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video & audio correction; win/lose
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@@ -1696,8 +1696,7 @@ void CPlayerInterface::requestReturningToMainMenu(bool won)
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CSH->endGameplay();
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GH.defActionsDef = 63;
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CMM->menu->switchToTab("main");
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if(won)
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GH.windows().createAndPushWindow<CHighScoreInputScreen>();
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GH.windows().createAndPushWindow<CHighScoreInputScreen>(won);
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}
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);
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}
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