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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-12 02:28:11 +02:00

Always track already serialized pointers to avoid infinite recursion on

sending complex objects
This commit is contained in:
Ivan Savenko 2024-07-20 18:29:41 +00:00
parent 5b9130c288
commit 31738e8f90
4 changed files with 59 additions and 56 deletions

View File

@ -157,10 +157,7 @@ struct DLL_LINKAGE LobbyStartGame : public CLobbyPackToPropagate
{
h & clientId;
h & initializedStartInfo;
bool sps = h.smartPointerSerialization;
h.smartPointerSerialization = true;
h & initializedGameState;
h.smartPointerSerialization = sps;
}
};

View File

@ -37,39 +37,44 @@ public:
/// Effectively revesed version of BinarySerializer
class BinaryDeserializer : public CLoaderBase
{
template<typename Ser,typename T>
struct LoadIfStackInstance
template<typename Fake, typename T>
static bool loadIfStackInstance(T &data)
{
static bool invoke(Ser &s, T &data)
{
return false;
}
};
return false;
}
template<typename Ser>
struct LoadIfStackInstance<Ser, CStackInstance *>
template<typename Fake>
bool loadIfStackInstance(const CStackInstance* &data)
{
static bool invoke(Ser &s, CStackInstance* &data)
CArmedInstance * armyPtr = nullptr;
ObjectInstanceID armyID;
SlotID slot;
load(armyID);
load(slot);
if (armyID == ObjectInstanceID::NONE)
return false;
if(reader->smartVectorMembersSerialization)
{
CArmedInstance *armedObj;
SlotID slot;
s.load(armedObj);
s.load(slot);
if(slot != SlotID::COMMANDER_SLOT_PLACEHOLDER)
{
assert(armedObj->hasStackAtSlot(slot));
data = armedObj->stacks[slot];
}
else
{
auto * hero = dynamic_cast<CGHeroInstance *>(armedObj);
assert(hero);
assert(hero->commander);
data = hero->commander;
}
return true;
if(const auto *info = reader->getVectorizedTypeInfo<CArmedInstance, ObjectInstanceID>())
armyPtr = static_cast<CArmedInstance *>(reader->getVectorItemFromId<CArmedInstance, ObjectInstanceID>(*info, armyID));
}
};
if(slot != SlotID::COMMANDER_SLOT_PLACEHOLDER)
{
assert(armyPtr->hasStackAtSlot(slot));
data = armyPtr->stacks[slot];
}
else
{
auto * hero = dynamic_cast<CGHeroInstance *>(armyPtr);
assert(hero);
assert(hero->commander);
data = hero->commander;
}
return true;
}
template <typename T, typename Enable = void>
struct ClassObjectCreator
@ -331,7 +336,7 @@ public:
if(reader->sendStackInstanceByIds)
{
bool gotLoaded = LoadIfStackInstance<BinaryDeserializer,T>::invoke(* this, data);
bool gotLoaded = loadIfStackInstance<void>(data);
if(gotLoaded)
return;
}

View File

@ -52,33 +52,33 @@ class BinarySerializer : public CSaverBase
}
};
template<typename Ser,typename T>
struct SaveIfStackInstance
template<typename Fake, typename T>
bool saveIfStackInstance(const T &data)
{
static bool invoke(Ser &s, const T &data)
{
return false;
}
};
return false;
}
template<typename Ser>
struct SaveIfStackInstance<Ser, CStackInstance *>
template<typename Fake>
bool saveIfStackInstance(const CStackInstance* const &data)
{
static bool invoke(Ser &s, const CStackInstance* const &data)
{
assert(data->armyObj);
SlotID slot;
assert(data->armyObj);
if(data->getNodeType() == CBonusSystemNode::COMMANDER)
slot = SlotID::COMMANDER_SLOT_PLACEHOLDER;
else
slot = data->armyObj->findStack(data);
SlotID slot;
assert(slot != SlotID());
s & data->armyObj & slot;
if(data->getNodeType() == CBonusSystemNode::COMMANDER)
slot = SlotID::COMMANDER_SLOT_PLACEHOLDER;
else
slot = data->armyObj->findStack(data);
assert(slot != SlotID());
save(data->armyObj->id);
save(slot);
if (data->armyObj->id != ObjectInstanceID::NONE)
return true;
}
};
else
return false;
}
template <typename T> class CPointerSaver;
@ -252,7 +252,7 @@ public:
if(writer->sendStackInstanceByIds)
{
const bool gotSaved = SaveIfStackInstance<BinarySerializer,T>::invoke(*this, data);
const bool gotSaved = saveIfStackInstance<void>(data);
if(gotSaved)
return;
}

View File

@ -84,6 +84,7 @@ void CConnection::sendPack(const CPack * pack)
connectionPtr->sendPacket(packWriter->buffer);
packWriter->buffer.clear();
serializer->savedPointers.clear();
}
CPack * CConnection::retrievePack(const std::vector<std::byte> & data)
@ -102,6 +103,8 @@ CPack * CConnection::retrievePack(const std::vector<std::byte> & data)
throw std::runtime_error("Failed to retrieve pack! Not all data has been read!");
logNetwork->trace("Received CPack of type %s", typeid(*result).name());
deserializer->loadedPointers.clear();
deserializer->loadedSharedPointers.clear();
return result;
}
@ -132,7 +135,6 @@ void CConnection::enterLobbyConnectionMode()
deserializer->loadedPointers.clear();
serializer->savedPointers.clear();
disableSmartVectorMemberSerialization();
disableSmartPointerSerialization();
disableStackSendingByID();
}
@ -144,7 +146,6 @@ void CConnection::setCallback(IGameCallback * cb)
void CConnection::enterGameplayConnectionMode(CGameState * gs)
{
enableStackSendingByID();
disableSmartPointerSerialization();
setCallback(gs->callback);
enableSmartVectorMemberSerializatoin(gs);