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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui

This commit is contained in:
beegee1 2013-04-07 11:52:07 +00:00
parent ee51c5beb5
commit 30bcec42c6
57 changed files with 144 additions and 144 deletions

View File

@ -20,8 +20,8 @@
#include "CMusicHandler.h"
#include "Graphics.h"
#include "GUIClasses.h"
#include "UIFramework/CGuiHandler.h"
#include "UIFramework/SDL_Pixels.h"
#include "gui/CGuiHandler.h"
#include "gui/SDL_Pixels.h"
/*
* CAdventureMapClasses.h, part of VCMI engine

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@ -1,7 +1,7 @@
#pragma once
#include "UIFramework/CIntObject.h"
#include "UIFramework/CIntObjectClasses.h"
#include "gui/CIntObject.h"
#include "gui/CIntObjectClasses.h"
class CArmedInstance;
class CShowableAnim;

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@ -3,13 +3,13 @@
#include "../CCallback.h"
#include "CCastleInterface.h"
#include "UIFramework/CCursorHandler.h"
#include "gui/CCursorHandler.h"
#include "CGameInfo.h"
#include "CHeroWindow.h"
#include "CKingdomInterface.h"
#include "CMessage.h"
#include "CPlayerInterface.h"
#include "UIFramework/SDL_Extensions.h"
#include "gui/SDL_Extensions.h"
#include "CBitmapHandler.h"
#include "../lib/CConfigHandler.h"
#include "CSpellWindow.h"
@ -28,8 +28,8 @@
#include "CSoundBase.h"
#include "../lib/CGameState.h"
#include "CMusicHandler.h"
#include "UIFramework/CGuiHandler.h"
#include "UIFramework/CIntObjectClasses.h"
#include "gui/CGuiHandler.h"
#include "gui/CIntObjectClasses.h"
#include "../lib/UnlockGuard.h"
#ifdef _MSC_VER

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@ -3,7 +3,7 @@
#include <typeinfo>
#include "SDL.h"
#include "UIFramework/CIntObjectClasses.h"
#include "gui/CIntObjectClasses.h"
#include "GUIClasses.h"
#include "AdventureMapClasses.h"

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@ -8,8 +8,8 @@
#include "CBitmapHandler.h"
#include "Graphics.h"
#include "CAnimation.h"
#include "UIFramework/SDL_Extensions.h"
#include "UIFramework/SDL_Pixels.h"
#include "gui/SDL_Extensions.h"
#include "gui/SDL_Pixels.h"
/*
* CAnimation.cpp, part of VCMI engine

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@ -1,7 +1,7 @@
#pragma once
#include "../lib/vcmi_endian.h"
#include "UIFramework/CIntObject.h"
#include "gui/CIntObject.h"
/*
* CAnimation.h, part of VCMI engine

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@ -6,7 +6,7 @@
#include "SDL_image.h"
#include "CBitmapHandler.h"
#include "CDefHandler.h"
#include "UIFramework/SDL_Extensions.h"
#include "gui/SDL_Extensions.h"
#include "../lib/vcmi_endian.h"
/*

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@ -20,10 +20,10 @@
#include "CMusicHandler.h"
#include "CPlayerInterface.h"
#include "Graphics.h"
#include "UIFramework/SDL_Extensions.h"
#include "gui/SDL_Extensions.h"
#include "../lib/GameConstants.h"
#include "UIFramework/CGuiHandler.h"
#include "UIFramework/CIntObjectClasses.h"
#include "gui/CGuiHandler.h"
#include "gui/CIntObjectClasses.h"
using namespace boost::assign;

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@ -8,7 +8,7 @@
#include "../CCallback.h"
#include <SDL.h>
#include "UIFramework/SDL_Extensions.h"
#include "gui/SDL_Extensions.h"
#include "CBitmapHandler.h"
#include "CDefHandler.h"
#include "Graphics.h"
@ -24,8 +24,8 @@
#include "../lib/CModHandler.h"
#include "../lib/IBonusTypeHandler.h"
#include "UIFramework/CGuiHandler.h"
#include "UIFramework/CIntObjectClasses.h"
#include "gui/CGuiHandler.h"
#include "gui/CIntObjectClasses.h"
using namespace CSDL_Ext;

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@ -1,6 +1,6 @@
#pragma once
#include "UIFramework/CIntObject.h"
#include "gui/CIntObject.h"
#include "../lib/HeroBonus.h"
#include "GUIClasses.h"

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@ -9,7 +9,7 @@
#include "CKingdomInterface.h"
#include "CCreatureWindow.h"
#include "SDL.h"
#include "UIFramework/SDL_Extensions.h"
#include "gui/SDL_Extensions.h"
#include "CBitmapHandler.h"
#include "Graphics.h"
#include "CSpellWindow.h"
@ -23,8 +23,8 @@
#include "../lib/CObjectHandler.h"
#include "../lib/NetPacks.h"
#include "UIFramework/CGuiHandler.h"
#include "UIFramework/CIntObjectClasses.h"
#include "gui/CGuiHandler.h"
#include "gui/CIntObjectClasses.h"
#include "CMT.h"
#undef min

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@ -1,7 +1,7 @@
#pragma once
#include "../lib/HeroBonus.h"
#include "UIFramework/CIntObjectClasses.h"
#include "gui/CIntObjectClasses.h"
#include "GUIClasses.h"
//#include "CPlayerInterface.h"

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@ -14,8 +14,8 @@
#include "../lib/CConfigHandler.h"
#include "CGameInfo.h"
#include "CPlayerInterface.h" //LOCPLINT
#include "UIFramework/CGuiHandler.h"
#include "UIFramework/CIntObjectClasses.h"
#include "gui/CGuiHandler.h"
#include "gui/CIntObjectClasses.h"
#include "CMT.h"
/*

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@ -3,7 +3,7 @@
#include "StdInc.h"
#include <boost/filesystem/operations.hpp>
#include <SDL_mixer.h>
#include "UIFramework/SDL_Extensions.h"
#include "gui/SDL_Extensions.h"
#include "CGameInfo.h"
#include "mapHandler.h"
@ -11,7 +11,7 @@
#include "CPreGame.h"
#include "CCastleInterface.h"
#include "../lib/CConsoleHandler.h"
#include "UIFramework/CCursorHandler.h"
#include "gui/CCursorHandler.h"
#include "../lib/CGameState.h"
#include "../CCallback.h"
#include "CPlayerInterface.h"
@ -38,7 +38,7 @@
#include "../lib/CArtHandler.h"
#include "../lib/CScriptingModule.h"
#include "../lib/GameConstants.h"
#include "UIFramework/CGuiHandler.h"
#include "gui/CGuiHandler.h"
#ifdef _WIN32
#include "SDL_syswm.h"

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@ -7,17 +7,17 @@ include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR} ${FFMPEG_INCLUDE_D
set(client_SRCS
../CCallback.cpp
BattleInterface/CBattleAnimations.cpp
BattleInterface/CBattleInterface.cpp
BattleInterface/CBattleInterfaceClasses.cpp
BattleInterface/CCreatureAnimation.cpp
UIFramework/CGuiHandler.cpp
UIFramework/CIntObject.cpp
UIFramework/CIntObjectClasses.cpp
UIFramework/Fonts.cpp
UIFramework/Geometries.cpp
UIFramework/CCursorHandler.cpp
UIFramework/SDL_Extensions.cpp
battle/CBattleAnimations.cpp
battle/CBattleInterface.cpp
battle/CBattleInterfaceClasses.cpp
battle/CCreatureAnimation.cpp
gui/CGuiHandler.cpp
gui/CIntObject.cpp
gui/CIntObjectClasses.cpp
gui/Fonts.cpp
gui/Geometries.cpp
gui/CCursorHandler.cpp
gui/SDL_Extensions.cpp
AdventureMapClasses.cpp
CAdvmapInterface.cpp
CAnimation.cpp

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@ -5,13 +5,13 @@
#include "CDefHandler.h"
#include "CAnimation.h"
#include "CGameInfo.h"
#include "UIFramework/SDL_Extensions.h"
#include "gui/SDL_Extensions.h"
#include "../lib/CGeneralTextHandler.h"
#include "Graphics.h"
#include "GUIClasses.h"
#include "../lib/CConfigHandler.h"
#include "CBitmapHandler.h"
#include "UIFramework/CIntObjectClasses.h"
#include "gui/CIntObjectClasses.h"
/*
* CMessage.cpp, part of VCMI engine

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@ -1,7 +1,7 @@
#pragma once
#include "Graphics.h"
#include "UIFramework/Geometries.h"
#include "gui/Geometries.h"
/*

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@ -1,11 +1,11 @@
#include "StdInc.h"
#include "CAdvmapInterface.h"
#include "BattleInterface/CBattleInterface.h"
#include "BattleInterface/CBattleInterfaceClasses.h"
#include "battle/CBattleInterface.h"
#include "battle/CBattleInterfaceClasses.h"
#include "../CCallback.h"
#include "CCastleInterface.h"
#include "UIFramework/CCursorHandler.h"
#include "gui/CCursorHandler.h"
#include "CKingdomInterface.h"
#include "CGameInfo.h"
#include "CHeroWindow.h"
@ -13,10 +13,10 @@
#include "CQuestLog.h"
#include "CMessage.h"
#include "CPlayerInterface.h"
//#include "UIFramework/SDL_Extensions.h"
#include "UIFramework/SDL_Extensions.h"
//#include "gui/SDL_Extensions.h"
#include "gui/SDL_Extensions.h"
#include "../lib/CConfigHandler.h"
#include "BattleInterface/CCreatureAnimation.h"
#include "battle/CCreatureAnimation.h"
#include "Graphics.h"
#include "../lib/CArtHandler.h"
#include "../lib/CGeneralTextHandler.h"
@ -37,7 +37,7 @@
#include "../lib/StartInfo.h"
#include "../lib/CGameState.h"
#include "../lib/GameConstants.h"
#include "UIFramework/CGuiHandler.h"
#include "gui/CGuiHandler.h"
#include "../lib/UnlockGuard.h"
#ifdef min

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@ -4,7 +4,7 @@
#include "../lib/CondSh.h"
#include "FunctionList.h"
#include "../lib/CGameInterface.h"
#include "UIFramework/CIntObject.h"
#include "gui/CIntObject.h"
#include "../lib/CGameState.h"
#ifdef __GNUC__

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@ -6,9 +6,9 @@
#include "../lib/filesystem/CCompressedStream.h"
#include "../lib/CStopWatch.h"
#include "UIFramework/SDL_Extensions.h"
#include "gui/SDL_Extensions.h"
#include "CGameInfo.h"
#include "UIFramework/CCursorHandler.h"
#include "gui/CCursorHandler.h"
#include "CAnimation.h"
#include "CDefHandler.h"
#include "../lib/CDefObjInfoHandler.h"
@ -39,8 +39,8 @@
#include "../lib/CThreadHelper.h"
#include "../lib/CConfigHandler.h"
#include "../lib/GameConstants.h"
#include "UIFramework/CGuiHandler.h"
#include "UIFramework/CIntObjectClasses.h"
#include "gui/CGuiHandler.h"
#include "gui/CIntObjectClasses.h"
#include "../lib/mapping/CMapService.h"
/*

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@ -6,7 +6,7 @@
#include "../CCallback.h"
#include <SDL.h>
#include "UIFramework/SDL_Extensions.h"
#include "gui/SDL_Extensions.h"
#include "CBitmapHandler.h"
#include "CDefHandler.h"
#include "Graphics.h"
@ -18,8 +18,8 @@
#include "../lib/NetPacks.h"
#include "../lib/CObjectHandler.h"
#include "UIFramework/CGuiHandler.h"
#include "UIFramework/CIntObjectClasses.h"
#include "gui/CGuiHandler.h"
#include "gui/CIntObjectClasses.h"
/*
* CQuestLog.cpp, part of VCMI engine

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@ -1,4 +1,4 @@
#include "UIFramework/CIntObject.h"
#include "gui/CIntObject.h"
#include "AdventureMapClasses.h"
#include "CAdvmapInterface.h"
#include "GUIClasses.h"

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@ -8,9 +8,9 @@
#include "../lib/CGeneralTextHandler.h"
#include "CVideoHandler.h"
#include "CAdvmapInterface.h"
#include "BattleInterface/CBattleInterface.h"
#include "battle/CBattleInterface.h"
#include "CGameInfo.h"
#include "UIFramework/SDL_Extensions.h"
#include "gui/SDL_Extensions.h"
#include "CMessage.h"
#include "CPlayerInterface.h"
#include "../CCallback.h"
@ -18,7 +18,7 @@
#include "../lib/CHeroHandler.h"
#include "../lib/BattleState.h"
#include "../lib/GameConstants.h"
#include "UIFramework/CGuiHandler.h"
#include "gui/CGuiHandler.h"
#include "CMT.h"
/*

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@ -1,7 +1,7 @@
#pragma once
#include "UIFramework/CIntObject.h"
#include "UIFramework/CIntObjectClasses.h"
#include "gui/CIntObject.h"
#include "gui/CIntObjectClasses.h"
/*
* CSpellWindow.h, part of VCMI engine

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@ -2,8 +2,8 @@
#include <SDL.h>
#include "CVideoHandler.h"
#include "UIFramework/CGuiHandler.h"
#include "UIFramework/SDL_Extensions.h"
#include "gui/CGuiHandler.h"
#include "gui/SDL_Extensions.h"
#include "CPlayerInterface.h"
#include "../lib/filesystem/CResourceLoader.h"

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@ -29,11 +29,11 @@
#include "../lib/CConfigHandler.h"
#include "Client.h"
#include "CPreGame.h"
#include "BattleInterface/CBattleInterface.h"
#include "battle/CBattleInterface.h"
#include "../lib/CThreadHelper.h"
#include "../lib/CScriptingModule.h"
#include "../lib/RegisterTypes.h"
#include "UIFramework/CGuiHandler.h"
#include "gui/CGuiHandler.h"
extern std::string NAME;
namespace intpr = boost::interprocess;

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@ -1,19 +1,19 @@
#include "StdInc.h"
#include "GUIClasses.h"
#include "UIFramework/SDL_Extensions.h"
#include "gui/SDL_Extensions.h"
#include "CAdvmapInterface.h"
#include "BattleInterface/CBattleInterface.h"
#include "BattleInterface/CBattleInterfaceClasses.h"
#include "battle/CBattleInterface.h"
#include "battle/CBattleInterfaceClasses.h"
#include "../CCallback.h"
#include "CCastleInterface.h"
#include "CCreatureWindow.h"
#include "UIFramework/CCursorHandler.h"
#include "gui/CCursorHandler.h"
#include "CGameInfo.h"
#include "CHeroWindow.h"
#include "CMessage.h"
#include "../lib/CConfigHandler.h"
#include "BattleInterface/CCreatureAnimation.h"
#include "battle/CCreatureAnimation.h"
#include "CPlayerInterface.h"
#include "Graphics.h"
#include "CAnimation.h"
@ -41,7 +41,7 @@
#include "../lib/BattleState.h"
#include "../lib/CGameState.h"
#include "../lib/GameConstants.h"
#include "UIFramework/CGuiHandler.h"
#include "gui/CGuiHandler.h"
/*
* GUIClasses.cpp, part of VCMI engine

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@ -5,8 +5,8 @@
#include "../lib/ResourceSet.h"
#include "../lib/CConfigHandler.h"
#include "../lib/GameConstants.h"
#include "UIFramework/CIntObject.h"
#include "UIFramework/CIntObjectClasses.h"
#include "gui/CIntObject.h"
#include "gui/CIntObjectClasses.h"
#include "../lib/GameConstants.h"
#ifdef max

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@ -3,7 +3,7 @@
#include "../lib/filesystem/CResourceLoader.h"
#include "CDefHandler.h"
#include "UIFramework/SDL_Extensions.h"
#include "gui/SDL_Extensions.h"
#include <SDL_ttf.h>
#include "../lib/CThreadHelper.h"
#include "CGameInfo.h"

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@ -1,9 +1,9 @@
#pragma once
#include "UIFramework/Fonts.h"
#include "gui/Fonts.h"
#include "../lib/GameConstants.h"
#include "UIFramework/Geometries.h"
#include "gui/Geometries.h"
/*
* Graphics.h, part of VCMI engine

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@ -20,13 +20,13 @@
#include "mapHandler.h"
#include "GUIClasses.h"
#include "../lib/CConfigHandler.h"
#include "UIFramework/SDL_Extensions.h"
#include "BattleInterface/CBattleInterface.h"
#include "gui/SDL_Extensions.h"
#include "battle/CBattleInterface.h"
#include "../lib/mapping/CCampaignHandler.h"
#include "../lib/CGameState.h"
#include "../lib/BattleState.h"
#include "../lib/GameConstants.h"
#include "UIFramework/CGuiHandler.h"
#include "gui/CGuiHandler.h"
//macros to avoid code duplication - calls given method with given arguments if interface for specific player is present
//awaiting variadic templates...

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@ -71,14 +71,14 @@
<Unit filename="../CCallback.h" />
<Unit filename="AdventureMapClasses.cpp" />
<Unit filename="AdventureMapClasses.h" />
<Unit filename="BattleInterface/CBattleAnimations.cpp" />
<Unit filename="BattleInterface/CBattleAnimations.h" />
<Unit filename="BattleInterface/CBattleInterface.cpp" />
<Unit filename="BattleInterface/CBattleInterface.h" />
<Unit filename="BattleInterface/CBattleInterfaceClasses.cpp" />
<Unit filename="BattleInterface/CBattleInterfaceClasses.h" />
<Unit filename="BattleInterface/CCreatureAnimation.cpp" />
<Unit filename="BattleInterface/CCreatureAnimation.h" />
<Unit filename="battle/CBattleAnimations.cpp" />
<Unit filename="battle/CBattleAnimations.h" />
<Unit filename="battle/CBattleInterface.cpp" />
<Unit filename="battle/CBattleInterface.h" />
<Unit filename="battle/CBattleInterfaceClasses.cpp" />
<Unit filename="battle/CBattleInterfaceClasses.h" />
<Unit filename="battle/CCreatureAnimation.cpp" />
<Unit filename="battle/CCreatureAnimation.h" />
<Unit filename="CAdvmapInterface.cpp" />
<Unit filename="CAdvmapInterface.h" />
<Unit filename="CAnimation.cpp" />
@ -125,21 +125,21 @@
<Option compile="1" />
<Option weight="0" />
</Unit>
<Unit filename="UIFramework/CCursorHandler.cpp" />
<Unit filename="UIFramework/CCursorHandler.h" />
<Unit filename="UIFramework/CGuiHandler.cpp" />
<Unit filename="UIFramework/CGuiHandler.h" />
<Unit filename="UIFramework/CIntObject.cpp" />
<Unit filename="UIFramework/CIntObject.h" />
<Unit filename="UIFramework/CIntObjectClasses.cpp" />
<Unit filename="UIFramework/CIntObjectClasses.h" />
<Unit filename="UIFramework/Fonts.cpp" />
<Unit filename="UIFramework/Fonts.h" />
<Unit filename="UIFramework/Geometries.cpp" />
<Unit filename="UIFramework/Geometries.h" />
<Unit filename="UIFramework/SDL_Extensions.cpp" />
<Unit filename="UIFramework/SDL_Extensions.h" />
<Unit filename="UIFramework/SDL_Pixels.h" />
<Unit filename="gui/CCursorHandler.cpp" />
<Unit filename="gui/CCursorHandler.h" />
<Unit filename="gui/CGuiHandler.cpp" />
<Unit filename="gui/CGuiHandler.h" />
<Unit filename="gui/CIntObject.cpp" />
<Unit filename="gui/CIntObject.h" />
<Unit filename="gui/CIntObjectClasses.cpp" />
<Unit filename="gui/CIntObjectClasses.h" />
<Unit filename="gui/Fonts.cpp" />
<Unit filename="gui/Fonts.h" />
<Unit filename="gui/Geometries.cpp" />
<Unit filename="gui/Geometries.h" />
<Unit filename="gui/SDL_Extensions.cpp" />
<Unit filename="gui/SDL_Extensions.h" />
<Unit filename="gui/SDL_Pixels.h" />
<Unit filename="VCMI_client.rc">
<Option compilerVar="WINDRES" />
</Unit>

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@ -161,10 +161,10 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="AdventureMapClasses.cpp" />
<ClCompile Include="BattleInterface\CBattleAnimations.cpp" />
<ClCompile Include="BattleInterface\CBattleInterface.cpp" />
<ClCompile Include="BattleInterface\CBattleInterfaceClasses.cpp" />
<ClCompile Include="BattleInterface\CCreatureAnimation.cpp" />
<ClCompile Include="battle\CBattleAnimations.cpp" />
<ClCompile Include="battle\CBattleInterface.cpp" />
<ClCompile Include="battle\CBattleInterfaceClasses.cpp" />
<ClCompile Include="battle\CCreatureAnimation.cpp" />
<ClCompile Include="CAdvmapInterface.cpp" />
<ClCompile Include="CAnimation.cpp" />
<ClCompile Include="..\CCallback.cpp" />
@ -195,21 +195,21 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RD|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="UIFramework\CCursorHandler.cpp" />
<ClCompile Include="UIFramework\CGuiHandler.cpp" />
<ClCompile Include="UIFramework\CIntObject.cpp" />
<ClCompile Include="UIFramework\CIntObjectClasses.cpp" />
<ClCompile Include="UIFramework\Fonts.cpp" />
<ClCompile Include="UIFramework\Geometries.cpp" />
<ClCompile Include="UIFramework\SDL_Extensions.cpp" />
<ClCompile Include="gui\CCursorHandler.cpp" />
<ClCompile Include="gui\CGuiHandler.cpp" />
<ClCompile Include="gui\CIntObject.cpp" />
<ClCompile Include="gui\CIntObjectClasses.cpp" />
<ClCompile Include="gui\Fonts.cpp" />
<ClCompile Include="gui\Geometries.cpp" />
<ClCompile Include="gui\SDL_Extensions.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Global.h" />
<ClInclude Include="AdventureMapClasses.h" />
<ClInclude Include="BattleInterface\CBattleAnimations.h" />
<ClInclude Include="BattleInterface\CBattleInterface.h" />
<ClInclude Include="BattleInterface\CBattleInterfaceClasses.h" />
<ClInclude Include="BattleInterface\CCreatureAnimation.h" />
<ClInclude Include="battle\CBattleAnimations.h" />
<ClInclude Include="battle\CBattleInterface.h" />
<ClInclude Include="battle\CBattleInterfaceClasses.h" />
<ClInclude Include="battle\CCreatureAnimation.h" />
<ClInclude Include="CAdvmapInterface.h" />
<ClInclude Include="CAnimation.h" />
<ClInclude Include="CBitmapHandler.h" />
@ -236,14 +236,14 @@
<ClInclude Include="mapHandler.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="StdInc.h" />
<ClInclude Include="UIFramework\CCursorHandler.h" />
<ClInclude Include="UIFramework\CGuiHandler.h" />
<ClInclude Include="UIFramework\CIntObject.h" />
<ClInclude Include="UIFramework\CIntObjectClasses.h" />
<ClInclude Include="UIFramework\Fonts.h" />
<ClInclude Include="UIFramework\Geometries.h" />
<ClInclude Include="UIFramework\SDL_Extensions.h" />
<ClInclude Include="UIFramework\SDL_Pixels.h" />
<ClInclude Include="gui\CCursorHandler.h" />
<ClInclude Include="gui\CGuiHandler.h" />
<ClInclude Include="gui\CIntObject.h" />
<ClInclude Include="gui\CIntObjectClasses.h" />
<ClInclude Include="gui\Fonts.h" />
<ClInclude Include="gui\Geometries.h" />
<ClInclude Include="gui\SDL_Extensions.h" />
<ClInclude Include="gui\SDL_Pixels.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\ChangeLog" />
@ -260,4 +260,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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@ -10,9 +10,9 @@
#include "../../lib/BattleState.h"
#include "../CPlayerInterface.h"
#include "../../CCallback.h"
#include "../UIFramework/SDL_Extensions.h"
#include "../gui/SDL_Extensions.h"
#include "../Graphics.h"
#include "../UIFramework/CCursorHandler.h"
#include "../gui/CCursorHandler.h"
#include "../../lib/CTownHandler.h"

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@ -2,7 +2,7 @@
#include "CBattleInterface.h"
#include "../CGameInfo.h"
#include "../UIFramework/SDL_Extensions.h"
#include "../gui/SDL_Extensions.h"
#include "../CAdvmapInterface.h"
#include "../CAnimation.h"
#include "../../lib/CObjectHandler.h"
@ -29,8 +29,8 @@
#include "CBattleAnimations.h"
#include "CBattleInterfaceClasses.h"
#include "../UIFramework/CCursorHandler.h"
#include "../UIFramework/CGuiHandler.h"
#include "../gui/CCursorHandler.h"
#include "../gui/CGuiHandler.h"
#include "../CMT.h"
#ifndef __GNUC__

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@ -1,18 +1,18 @@
#include "StdInc.h"
#include "CBattleInterfaceClasses.h"
#include "../UIFramework/SDL_Extensions.h"
#include "../gui/SDL_Extensions.h"
#include "CBattleInterface.h"
#include "../CGameInfo.h"
#include "../CDefHandler.h"
#include "../UIFramework/CCursorHandler.h"
#include "../gui/CCursorHandler.h"
#include "../CPlayerInterface.h"
#include "../../CCallback.h"
#include "../CSpellWindow.h"
#include "../Graphics.h"
#include "../../lib/CConfigHandler.h"
#include "../UIFramework/CGuiHandler.h"
#include "../UIFramework/CIntObjectClasses.h"
#include "../gui/CGuiHandler.h"
#include "../gui/CIntObjectClasses.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/NetPacks.h"
#include "../../lib/CCreatureHandler.h"

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@ -1,6 +1,6 @@
#pragma once
#include "../UIFramework/CIntObject.h"
#include "../gui/CIntObject.h"
struct SDL_Surface;
class CDefHandler;

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@ -4,8 +4,8 @@
#include "../../lib/filesystem/CResourceLoader.h"
#include "../../lib/VCMI_Lib.h"
#include "../../lib/vcmi_endian.h"
#include "../UIFramework/SDL_Extensions.h"
#include "../UIFramework/SDL_Pixels.h"
#include "../gui/SDL_Extensions.h"
#include "../gui/SDL_Pixels.h"
/*
* CCreatureAnimation.cpp, part of VCMI engine

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@ -10,8 +10,8 @@
#include "../CGameInfo.h"
#include "../../CCallback.h"
#include "../../lib/CConfigHandler.h"
#include "../BattleInterface/CBattleInterface.h"
#include "../BattleInterface/CBattleInterfaceClasses.h"
#include "../battle/CBattleInterface.h"
#include "../battle/CBattleInterfaceClasses.h"
#include "../CPlayerInterface.h"
#include "../CMessage.h"
#include "../CMusicHandler.h"

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@ -1,7 +1,7 @@
#include "StdInc.h"
#include "mapHandler.h"
#include "UIFramework/SDL_Extensions.h"
#include "gui/SDL_Extensions.h"
#include "CGameInfo.h"
#include "../lib/CDefObjInfoHandler.h"
#include "../lib/CGameState.h"