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Several minor fixes.
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@ -77,7 +77,7 @@ CBattleInterface * CPlayerInterface::battleInt;
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enum EMoveState {STOP_MOVE, WAITING_MOVE, CONTINUE_MOVE, DURING_MOVE};
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CondSh<EMoveState> stillMoveHero; //used during hero movement
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int howManyPeople = 0;
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int CPlayerInterface::howManyPeople = 0;
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struct OCM_HLP_CGIN
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