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Use unit->getHexes()
instead of battle::Unit::getHexes(stack->getPosition(), stack->doubleWide(), stack->unitSide())
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@@ -68,19 +68,13 @@ const BattleHexArray & Unit::getSurroundingHexes(const BattleHex & position, boo
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BattleHexArray Unit::getAttackableHexes(const Unit * attacker) const
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{
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const BattleHexArray & defenderHexes = battle::Unit::getHexes(
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getPosition(),
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doubleWide(),
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unitSide());
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const BattleHexArray & defenderHexes = getHexes();
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BattleHexArray targetableHexes;
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for(const auto & defenderHex : defenderHexes)
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{
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auto hexes = battle::Unit::getHexes(
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defenderHex,
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attacker->doubleWide(),
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unitSide());
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auto hexes = battle::Unit::getHexes(defenderHex);
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if(hexes.size() == 2 && BattleHex::getDistance(hexes.front(), hexes.back()) != 1)
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hexes.pop_back();
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