIClasses.h"
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#include "UIFramework/SDL_Extensions.h"
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#include "gui/SDL_Extensions.h"
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#include "CAdvmapInterface.h"
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#include "BattleInterface/CBattleInterface.h"
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#include "BattleInterface/CBattleInterfaceClasses.h"
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#include "battle/CBattleInterface.h"
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#include "battle/CBattleInterfaceClasses.h"
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#include "../CCallback.h"
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#include "CCastleInterface.h"
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#include "CCreatureWindow.h"
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#include "UIFramework/CCursorHandler.h"
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#include "gui/CCursorHandler.h"
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#include "CGameInfo.h"
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#include "CHeroWindow.h"
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#include "CMessage.h"
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#include "../lib/CConfigHandler.h"
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#include "BattleInterface/CCreatureAnimation.h"
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#include "battle/CCreatureAnimation.h"
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#include "CPlayerInterface.h"
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#include "Graphics.h"
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#include "CAnimation.h"
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@ -41,7 +41,7 @@
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#include "../lib/BattleState.h"
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#include "../lib/CGameState.h"
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#include "../lib/GameConstants.h"
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#include "UIFramework/CGuiHandler.h"
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#include "gui/CGuiHandler.h"
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/*
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* GUIClasses.cpp, part of VCMI engine
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|
@ -5,8 +5,8 @@
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#include "../lib/ResourceSet.h"
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#include "../lib/CConfigHandler.h"
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#include "../lib/GameConstants.h"
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#include "UIFramework/CIntObject.h"
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#include "UIFramework/CIntObjectClasses.h"
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#include "gui/CIntObject.h"
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#include "gui/CIntObjectClasses.h"
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#include "../lib/GameConstants.h"
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#ifdef max
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||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
#include "../lib/filesystem/CResourceLoader.h"
|
||||
#include "CDefHandler.h"
|
||||
#include "UIFramework/SDL_Extensions.h"
|
||||
#include "gui/SDL_Extensions.h"
|
||||
#include <SDL_ttf.h>
|
||||
#include "../lib/CThreadHelper.h"
|
||||
#include "CGameInfo.h"
|
||||
|
@ -1,9 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
|
||||
#include "UIFramework/Fonts.h"
|
||||
#include "gui/Fonts.h"
|
||||
#include "../lib/GameConstants.h"
|
||||
#include "UIFramework/Geometries.h"
|
||||
#include "gui/Geometries.h"
|
||||
|
||||
/*
|
||||
* Graphics.h, part of VCMI engine
|
||||
|
@ -20,13 +20,13 @@
|
||||
#include "mapHandler.h"
|
||||
#include "GUIClasses.h"
|
||||
#include "../lib/CConfigHandler.h"
|
||||
#include "UIFramework/SDL_Extensions.h"
|
||||
#include "BattleInterface/CBattleInterface.h"
|
||||
#include "gui/SDL_Extensions.h"
|
||||
#include "battle/CBattleInterface.h"
|
||||
#include "../lib/mapping/CCampaignHandler.h"
|
||||
#include "../lib/CGameState.h"
|
||||
#include "../lib/BattleState.h"
|
||||
#include "../lib/GameConstants.h"
|
||||
#include "UIFramework/CGuiHandler.h"
|
||||
#include "gui/CGuiHandler.h"
|
||||
|
||||
//macros to avoid code duplication - calls given method with given arguments if interface for specific player is present
|
||||
//awaiting variadic templates...
|
||||
|
@ -71,14 +71,14 @@
|
||||
<Unit filename="../CCallback.h" />
|
||||
<Unit filename="AdventureMapClasses.cpp" />
|
||||
<Unit filename="AdventureMapClasses.h" />
|
||||
<Unit filename="BattleInterface/CBattleAnimations.cpp" />
|
||||
<Unit filename="BattleInterface/CBattleAnimations.h" />
|
||||
<Unit filename="BattleInterface/CBattleInterface.cpp" />
|
||||
<Unit filename="BattleInterface/CBattleInterface.h" />
|
||||
<Unit filename="BattleInterface/CBattleInterfaceClasses.cpp" />
|
||||
<Unit filename="BattleInterface/CBattleInterfaceClasses.h" />
|
||||
<Unit filename="BattleInterface/CCreatureAnimation.cpp" />
|
||||
<Unit filename="BattleInterface/CCreatureAnimation.h" />
|
||||
<Unit filename="battle/CBattleAnimations.cpp" />
|
||||
<Unit filename="battle/CBattleAnimations.h" />
|
||||
<Unit filename="battle/CBattleInterface.cpp" />
|
||||
<Unit filename="battle/CBattleInterface.h" />
|
||||
<Unit filename="battle/CBattleInterfaceClasses.cpp" />
|
||||
<Unit filename="battle/CBattleInterfaceClasses.h" />
|
||||
<Unit filename="battle/CCreatureAnimation.cpp" />
|
||||
<Unit filename="battle/CCreatureAnimation.h" />
|
||||
<Unit filename="CAdvmapInterface.cpp" />
|
||||
<Unit filename="CAdvmapInterface.h" />
|
||||
<Unit filename="CAnimation.cpp" />
|
||||
@ -125,21 +125,21 @@
|
||||
<Option compile="1" />
|
||||
<Option weight="0" />
|
||||
</Unit>
|
||||
<Unit filename="UIFramework/CCursorHandler.cpp" />
|
||||
<Unit filename="UIFramework/CCursorHandler.h" />
|
||||
<Unit filename="UIFramework/CGuiHandler.cpp" />
|
||||
<Unit filename="UIFramework/CGuiHandler.h" />
|
||||
<Unit filename="UIFramework/CIntObject.cpp" />
|
||||
<Unit filename="UIFramework/CIntObject.h" />
|
||||
<Unit filename="UIFramework/CIntObjectClasses.cpp" />
|
||||
<Unit filename="UIFramework/CIntObjectClasses.h" />
|
||||
<Unit filename="UIFramework/Fonts.cpp" />
|
||||
<Unit filename="UIFramework/Fonts.h" />
|
||||
<Unit filename="UIFramework/Geometries.cpp" />
|
||||
<Unit filename="UIFramework/Geometries.h" />
|
||||
<Unit filename="UIFramework/SDL_Extensions.cpp" />
|
||||
<Unit filename="UIFramework/SDL_Extensions.h" />
|
||||
<Unit filename="UIFramework/SDL_Pixels.h" />
|
||||
<Unit filename="gui/CCursorHandler.cpp" />
|
||||
<Unit filename="gui/CCursorHandler.h" />
|
||||
<Unit filename="gui/CGuiHandler.cpp" />
|
||||
<Unit filename="gui/CGuiHandler.h" />
|
||||
<Unit filename="gui/CIntObject.cpp" />
|
||||
<Unit filename="gui/CIntObject.h" />
|
||||
<Unit filename="gui/CIntObjectClasses.cpp" />
|
||||
<Unit filename="gui/CIntObjectClasses.h" />
|
||||
<Unit filename="gui/Fonts.cpp" />
|
||||
<Unit filename="gui/Fonts.h" />
|
||||
<Unit filename="gui/Geometries.cpp" />
|
||||
<Unit filename="gui/Geometries.h" />
|
||||
<Unit filename="gui/SDL_Extensions.cpp" />
|
||||
<Unit filename="gui/SDL_Extensions.h" />
|
||||
<Unit filename="gui/SDL_Pixels.h" />
|
||||
<Unit filename="VCMI_client.rc">
|
||||
<Option compilerVar="WINDRES" />
|
||||
</Unit>
|
||||
|
@ -161,10 +161,10 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="AdventureMapClasses.cpp" />
|
||||
<ClCompile Include="BattleInterface\CBattleAnimations.cpp" />
|
||||
<ClCompile Include="BattleInterface\CBattleInterface.cpp" />
|
||||
<ClCompile Include="BattleInterface\CBattleInterfaceClasses.cpp" />
|
||||
<ClCompile Include="BattleInterface\CCreatureAnimation.cpp" />
|
||||
<ClCompile Include="battle\CBattleAnimations.cpp" />
|
||||
<ClCompile Include="battle\CBattleInterface.cpp" />
|
||||
<ClCompile Include="battle\CBattleInterfaceClasses.cpp" />
|
||||
<ClCompile Include="battle\CCreatureAnimation.cpp" />
|
||||
<ClCompile Include="CAdvmapInterface.cpp" />
|
||||
<ClCompile Include="CAnimation.cpp" />
|
||||
<ClCompile Include="..\CCallback.cpp" />
|
||||
@ -195,21 +195,21 @@
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RD|x64'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="UIFramework\CCursorHandler.cpp" />
|
||||
<ClCompile Include="UIFramework\CGuiHandler.cpp" />
|
||||
<ClCompile Include="UIFramework\CIntObject.cpp" />
|
||||
<ClCompile Include="UIFramework\CIntObjectClasses.cpp" />
|
||||
<ClCompile Include="UIFramework\Fonts.cpp" />
|
||||
<ClCompile Include="UIFramework\Geometries.cpp" />
|
||||
<ClCompile Include="UIFramework\SDL_Extensions.cpp" />
|
||||
<ClCompile Include="gui\CCursorHandler.cpp" />
|
||||
<ClCompile Include="gui\CGuiHandler.cpp" />
|
||||
<ClCompile Include="gui\CIntObject.cpp" />
|
||||
<ClCompile Include="gui\CIntObjectClasses.cpp" />
|
||||
<ClCompile Include="gui\Fonts.cpp" />
|
||||
<ClCompile Include="gui\Geometries.cpp" />
|
||||
<ClCompile Include="gui\SDL_Extensions.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\Global.h" />
|
||||
<ClInclude Include="AdventureMapClasses.h" />
|
||||
<ClInclude Include="BattleInterface\CBattleAnimations.h" />
|
||||
<ClInclude Include="BattleInterface\CBattleInterface.h" />
|
||||
<ClInclude Include="BattleInterface\CBattleInterfaceClasses.h" />
|
||||
<ClInclude Include="BattleInterface\CCreatureAnimation.h" />
|
||||
<ClInclude Include="battle\CBattleAnimations.h" />
|
||||
<ClInclude Include="battle\CBattleInterface.h" />
|
||||
<ClInclude Include="battle\CBattleInterfaceClasses.h" />
|
||||
<ClInclude Include="battle\CCreatureAnimation.h" />
|
||||
<ClInclude Include="CAdvmapInterface.h" />
|
||||
<ClInclude Include="CAnimation.h" />
|
||||
<ClInclude Include="CBitmapHandler.h" />
|
||||
@ -236,14 +236,14 @@
|
||||
<ClInclude Include="mapHandler.h" />
|
||||
<ClInclude Include="resource.h" />
|
||||
<ClInclude Include="StdInc.h" />
|
||||
<ClInclude Include="UIFramework\CCursorHandler.h" />
|
||||
<ClInclude Include="UIFramework\CGuiHandler.h" />
|
||||
<ClInclude Include="UIFramework\CIntObject.h" />
|
||||
<ClInclude Include="UIFramework\CIntObjectClasses.h" />
|
||||
<ClInclude Include="UIFramework\Fonts.h" />
|
||||
<ClInclude Include="UIFramework\Geometries.h" />
|
||||
<ClInclude Include="UIFramework\SDL_Extensions.h" />
|
||||
<ClInclude Include="UIFramework\SDL_Pixels.h" />
|
||||
<ClInclude Include="gui\CCursorHandler.h" />
|
||||
<ClInclude Include="gui\CGuiHandler.h" />
|
||||
<ClInclude Include="gui\CIntObject.h" />
|
||||
<ClInclude Include="gui\CIntObjectClasses.h" />
|
||||
<ClInclude Include="gui\Fonts.h" />
|
||||
<ClInclude Include="gui\Geometries.h" />
|
||||
<ClInclude Include="gui\SDL_Extensions.h" />
|
||||
<ClInclude Include="gui\SDL_Pixels.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\ChangeLog" />
|
||||
@ -260,4 +260,4 @@
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -10,9 +10,9 @@
|
||||
#include "../../lib/BattleState.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../../CCallback.h"
|
||||
#include "../UIFramework/SDL_Extensions.h"
|
||||
#include "../gui/SDL_Extensions.h"
|
||||
#include "../Graphics.h"
|
||||
#include "../UIFramework/CCursorHandler.h"
|
||||
#include "../gui/CCursorHandler.h"
|
||||
#include "../../lib/CTownHandler.h"
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
#include "CBattleInterface.h"
|
||||
|
||||
#include "../CGameInfo.h"
|
||||
#include "../UIFramework/SDL_Extensions.h"
|
||||
#include "../gui/SDL_Extensions.h"
|
||||
#include "../CAdvmapInterface.h"
|
||||
#include "../CAnimation.h"
|
||||
#include "../../lib/CObjectHandler.h"
|
||||
@ -29,8 +29,8 @@
|
||||
#include "CBattleAnimations.h"
|
||||
#include "CBattleInterfaceClasses.h"
|
||||
|
||||
#include "../UIFramework/CCursorHandler.h"
|
||||
#include "../UIFramework/CGuiHandler.h"
|
||||
#include "../gui/CCursorHandler.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../CMT.h"
|
||||
|
||||
#ifndef __GNUC__
|
@ -1,18 +1,18 @@
|
||||
#include "StdInc.h"
|
||||
#include "CBattleInterfaceClasses.h"
|
||||
|
||||
#include "../UIFramework/SDL_Extensions.h"
|
||||
#include "../gui/SDL_Extensions.h"
|
||||
#include "CBattleInterface.h"
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CDefHandler.h"
|
||||
#include "../UIFramework/CCursorHandler.h"
|
||||
#include "../gui/CCursorHandler.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../../CCallback.h"
|
||||
#include "../CSpellWindow.h"
|
||||
#include "../Graphics.h"
|
||||
#include "../../lib/CConfigHandler.h"
|
||||
#include "../UIFramework/CGuiHandler.h"
|
||||
#include "../UIFramework/CIntObjectClasses.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/CIntObjectClasses.h"
|
||||
#include "../../lib/CGeneralTextHandler.h"
|
||||
#include "../../lib/NetPacks.h"
|
||||
#include "../../lib/CCreatureHandler.h"
|
@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "../UIFramework/CIntObject.h"
|
||||
#include "../gui/CIntObject.h"
|
||||
|
||||
struct SDL_Surface;
|
||||
class CDefHandler;
|
@ -4,8 +4,8 @@
|
||||
#include "../../lib/filesystem/CResourceLoader.h"
|
||||
#include "../../lib/VCMI_Lib.h"
|
||||
#include "../../lib/vcmi_endian.h"
|
||||
#include "../UIFramework/SDL_Extensions.h"
|
||||
#include "../UIFramework/SDL_Pixels.h"
|
||||
#include "../gui/SDL_Extensions.h"
|
||||
#include "../gui/SDL_Pixels.h"
|
||||
|
||||
/*
|
||||
* CCreatureAnimation.cpp, part of VCMI engine
|
@ -10,8 +10,8 @@
|
||||
#include "../CGameInfo.h"
|
||||
#include "../../CCallback.h"
|
||||
#include "../../lib/CConfigHandler.h"
|
||||
#include "../BattleInterface/CBattleInterface.h"
|
||||
#include "../BattleInterface/CBattleInterfaceClasses.h"
|
||||
#include "../battle/CBattleInterface.h"
|
||||
#include "../battle/CBattleInterfaceClasses.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../CMessage.h"
|
||||
#include "../CMusicHandler.h"
|
@ -1,7 +1,7 @@
|
||||
#include "StdInc.h"
|
||||
#include "mapHandler.h"
|
||||
|
||||
#include "UIFramework/SDL_Extensions.h"
|
||||
#include "gui/SDL_Extensions.h"
|
||||
#include "CGameInfo.h"
|
||||
#include "../lib/CDefObjInfoHandler.h"
|
||||
#include "../lib/CGameState.h"
|
||||
|
Loading…
Reference in New Issue
Block a user