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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-26 03:52:01 +02:00

refactoring: TDmgRange pair -> DamageRange struct

This commit is contained in:
Ivan Savenko 2023-03-23 17:49:33 +02:00
parent 6382e0a3a0
commit 31147ac83b
17 changed files with 82 additions and 74 deletions

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@ -13,9 +13,9 @@
// Eventually only IBattleInfoCallback and battle::Unit should be used, // Eventually only IBattleInfoCallback and battle::Unit should be used,
// CUnitState should be private and CStack should be removed completely // CUnitState should be private and CStack should be removed completely
uint64_t averageDmg(const TDmgRange & range) uint64_t averageDmg(const DamageRange & range)
{ {
return (range.first + range.second) / 2; return (range.min + range.max) / 2;
} }
AttackPossibility::AttackPossibility(BattleHex from, BattleHex dest, const BattleAttackInfo & attack) AttackPossibility::AttackPossibility(BattleHex from, BattleHex dest, const BattleAttackInfo & attack)
@ -156,14 +156,14 @@ AttackPossibility AttackPossibility::evaluate(const BattleAttackInfo & attackInf
{ {
int64_t damageDealt, damageReceived, defenderDamageReduce, attackerDamageReduce; int64_t damageDealt, damageReceived, defenderDamageReduce, attackerDamageReduce;
TDmgRange retaliation(0, 0); DamageRange retaliation;
auto attackDmg = state.battleEstimateDamage(ap.attack, &retaliation); auto attackDmg = state.battleEstimateDamage(ap.attack, &retaliation);
vstd::amin(attackDmg.first, defenderState->getAvailableHealth()); vstd::amin(attackDmg.min, defenderState->getAvailableHealth());
vstd::amin(attackDmg.second, defenderState->getAvailableHealth()); vstd::amin(attackDmg.max, defenderState->getAvailableHealth());
vstd::amin(retaliation.first, ap.attackerState->getAvailableHealth()); vstd::amin(retaliation.min, ap.attackerState->getAvailableHealth());
vstd::amin(retaliation.second, ap.attackerState->getAvailableHealth()); vstd::amin(retaliation.max, ap.attackerState->getAvailableHealth());
damageDealt = averageDmg(attackDmg); damageDealt = averageDmg(attackDmg);
defenderDamageReduce = calculateDamageReduce(attacker, defender, damageDealt, state); defenderDamageReduce = calculateDamageReduce(attacker, defender, damageDealt, state);

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@ -68,7 +68,7 @@ int64_t BattleExchangeVariant::trackAttack(
static const auto selectorBlocksRetaliation = Selector::type()(Bonus::BLOCKS_RETALIATION); static const auto selectorBlocksRetaliation = Selector::type()(Bonus::BLOCKS_RETALIATION);
const bool counterAttacksBlocked = attacker->hasBonus(selectorBlocksRetaliation, cachingStringBlocksRetaliation); const bool counterAttacksBlocked = attacker->hasBonus(selectorBlocksRetaliation, cachingStringBlocksRetaliation);
TDmgRange retaliation; DamageRange retaliation;
// FIXME: provide distance info for Jousting bonus // FIXME: provide distance info for Jousting bonus
BattleAttackInfo bai(attacker.get(), defender.get(), 0, shooting); BattleAttackInfo bai(attacker.get(), defender.get(), 0, shooting);
@ -78,7 +78,7 @@ int64_t BattleExchangeVariant::trackAttack(
} }
auto attack = cb.battleEstimateDamage(bai, &retaliation); auto attack = cb.battleEstimateDamage(bai, &retaliation);
int64_t attackDamage = (attack.first + attack.second) / 2; int64_t attackDamage = (attack.min + attack.max) / 2;
int64_t defenderDamageReduce = AttackPossibility::calculateDamageReduce(attacker.get(), defender.get(), attackDamage, cb); int64_t defenderDamageReduce = AttackPossibility::calculateDamageReduce(attacker.get(), defender.get(), attackDamage, cb);
int64_t attackerDamageReduce = 0; int64_t attackerDamageReduce = 0;
@ -108,9 +108,9 @@ int64_t BattleExchangeVariant::trackAttack(
if(defender->alive() && defender->ableToRetaliate() && !counterAttacksBlocked && !shooting) if(defender->alive() && defender->ableToRetaliate() && !counterAttacksBlocked && !shooting)
{ {
if(retaliation.second != 0) if(retaliation.max != 0)
{ {
auto retaliationDamage = (retaliation.first + retaliation.second) / 2; auto retaliationDamage = (retaliation.min + retaliation.max) / 2;
attackerDamageReduce = AttackPossibility::calculateDamageReduce(defender.get(), attacker.get(), retaliationDamage, cb); attackerDamageReduce = AttackPossibility::calculateDamageReduce(defender.get(), attacker.get(), retaliationDamage, cb);
if(!evaluateOnly) if(!evaluateOnly)

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@ -428,9 +428,9 @@ uint32_t HypotheticBattle::nextUnitId() const
return nextId++; return nextId++;
} }
int64_t HypotheticBattle::getActualDamage(const TDmgRange & damage, int32_t attackerCount, vstd::RNG & rng) const int64_t HypotheticBattle::getActualDamage(const DamageRange & damage, int32_t attackerCount, vstd::RNG & rng) const
{ {
return (damage.first + damage.second) / 2; return (damage.min + damage.max) / 2;
} }
int64_t HypotheticBattle::getTreeVersion() const int64_t HypotheticBattle::getTreeVersion() const

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@ -138,7 +138,7 @@ public:
uint32_t nextUnitId() const override; uint32_t nextUnitId() const override;
int64_t getActualDamage(const TDmgRange & damage, int32_t attackerCount, vstd::RNG & rng) const override; int64_t getActualDamage(const DamageRange & damage, int32_t attackerCount, vstd::RNG & rng) const override;
int64_t getTreeVersion() const; int64_t getTreeVersion() const;

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@ -56,9 +56,9 @@ public:
void calcDmg(const CStack * ourStack) void calcDmg(const CStack * ourStack)
{ {
// FIXME: provide distance info for Jousting bonus // FIXME: provide distance info for Jousting bonus
TDmgRange retal, dmg = cbc->battleEstimateDamage(ourStack, s, 0, &retal); DamageRange retal, dmg = cbc->battleEstimateDamage(ourStack, s, 0, &retal);
adi = static_cast<int>((dmg.first + dmg.second) / 2); adi = static_cast<int>((dmg.min + dmg.max) / 2);
adr = static_cast<int>((retal.first + retal.second) / 2); adr = static_cast<int>((retal.min + retal.max) / 2);
} }
bool operator==(const EnemyInfo& ei) const bool operator==(const EnemyInfo& ei) const

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@ -32,12 +32,12 @@
#include "../../lib/spells/Problem.h" #include "../../lib/spells/Problem.h"
#include "../../lib/CGeneralTextHandler.h" #include "../../lib/CGeneralTextHandler.h"
static std::string formatDmgRange(std::pair<ui32, ui32> dmgRange) static std::string formatDmgRange(DamageRange dmgRange)
{ {
if (dmgRange.first != dmgRange.second) if (dmgRange.min != dmgRange.max)
return (boost::format("%d - %d") % dmgRange.first % dmgRange.second).str(); return (boost::format("%d - %d") % dmgRange.min % dmgRange.max).str();
else else
return (boost::format("%d") % dmgRange.first).str(); return (boost::format("%d") % dmgRange.min).str();
} }
BattleActionsController::BattleActionsController(BattleInterface & owner): BattleActionsController::BattleActionsController(BattleInterface & owner):
@ -356,8 +356,8 @@ std::string BattleActionsController::actionGetStatusMessage(PossiblePlayerBattle
case PossiblePlayerBattleAction::ATTACK_AND_RETURN: //TODO: allow to disable return case PossiblePlayerBattleAction::ATTACK_AND_RETURN: //TODO: allow to disable return
{ {
BattleHex attackFromHex = owner.fieldController->fromWhichHexAttack(targetHex); BattleHex attackFromHex = owner.fieldController->fromWhichHexAttack(targetHex);
TDmgRange damage = owner.curInt->cb->battleEstimateDamage(owner.stacksController->getActiveStack(), targetStack, attackFromHex); DamageRange damage = owner.curInt->cb->battleEstimateDamage(owner.stacksController->getActiveStack(), targetStack, attackFromHex);
std::string estDmgText = formatDmgRange(std::make_pair((ui32)damage.first, (ui32)damage.second)); //calculating estimated dmg std::string estDmgText = formatDmgRange(damage); //calculating estimated dmg
return (boost::format(CGI->generaltexth->allTexts[36]) % targetStack->getName() % estDmgText).str(); //Attack %s (%s damage) return (boost::format(CGI->generaltexth->allTexts[36]) % targetStack->getName() % estDmgText).str(); //Attack %s (%s damage)
} }
@ -365,8 +365,8 @@ std::string BattleActionsController::actionGetStatusMessage(PossiblePlayerBattle
{ {
auto const * shooter = owner.stacksController->getActiveStack(); auto const * shooter = owner.stacksController->getActiveStack();
TDmgRange damage = owner.curInt->cb->battleEstimateDamage(shooter, targetStack, shooter->getPosition()); DamageRange damage = owner.curInt->cb->battleEstimateDamage(shooter, targetStack, shooter->getPosition());
std::string estDmgText = formatDmgRange(std::make_pair((ui32)damage.first, (ui32)damage.second)); //calculating estimated dmg std::string estDmgText = formatDmgRange(damage); //calculating estimated dmg
//printing - Shoot %s (%d shots left, %s damage) //printing - Shoot %s (%d shots left, %s damage)
return (boost::format(CGI->generaltexth->allTexts[296]) % targetStack->getName() % shooter->shots.available() % estDmgText).str(); return (boost::format(CGI->generaltexth->allTexts[296]) % targetStack->getName() % shooter->shots.available() % estDmgText).str();
} }

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@ -1295,7 +1295,6 @@ enum class EHealPower : ui8
// Typedef declarations // Typedef declarations
typedef ui8 TFaction; typedef ui8 TFaction;
typedef si64 TExpType; typedef si64 TExpType;
typedef std::pair<si64, si64> TDmgRange;
typedef si32 TBonusSubtype; typedef si32 TBonusSubtype;
typedef si32 TQuantity; typedef si32 TQuantity;

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@ -663,14 +663,14 @@ const IBonusBearer * BattleInfo::asBearer() const
return this; return this;
} }
int64_t BattleInfo::getActualDamage(const TDmgRange & damage, int32_t attackerCount, vstd::RNG & rng) const int64_t BattleInfo::getActualDamage(const DamageRange & damage, int32_t attackerCount, vstd::RNG & rng) const
{ {
if(damage.first != damage.second) if(damage.min != damage.max)
{ {
int64_t sum = 0; int64_t sum = 0;
auto howManyToAv = std::min<int32_t>(10, attackerCount); auto howManyToAv = std::min<int32_t>(10, attackerCount);
auto rangeGen = rng.getInt64Range(damage.first, damage.second); auto rangeGen = rng.getInt64Range(damage.min, damage.max);
for(int32_t g = 0; g < howManyToAv; ++g) for(int32_t g = 0; g < howManyToAv; ++g)
sum += rangeGen(); sum += rangeGen();
@ -679,7 +679,7 @@ int64_t BattleInfo::getActualDamage(const TDmgRange & damage, int32_t attackerCo
} }
else else
{ {
return damage.first; return damage.min;
} }
} }

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@ -97,7 +97,7 @@ public:
uint32_t nextUnitId() const override; uint32_t nextUnitId() const override;
int64_t getActualDamage(const TDmgRange & damage, int32_t attackerCount, vstd::RNG & rng) const override; int64_t getActualDamage(const DamageRange & damage, int32_t attackerCount, vstd::RNG & rng) const override;
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// IBattleState // IBattleState

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@ -715,48 +715,49 @@ bool CBattleInfoCallback::battleCanShoot(const battle::Unit * attacker, BattleHe
return false; return false;
} }
TDmgRange CBattleInfoCallback::calculateDmgRange(const BattleAttackInfo & info) const DamageRange CBattleInfoCallback::calculateDmgRange(const BattleAttackInfo & info) const
{ {
DamageCalculator calculator(*this, info); DamageCalculator calculator(*this, info);
return calculator.calculateDmgRange(); return calculator.calculateDmgRange();
} }
TDmgRange CBattleInfoCallback::battleEstimateDamage(const battle::Unit * attacker, const battle::Unit * defender, BattleHex attackerPosition, TDmgRange * retaliationDmg) const DamageRange CBattleInfoCallback::battleEstimateDamage(const battle::Unit * attacker, const battle::Unit * defender, BattleHex attackerPosition, DamageRange * retaliationDmg) const
{ {
RETURN_IF_NOT_BATTLE(std::make_pair(0, 0)); RETURN_IF_NOT_BATTLE({0, 0});
auto reachability = battleGetDistances(attacker, attacker->getPosition()); auto reachability = battleGetDistances(attacker, attacker->getPosition());
int movementDistance = reachability[attackerPosition]; int movementDistance = reachability[attackerPosition];
return battleEstimateDamage(attacker, defender, movementDistance, retaliationDmg); return battleEstimateDamage(attacker, defender, movementDistance, retaliationDmg);
} }
TDmgRange CBattleInfoCallback::battleEstimateDamage(const battle::Unit * attacker, const battle::Unit * defender, int movementDistance, TDmgRange * retaliationDmg) const DamageRange CBattleInfoCallback::battleEstimateDamage(const battle::Unit * attacker, const battle::Unit * defender, int movementDistance, DamageRange * retaliationDmg) const
{ {
RETURN_IF_NOT_BATTLE(std::make_pair(0, 0)); RETURN_IF_NOT_BATTLE({0, 0});
const bool shooting = battleCanShoot(attacker, defender->getPosition()); const bool shooting = battleCanShoot(attacker, defender->getPosition());
const BattleAttackInfo bai(attacker, defender, movementDistance, shooting); const BattleAttackInfo bai(attacker, defender, movementDistance, shooting);
return battleEstimateDamage(bai, retaliationDmg); return battleEstimateDamage(bai, retaliationDmg);
} }
TDmgRange CBattleInfoCallback::battleEstimateDamage(const BattleAttackInfo & bai, TDmgRange * retaliationDmg) const DamageRange CBattleInfoCallback::battleEstimateDamage(const BattleAttackInfo & bai, DamageRange * retaliationDmg) const
{ {
RETURN_IF_NOT_BATTLE(std::make_pair(0, 0)); RETURN_IF_NOT_BATTLE({0, 0});
TDmgRange ret = calculateDmgRange(bai); DamageRange ret = calculateDmgRange(bai);
if(retaliationDmg) if(retaliationDmg)
{ {
if(bai.shooting) if(bai.shooting)
{ {
//FIXME: handle RANGED_RETALIATION //FIXME: handle RANGED_RETALIATION
retaliationDmg->first = retaliationDmg->second = 0; retaliationDmg->min = 0;
retaliationDmg->max = 0;
} }
else else
{ {
//TODO: rewrite using boost::numeric::interval //TODO: rewrite using boost::numeric::interval
//TODO: rewire once more using interval-based fuzzy arithmetic //TODO: rewire once more using interval-based fuzzy arithmetic
int64_t TDmgRange::* pairElems[] = {&TDmgRange::first, &TDmgRange::second}; int64_t DamageRange::* pairElems[] = {&DamageRange::min, &DamageRange::max};
for (int i=0; i<2; ++i) for (int i=0; i<2; ++i)
{ {
auto retaliationAttack = bai.reverse(); auto retaliationAttack = bai.reverse();

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@ -117,14 +117,14 @@ public:
bool battleIsUnitBlocked(const battle::Unit * unit) const; //returns true if there is neighboring enemy stack bool battleIsUnitBlocked(const battle::Unit * unit) const; //returns true if there is neighboring enemy stack
std::set<const battle::Unit *> battleAdjacentUnits(const battle::Unit * unit) const; std::set<const battle::Unit *> battleAdjacentUnits(const battle::Unit * unit) const;
TDmgRange calculateDmgRange(const BattleAttackInfo & info) const; //charge - number of hexes travelled before attack (for champion's jousting); returns pair <min dmg, max dmg> DamageRange calculateDmgRange(const BattleAttackInfo & info) const;
/// estimates damage dealt by attacker to defender; /// estimates damage dealt by attacker to defender;
/// only non-random bonuses are considered in estimation /// only non-random bonuses are considered in estimation
/// returns pair <min dmg, max dmg> /// returns pair <min dmg, max dmg>
TDmgRange battleEstimateDamage(const BattleAttackInfo & bai, TDmgRange * retaliationDmg = nullptr) const; DamageRange battleEstimateDamage(const BattleAttackInfo & bai, DamageRange * retaliationDmg = nullptr) const;
TDmgRange battleEstimateDamage(const battle::Unit * attacker, const battle::Unit * defender, BattleHex attackerPosition, TDmgRange * retaliationDmg = nullptr) const; DamageRange battleEstimateDamage(const battle::Unit * attacker, const battle::Unit * defender, BattleHex attackerPosition, DamageRange * retaliationDmg = nullptr) const;
TDmgRange battleEstimateDamage(const battle::Unit * attacker, const battle::Unit * defender, int movementDistance, TDmgRange * retaliationDmg = nullptr) const; DamageRange battleEstimateDamage(const battle::Unit * attacker, const battle::Unit * defender, int movementDistance, DamageRange * retaliationDmg = nullptr) const;
bool battleHasDistancePenalty(const IBonusBearer * shooter, BattleHex shooterPosition, BattleHex destHex) const; bool battleHasDistancePenalty(const IBonusBearer * shooter, BattleHex shooterPosition, BattleHex destHex) const;
bool battleHasWallPenalty(const IBonusBearer * shooter, BattleHex shooterPosition, BattleHex destHex) const; bool battleHasWallPenalty(const IBonusBearer * shooter, BattleHex shooterPosition, BattleHex destHex) const;

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@ -20,10 +20,10 @@
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN
TDmgRange DamageCalculator::getBaseDamageSingle() const DamageRange DamageCalculator::getBaseDamageSingle() const
{ {
double minDmg = 0.0; int64_t minDmg = 0.0;
double maxDmg = 0.0; int64_t maxDmg = 0.0;
minDmg = info.attacker->getMinDamage(info.shooting); minDmg = info.attacker->getMinDamage(info.shooting);
maxDmg = info.attacker->getMaxDamage(info.shooting); maxDmg = info.attacker->getMaxDamage(info.shooting);
@ -63,7 +63,7 @@ TDmgRange DamageCalculator::getBaseDamageSingle() const
return { minDmg, maxDmg }; return { minDmg, maxDmg };
} }
TDmgRange DamageCalculator::getBaseDamageBlessCurse() const DamageRange DamageCalculator::getBaseDamageBlessCurse() const
{ {
const std::string cachingStrForcedMinDamage = "type_ALWAYS_MINIMUM_DAMAGE"; const std::string cachingStrForcedMinDamage = "type_ALWAYS_MINIMUM_DAMAGE";
static const auto selectorForcedMinDamage = Selector::type()(Bonus::ALWAYS_MINIMUM_DAMAGE); static const auto selectorForcedMinDamage = Selector::type()(Bonus::ALWAYS_MINIMUM_DAMAGE);
@ -76,10 +76,10 @@ TDmgRange DamageCalculator::getBaseDamageBlessCurse() const
int curseBlessAdditiveModifier = blessEffects->totalValue() - curseEffects->totalValue(); int curseBlessAdditiveModifier = blessEffects->totalValue() - curseEffects->totalValue();
TDmgRange baseDamage = getBaseDamageSingle(); DamageRange baseDamage = getBaseDamageSingle();
TDmgRange modifiedDamage = { DamageRange modifiedDamage = {
std::max(static_cast<int64_t>(1), baseDamage.first + curseBlessAdditiveModifier), std::max(static_cast<int64_t>(1), baseDamage.min + curseBlessAdditiveModifier),
std::max(static_cast<int64_t>(1), baseDamage.second + curseBlessAdditiveModifier) std::max(static_cast<int64_t>(1), baseDamage.max + curseBlessAdditiveModifier)
}; };
if(curseEffects->size() && blessEffects->size() ) if(curseEffects->size() && blessEffects->size() )
@ -91,29 +91,29 @@ TDmgRange DamageCalculator::getBaseDamageBlessCurse() const
if(curseEffects->size()) if(curseEffects->size())
{ {
return { return {
modifiedDamage.first, modifiedDamage.min,
modifiedDamage.first modifiedDamage.min
}; };
} }
if(blessEffects->size()) if(blessEffects->size())
{ {
return { return {
modifiedDamage.second, modifiedDamage.max,
modifiedDamage.second modifiedDamage.max
}; };
} }
return modifiedDamage; return modifiedDamage;
} }
TDmgRange DamageCalculator::getBaseDamageStack() const DamageRange DamageCalculator::getBaseDamageStack() const
{ {
auto stackSize = info.attacker->getCount(); auto stackSize = info.attacker->getCount();
auto baseDamage = getBaseDamageBlessCurse(); auto baseDamage = getBaseDamageBlessCurse();
return { return {
baseDamage.first * stackSize, baseDamage.min * stackSize,
baseDamage.second * stackSize baseDamage.max * stackSize
}; };
} }
@ -461,9 +461,9 @@ int DamageCalculator::battleBonusValue(const IBonusBearer * bearer, const CSelec
return bearer->getBonuses(selector, noLimit.Or(limitMatches))->totalValue(); return bearer->getBonuses(selector, noLimit.Or(limitMatches))->totalValue();
}; };
TDmgRange DamageCalculator::calculateDmgRange() const DamageRange DamageCalculator::calculateDmgRange() const
{ {
TDmgRange result = getBaseDamageStack(); DamageRange result = getBaseDamageStack();
auto attackFactors = getAttackFactors(); auto attackFactors = getAttackFactors();
auto defenseFactors = getDefenseFactors(); auto defenseFactors = getDefenseFactors();
@ -486,8 +486,8 @@ TDmgRange DamageCalculator::calculateDmgRange() const
double resultingFactor = std::min(8.0, attackFactorTotal) * std::max( 0.01, defenseFactorTotal); double resultingFactor = std::min(8.0, attackFactorTotal) * std::max( 0.01, defenseFactorTotal);
return { return {
std::max( 1.0, std::floor(result.first * resultingFactor)), std::max<int64_t>( 1.0, std::floor(result.min * resultingFactor)),
std::max( 1.0, std::floor(result.second * resultingFactor)) std::max<int64_t>( 1.0, std::floor(result.max * resultingFactor))
}; };
} }

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@ -18,6 +18,7 @@ class CBattleInfoCallback;
class IBonusBearer; class IBonusBearer;
class CSelector; class CSelector;
struct BattleAttackInfo; struct BattleAttackInfo;
struct DamageRange;
class DLL_LINKAGE DamageCalculator class DLL_LINKAGE DamageCalculator
{ {
@ -26,9 +27,9 @@ class DLL_LINKAGE DamageCalculator
int battleBonusValue(const IBonusBearer * bearer, const CSelector & selector) const; int battleBonusValue(const IBonusBearer * bearer, const CSelector & selector) const;
TDmgRange getBaseDamageSingle() const; DamageRange getBaseDamageSingle() const;
TDmgRange getBaseDamageBlessCurse() const; DamageRange getBaseDamageBlessCurse() const;
TDmgRange getBaseDamageStack() const; DamageRange getBaseDamageStack() const;
int getActorAttackBase() const; int getActorAttackBase() const;
int getActorAttackEffective() const; int getActorAttackEffective() const;
@ -66,7 +67,7 @@ public:
info(info) info(info)
{} {}
TDmgRange calculateDmgRange() const; DamageRange calculateDmgRange() const;
}; };
VCMI_LIB_NAMESPACE_END VCMI_LIB_NAMESPACE_END

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@ -26,6 +26,12 @@ namespace battle
using UnitFilter = std::function<bool(const Unit *)>; using UnitFilter = std::function<bool(const Unit *)>;
} }
struct DamageRange
{
int64_t min = 0;
int64_t max = 0;
};
#if SCRIPTING_ENABLED #if SCRIPTING_ENABLED
namespace scripting namespace scripting
{ {

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@ -66,7 +66,7 @@ public:
virtual uint32_t nextUnitId() const = 0; virtual uint32_t nextUnitId() const = 0;
virtual int64_t getActualDamage(const TDmgRange & damage, int32_t attackerCount, vstd::RNG & rng) const = 0; virtual int64_t getActualDamage(const DamageRange & damage, int32_t attackerCount, vstd::RNG & rng) const = 0;
}; };
class DLL_LINKAGE IBattleState : public IBattleInfo class DLL_LINKAGE IBattleState : public IBattleInfo

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@ -12,7 +12,7 @@
#include "CGTownInstance.h" #include "CGTownInstance.h"
#include "CObjectClassesHandler.h" #include "CObjectClassesHandler.h"
#include "../spells/CSpellHandler.h" #include "../spells/CSpellHandler.h"
#include "../battle/IBattleInfoCallback.h"
#include "../NetPacks.h" #include "../NetPacks.h"
#include "../CConfigHandler.h" #include "../CConfigHandler.h"
#include "../CGeneralTextHandler.h" #include "../CGeneralTextHandler.h"
@ -807,7 +807,7 @@ void CGTownInstance::addTownBonuses()
} }
} }
TDmgRange CGTownInstance::getTowerDamageRange() const DamageRange CGTownInstance::getTowerDamageRange() const
{ {
assert(hasBuilt(BuildingID::CASTLE)); assert(hasBuilt(BuildingID::CASTLE));
@ -825,7 +825,7 @@ TDmgRange CGTownInstance::getTowerDamageRange() const
}; };
} }
TDmgRange CGTownInstance::getKeepDamageRange() const DamageRange CGTownInstance::getKeepDamageRange() const
{ {
assert(hasBuilt(BuildingID::CITADEL)); assert(hasBuilt(BuildingID::CITADEL));

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@ -20,6 +20,7 @@ VCMI_LIB_NAMESPACE_BEGIN
class CCastleEvent; class CCastleEvent;
class CGTownInstance; class CGTownInstance;
class CGDwelling; class CGDwelling;
struct DamageRange;
class DLL_LINKAGE CSpecObjInfo class DLL_LINKAGE CSpecObjInfo
{ {
@ -332,10 +333,10 @@ public:
void deleteTownBonus(BuildingID::EBuildingID bid); void deleteTownBonus(BuildingID::EBuildingID bid);
/// Returns damage range for secondary towers of this town /// Returns damage range for secondary towers of this town
TDmgRange getTowerDamageRange() const; DamageRange getTowerDamageRange() const;
/// Returns damage range for central tower(keep) of this town /// Returns damage range for central tower(keep) of this town
TDmgRange getKeepDamageRange() const; DamageRange getKeepDamageRange() const;
const CTown * getTown() const ; const CTown * getTown() const ;