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Fix 2405 quest timeout mechanics
This commit is contained in:
parent
b7fbbfdebe
commit
30d64e3e3c
@ -45,20 +45,20 @@ static std::string & visitedTxt(const bool visited)
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return VLC->generaltexth->allTexts[id];
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return VLC->generaltexth->allTexts[id];
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}
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}
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bool CQuest::checkQuest (const CGHeroInstance * h) const
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bool CQuest::checkQuest(const CGHeroInstance * h) const
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{
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{
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switch (missionType)
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switch (missionType)
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{
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{
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case MISSION_NONE:
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case MISSION_NONE:
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return true;
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return true;
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case MISSION_LEVEL:
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case MISSION_LEVEL:
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if (m13489val <= h->level)
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if(m13489val <= h->level)
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return true;
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return true;
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return false;
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return false;
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case MISSION_PRIMARY_STAT:
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case MISSION_PRIMARY_STAT:
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for (int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)
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for(int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)
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{
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{
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if (h->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)) < m2stats[i])
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if(h->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)) < m2stats[i])
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return false;
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return false;
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}
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}
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return true;
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return true;
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@ -68,9 +68,9 @@ bool CQuest::checkQuest (const CGHeroInstance * h) const
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return true;
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return true;
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return false;
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return false;
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case MISSION_ART:
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case MISSION_ART:
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for (auto & elem : m5arts)
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for(auto & elem : m5arts)
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{
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{
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if (h->hasArt(elem, false, true))
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if(h->hasArt(elem, false, true))
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continue;
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continue;
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return false; //if the artifact was not found
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return false; //if the artifact was not found
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}
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}
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@ -80,31 +80,31 @@ bool CQuest::checkQuest (const CGHeroInstance * h) const
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std::vector<CStackBasicDescriptor>::const_iterator cre;
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std::vector<CStackBasicDescriptor>::const_iterator cre;
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TSlots::const_iterator it;
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TSlots::const_iterator it;
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ui32 count;
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ui32 count;
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for (cre = m6creatures.begin(); cre != m6creatures.end(); ++cre)
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for(cre = m6creatures.begin(); cre != m6creatures.end(); ++cre)
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{
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{
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for (count = 0, it = h->Slots().begin(); it != h->Slots().end(); ++it)
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for(count = 0, it = h->Slots().begin(); it != h->Slots().end(); ++it)
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{
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{
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if (it->second->type == cre->type)
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if(it->second->type == cre->type)
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count += it->second->count;
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count += it->second->count;
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}
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}
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if (count < cre->count) //not enough creatures of this kind
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if(count < cre->count) //not enough creatures of this kind
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return false;
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return false;
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}
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}
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}
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}
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return true;
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return true;
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case MISSION_RESOURCES:
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case MISSION_RESOURCES:
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for (Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, +1)) //including Mithril ?
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for(Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, +1)) //including Mithril ?
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{ //Quest has no direct access to callback
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{ //Quest has no direct access to callback
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if (h->cb->getResource (h->tempOwner, i) < m7resources[i])
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if(h->cb->getResource (h->tempOwner, i) < m7resources[i])
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return false;
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return false;
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}
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}
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return true;
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return true;
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case MISSION_HERO:
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case MISSION_HERO:
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if (m13489val == h->type->ID.getNum())
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if(m13489val == h->type->ID.getNum())
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return true;
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return true;
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return false;
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return false;
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case MISSION_PLAYER:
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case MISSION_PLAYER:
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if (m13489val == h->getOwner().getNum())
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if(m13489val == h->getOwner().getNum())
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return true;
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return true;
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return false;
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return false;
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default:
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default:
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@ -112,17 +112,17 @@ bool CQuest::checkQuest (const CGHeroInstance * h) const
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}
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}
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}
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}
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void CQuest::getVisitText (MetaString &iwText, std::vector<Component> &components, bool isCustom, bool firstVisit, const CGHeroInstance * h) const
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void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components, bool isCustom, bool firstVisit, const CGHeroInstance * h) const
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{
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{
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std::string text;
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std::string text;
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bool failRequirements = (h ? !checkQuest(h) : true);
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bool failRequirements = (h ? !checkQuest(h) : true);
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if (firstVisit)
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if(firstVisit)
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{
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{
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isCustom = isCustomFirst;
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isCustom = isCustomFirst;
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iwText << (text = firstVisitText);
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iwText << (text = firstVisitText);
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}
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}
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else if (failRequirements)
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else if(failRequirements)
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{
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{
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isCustom = isCustomNext;
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isCustom = isCustomNext;
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iwText << (text = nextVisitText);
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iwText << (text = nextVisitText);
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@ -131,15 +131,15 @@ void CQuest::getVisitText (MetaString &iwText, std::vector<Component> &component
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{
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{
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case MISSION_LEVEL:
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case MISSION_LEVEL:
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components.push_back(Component (Component::EXPERIENCE, 0, m13489val, 0));
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components.push_back(Component (Component::EXPERIENCE, 0, m13489val, 0));
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if (!isCustom)
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if(!isCustom)
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iwText.addReplacement(m13489val);
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iwText.addReplacement(m13489val);
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break;
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break;
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case MISSION_PRIMARY_STAT:
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case MISSION_PRIMARY_STAT:
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{
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{
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MetaString loot;
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MetaString loot;
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for (int i = 0; i < 4; ++i)
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for(int i = 0; i < 4; ++i)
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{
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{
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if (m2stats[i])
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if(m2stats[i])
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{
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{
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components.push_back(Component (Component::PRIM_SKILL, i, m2stats[i], 0));
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components.push_back(Component (Component::PRIM_SKILL, i, m2stats[i], 0));
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loot << "%d %s";
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loot << "%d %s";
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@ -153,19 +153,19 @@ void CQuest::getVisitText (MetaString &iwText, std::vector<Component> &component
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break;
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break;
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case MISSION_KILL_HERO:
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case MISSION_KILL_HERO:
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components.push_back(Component(Component::HERO_PORTRAIT, heroPortrait, 0, 0));
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components.push_back(Component(Component::HERO_PORTRAIT, heroPortrait, 0, 0));
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if (!isCustom)
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if(!isCustom)
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addReplacements(iwText, text);
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addReplacements(iwText, text);
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break;
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break;
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case MISSION_HERO:
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case MISSION_HERO:
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//FIXME: portrait may not match hero, if custom portrait was set in map editor
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//FIXME: portrait may not match hero, if custom portrait was set in map editor
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components.push_back(Component (Component::HERO_PORTRAIT, VLC->heroh->heroes[m13489val]->imageIndex, 0, 0));
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components.push_back(Component (Component::HERO_PORTRAIT, VLC->heroh->heroes[m13489val]->imageIndex, 0, 0));
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if (!isCustom)
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if(!isCustom)
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iwText.addReplacement(VLC->heroh->heroes[m13489val]->name);
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iwText.addReplacement(VLC->heroh->heroes[m13489val]->name);
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break;
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break;
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case MISSION_KILL_CREATURE:
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case MISSION_KILL_CREATURE:
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{
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{
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components.push_back(Component(stackToKill));
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components.push_back(Component(stackToKill));
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if (!isCustom)
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if(!isCustom)
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{
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{
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addReplacements(iwText, text);
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addReplacements(iwText, text);
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}
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}
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@ -174,35 +174,35 @@ void CQuest::getVisitText (MetaString &iwText, std::vector<Component> &component
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case MISSION_ART:
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case MISSION_ART:
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{
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{
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MetaString loot;
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MetaString loot;
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for (auto & elem : m5arts)
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for(auto & elem : m5arts)
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{
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{
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components.push_back(Component (Component::ARTIFACT, elem, 0, 0));
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components.push_back(Component (Component::ARTIFACT, elem, 0, 0));
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loot << "%s";
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loot << "%s";
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loot.addReplacement(MetaString::ART_NAMES, elem);
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loot.addReplacement(MetaString::ART_NAMES, elem);
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}
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}
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if (!isCustom)
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if(!isCustom)
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iwText.addReplacement(loot.buildList());
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iwText.addReplacement(loot.buildList());
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}
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}
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break;
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break;
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case MISSION_ARMY:
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case MISSION_ARMY:
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{
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{
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MetaString loot;
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MetaString loot;
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for (auto & elem : m6creatures)
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for(auto & elem : m6creatures)
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{
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{
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components.push_back(Component(elem));
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components.push_back(Component(elem));
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loot << "%s";
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loot << "%s";
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loot.addReplacement(elem);
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loot.addReplacement(elem);
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}
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}
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if (!isCustom)
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if(!isCustom)
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iwText.addReplacement(loot.buildList());
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iwText.addReplacement(loot.buildList());
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}
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}
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break;
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break;
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case MISSION_RESOURCES:
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case MISSION_RESOURCES:
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{
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{
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MetaString loot;
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MetaString loot;
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for (int i = 0; i < 7; ++i)
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for(int i = 0; i < 7; ++i)
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{
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{
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if (m7resources[i])
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if(m7resources[i])
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{
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{
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components.push_back(Component (Component::RESOURCE, i, m7resources[i], 0));
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components.push_back(Component (Component::RESOURCE, i, m7resources[i], 0));
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loot << "%d %s";
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loot << "%d %s";
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@ -210,29 +210,29 @@ void CQuest::getVisitText (MetaString &iwText, std::vector<Component> &component
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loot.addReplacement(MetaString::RES_NAMES, i);
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loot.addReplacement(MetaString::RES_NAMES, i);
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}
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}
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}
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}
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if (!isCustom)
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if(!isCustom)
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iwText.addReplacement(loot.buildList());
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iwText.addReplacement(loot.buildList());
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}
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}
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break;
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break;
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case MISSION_PLAYER:
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case MISSION_PLAYER:
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components.push_back(Component (Component::FLAG, m13489val, 0, 0));
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components.push_back(Component (Component::FLAG, m13489val, 0, 0));
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if (!isCustom)
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if(!isCustom)
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iwText.addReplacement(VLC->generaltexth->colors[m13489val]);
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iwText.addReplacement(VLC->generaltexth->colors[m13489val]);
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break;
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break;
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}
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}
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}
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}
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void CQuest::getRolloverText (MetaString &ms, bool onHover) const
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void CQuest::getRolloverText(MetaString &ms, bool onHover) const
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{
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{
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// Quests with MISSION_NONE type don't have a text for them
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// Quests with MISSION_NONE type don't have a text for them
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assert(missionType != MISSION_NONE);
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assert(missionType != MISSION_NONE);
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if (onHover)
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if(onHover)
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ms << "\n\n";
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ms << "\n\n";
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ms << VLC->generaltexth->quests[missionType-1][onHover ? 3 : 4][textOption];
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ms << VLC->generaltexth->quests[missionType-1][onHover ? 3 : 4][textOption];
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switch (missionType)
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switch(missionType)
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{
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{
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case MISSION_LEVEL:
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case MISSION_LEVEL:
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ms.addReplacement(boost::lexical_cast<std::string>(m13489val));
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ms.addReplacement(boost::lexical_cast<std::string>(m13489val));
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@ -306,10 +306,10 @@ void CQuest::getRolloverText (MetaString &ms, bool onHover) const
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}
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}
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}
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}
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void CQuest::getCompletionText (MetaString &iwText, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
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void CQuest::getCompletionText(MetaString &iwText, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
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{
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{
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iwText << completedText;
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iwText << completedText;
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switch (missionType)
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switch(missionType)
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{
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{
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case CQuest::MISSION_LEVEL:
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case CQuest::MISSION_LEVEL:
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if (!isCustomComplete)
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if (!isCustomComplete)
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@ -398,14 +398,14 @@ CGSeerHut::CGSeerHut() : IQuestObject()
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void CGSeerHut::setObjToKill()
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void CGSeerHut::setObjToKill()
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{
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{
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if (quest->missionType == CQuest::MISSION_KILL_CREATURE)
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if(quest->missionType == CQuest::MISSION_KILL_CREATURE)
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{
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{
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quest->stackToKill = getCreatureToKill(false)->getStack(SlotID(0)); //FIXME: stacks tend to disappear (desync?) on server :?
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quest->stackToKill = getCreatureToKill(false)->getStack(SlotID(0)); //FIXME: stacks tend to disappear (desync?) on server :?
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assert(quest->stackToKill.type);
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assert(quest->stackToKill.type);
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quest->stackToKill.count = 0; //no count in info window
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quest->stackToKill.count = 0; //no count in info window
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quest->stackDirection = checkDirection();
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quest->stackDirection = checkDirection();
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}
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}
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else if (quest->missionType == CQuest::MISSION_KILL_HERO)
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else if(quest->missionType == CQuest::MISSION_KILL_HERO)
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{
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{
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quest->heroName = getHeroToKill(false)->name;
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quest->heroName = getHeroToKill(false)->name;
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quest->heroPortrait = getHeroToKill(false)->portrait;
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quest->heroPortrait = getHeroToKill(false)->portrait;
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@ -424,13 +424,13 @@ void CGSeerHut::initObj()
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init();
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init();
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quest->progress = CQuest::NOT_ACTIVE;
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quest->progress = CQuest::NOT_ACTIVE;
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if (quest->missionType)
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if(quest->missionType)
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{
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{
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if (!quest->isCustomFirst)
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if(!quest->isCustomFirst)
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quest->firstVisitText = VLC->generaltexth->quests[quest->missionType-1][0][quest->textOption];
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quest->firstVisitText = VLC->generaltexth->quests[quest->missionType-1][0][quest->textOption];
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if (!quest->isCustomNext)
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if(!quest->isCustomNext)
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quest->nextVisitText = VLC->generaltexth->quests[quest->missionType-1][1][quest->textOption];
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quest->nextVisitText = VLC->generaltexth->quests[quest->missionType-1][1][quest->textOption];
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if (!quest->isCustomComplete)
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if(!quest->isCustomComplete)
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quest->completedText = VLC->generaltexth->quests[quest->missionType-1][2][quest->textOption];
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quest->completedText = VLC->generaltexth->quests[quest->missionType-1][2][quest->textOption];
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}
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}
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else
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else
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@ -440,23 +440,23 @@ void CGSeerHut::initObj()
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}
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}
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}
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}
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void CGSeerHut::getRolloverText (MetaString &text, bool onHover) const
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void CGSeerHut::getRolloverText(MetaString &text, bool onHover) const
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{
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{
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quest->getRolloverText (text, onHover);//TODO: simplify?
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quest->getRolloverText (text, onHover);//TODO: simplify?
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if (!onHover)
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if(!onHover)
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text.addReplacement(seerName);
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text.addReplacement(seerName);
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}
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}
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std::string CGSeerHut::getHoverText(PlayerColor player) const
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std::string CGSeerHut::getHoverText(PlayerColor player) const
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{
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{
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std::string hoverName = getObjectName();
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std::string hoverName = getObjectName();
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if (ID == Obj::SEER_HUT && quest->progress != CQuest::NOT_ACTIVE)
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if(ID == Obj::SEER_HUT && quest->progress != CQuest::NOT_ACTIVE)
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{
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{
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hoverName = VLC->generaltexth->allTexts[347];
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hoverName = VLC->generaltexth->allTexts[347];
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boost::algorithm::replace_first(hoverName,"%s", seerName);
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boost::algorithm::replace_first(hoverName, "%s", seerName);
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}
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}
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if (quest->progress & quest->missionType) //rollover when the quest is active
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if(quest->progress & quest->missionType) //rollover when the quest is active
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{
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{
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MetaString ms;
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MetaString ms;
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getRolloverText (ms, true);
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getRolloverText (ms, true);
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@ -495,7 +495,7 @@ void IQuestObject::getVisitText (MetaString &text, std::vector<Component> &compo
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void CGSeerHut::getCompletionText(MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
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void CGSeerHut::getCompletionText(MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
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{
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{
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quest->getCompletionText (text, components, isCustom, h);
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quest->getCompletionText (text, components, isCustom, h);
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switch (rewardType)
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switch(rewardType)
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{
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{
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case EXPERIENCE: components.push_back(Component (Component::EXPERIENCE, 0, h->calculateXp(rVal), 0));
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case EXPERIENCE: components.push_back(Component (Component::EXPERIENCE, 0, h->calculateXp(rVal), 0));
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break;
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break;
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@ -522,7 +522,7 @@ void CGSeerHut::getCompletionText(MetaString &text, std::vector<Component> &comp
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|
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||||||
void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
|
void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
|
||||||
{
|
{
|
||||||
switch (what)
|
switch(what)
|
||||||
{
|
{
|
||||||
case 10:
|
case 10:
|
||||||
quest->progress = static_cast<CQuest::Eprogress>(val);
|
quest->progress = static_cast<CQuest::Eprogress>(val);
|
||||||
@ -532,44 +532,44 @@ void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
|
|||||||
|
|
||||||
void CGSeerHut::newTurn() const
|
void CGSeerHut::newTurn() const
|
||||||
{
|
{
|
||||||
if (quest->lastDay >= 0 && quest->lastDay < cb->getDate()-1) //time is up
|
if(quest->lastDay >= 0 && quest->lastDay <= cb->getDate() - 1) //time is up
|
||||||
{
|
{
|
||||||
cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE);
|
cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGSeerHut::onHeroVisit( const CGHeroInstance * h ) const
|
void CGSeerHut::onHeroVisit(const CGHeroInstance * h) const
|
||||||
{
|
{
|
||||||
InfoWindow iw;
|
InfoWindow iw;
|
||||||
iw.player = h->getOwner();
|
iw.player = h->getOwner();
|
||||||
if (quest->progress < CQuest::COMPLETE)
|
if(quest->progress < CQuest::COMPLETE)
|
||||||
{
|
{
|
||||||
bool firstVisit = !quest->progress;
|
bool firstVisit = !quest->progress;
|
||||||
bool failRequirements = !checkQuest(h);
|
bool failRequirements = !checkQuest(h);
|
||||||
bool isCustom=false;
|
bool isCustom = false;
|
||||||
|
|
||||||
if (firstVisit)
|
if(firstVisit)
|
||||||
{
|
{
|
||||||
isCustom = quest->isCustomFirst;
|
isCustom = quest->isCustomFirst;
|
||||||
cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::IN_PROGRESS);
|
cb->setObjProperty(id, CGSeerHut::OBJPROP_VISITED, CQuest::IN_PROGRESS);
|
||||||
|
|
||||||
AddQuest aq;
|
AddQuest aq;
|
||||||
aq.quest = QuestInfo (quest, this, visitablePos());
|
aq.quest = QuestInfo (quest, this, visitablePos());
|
||||||
aq.player = h->tempOwner;
|
aq.player = h->tempOwner;
|
||||||
cb->sendAndApply (&aq); //TODO: merge with setObjProperty?
|
cb->sendAndApply(&aq); //TODO: merge with setObjProperty?
|
||||||
}
|
}
|
||||||
else if (failRequirements)
|
else if(failRequirements)
|
||||||
{
|
{
|
||||||
isCustom = quest->isCustomNext;
|
isCustom = quest->isCustomNext;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (firstVisit || failRequirements)
|
if(firstVisit || failRequirements)
|
||||||
{
|
{
|
||||||
getVisitText (iw.text, iw.components, isCustom, firstVisit, h);
|
getVisitText (iw.text, iw.components, isCustom, firstVisit, h);
|
||||||
|
|
||||||
cb->showInfoDialog(&iw);
|
cb->showInfoDialog(&iw);
|
||||||
}
|
}
|
||||||
if (!failRequirements) // propose completion, also on first visit
|
if(!failRequirements) // propose completion, also on first visit
|
||||||
{
|
{
|
||||||
BlockingDialog bd (true, false);
|
BlockingDialog bd (true, false);
|
||||||
bd.player = h->getOwner();
|
bd.player = h->getOwner();
|
||||||
@ -818,12 +818,12 @@ void CGBorderGuard::getRolloverText (MetaString &text, bool onHover) const
|
|||||||
text << VLC->generaltexth->tentColors[subID] << " " << VLC->objtypeh->getObjectName(Obj::KEYMASTER);
|
text << VLC->generaltexth->tentColors[subID] << " " << VLC->objtypeh->getObjectName(Obj::KEYMASTER);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CGBorderGuard::checkQuest (const CGHeroInstance * h) const
|
bool CGBorderGuard::checkQuest(const CGHeroInstance * h) const
|
||||||
{
|
{
|
||||||
return wasMyColorVisited (h->tempOwner);
|
return wasMyColorVisited (h->tempOwner);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGBorderGuard::onHeroVisit( const CGHeroInstance * h ) const
|
void CGBorderGuard::onHeroVisit(const CGHeroInstance * h) const
|
||||||
{
|
{
|
||||||
if (wasMyColorVisited (h->getOwner()) )
|
if (wasMyColorVisited (h->getOwner()) )
|
||||||
{
|
{
|
||||||
@ -851,7 +851,7 @@ void CGBorderGuard::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answ
|
|||||||
cb->removeObject(this);
|
cb->removeObject(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGBorderGate::onHeroVisit( const CGHeroInstance * h ) const //TODO: passability
|
void CGBorderGate::onHeroVisit(const CGHeroInstance * h) const //TODO: passability
|
||||||
{
|
{
|
||||||
if (!wasMyColorVisited (h->getOwner()) )
|
if (!wasMyColorVisited (h->getOwner()) )
|
||||||
{
|
{
|
||||||
|
Loading…
x
Reference in New Issue
Block a user