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@@ -39,20 +39,22 @@ On each turn, hides area in fog of war around affected town for all players othe
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Increases amount of movement points available to affected hero on new turn
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- subtype: 0 - sea, subtype 1 - land
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- subtype:
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- - heroMovementLand: only land movement will be affected
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- - heroMovementSea: only sea movement will be affected
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- val: number of movement points (100 points for a tile)
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### WATER_WALKING
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Allows movement over water for affected heroes
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- subtype: 1 - without penalty, 2 - with penalty
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- val: TODO
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### FLYING_MOVEMENT
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Allows flying movement for affected heroes
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- subtype: 1 - without penalty, 2 - with penalty
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- val: TODO
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### NO_TERRAIN_PENALTY
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@@ -298,7 +300,9 @@ Heroes affected by this bonus can not retreat or surrender in battle
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Negates all natural immunities for affected stacks. (Orb of Vulnerability)
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- subtype: 0 - battle-wide immunity negation, 1 - negation only for enemy stacks
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- subtype:
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- - immunityBattleWide: Entire battle will be affected by bonus
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- - immunityEnemyHero: Only enemy hero will be affected by bonus
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### OPENING_BATTLE_SPELL
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@@ -333,7 +337,10 @@ Increases movement speed of units in battle
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Increases base damage of creature in battle
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- subtype: 0 = both min and max, 1 = min, 2 = max
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- subtype:
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- - creatureDamageMin: increases only minimal damage
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- - creatureDamageMax: increases only maximal damage
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- - creatureDamageBoth: increases both minimal and maximal damage
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- val: additional damage points
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### SHOTS
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@@ -390,7 +397,9 @@ Affected units can not receive good or bad morale
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Affected unit can fly on the battlefield
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- subtype: 0 - flying unit, 1 - teleporting unit
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- subtype:
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- - movementFlying: creature will fly (slowly move across battlefield)
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- - movementTeleporting: creature will instantly teleport to destination
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### SHOOTER
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@@ -426,7 +435,7 @@ Affected unit will deal more damage based on movement distance (Champions)
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Affected unit will deal more damage when attacking specific creature
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- subtype - identifier of hated creature,
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- subtype - identifier of hated creature
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- val - additional damage, percentage
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### SPELL_LIKE_ATTACK
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@@ -463,14 +472,19 @@ Affected unit will ignore specified percentage of attacked unit defence (Behemot
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Affected units will receive reduced damage from attacks by other units
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- val: damage reduction, percentage
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- subtype: 0 - melee damage (Shield spell), 1 - ranged damage (Air Shield), -1 - all damage (Armorer skill)
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- subtype:
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- - damageTypeMelee: only melee damage will be reduced
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- - damageTypeRanged: only ranged damage will be reduced
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- - damageTypeAll: all damage will be reduced
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### PERCENTAGE_DAMAGE_BOOST
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Affected units will deal increased damage when attacking other units
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- val: damage increase, percentage
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- subtype: 0 - melee damage (Offense skill), 1 - ranged damage (Archery skill)
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- subtype:
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- - damageTypeMelee: only melee damage will increased
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- - damageTypeRanged: only ranged damage will increased
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### GENERAL_ATTACK_REDUCTION
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@@ -509,14 +523,18 @@ Affected unit will never receive retaliations when attacking
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Affected unit will gain new creatures for each enemy killed by this unit
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- val: number of units gained per enemy killed
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- subtype: 0 - gained units disappear after battle, 1 - gained units are permanent
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- subtype:
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- - soulStealPermanent: creature will stay after the battle
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- - soulStealBattle: creature will be lost after the battle
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### TRANSMUTATION
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Affected units have chance to transform attacked unit to other creature type
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- val: chance for ability to trigger, percentage
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- subtype: 0 - transformed unit will have same HP pool as original stack, 1 - transformed unit will have same number of units as original stack
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- subtype:
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- - transmutationPerHealth: transformed unit will have same HP pool as original stack,
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- - transmutationPerUnit: transformed unit will have same number of units as original stack
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- addInfo: creature to transform to. If not set, creature will transform to same unit as attacker
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### SUMMON_GUARDIANS
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@@ -551,7 +569,9 @@ Affected unit will attack units on all hexes that surround attacked hex in range
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Affected unit will kills additional units after attack
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- val: chance to trigger, percentage
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- subtype: 0 - kill percentage of units, 1 - kill amount
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- subtype:
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- - destructionKillPercentage: kill percentage of units,
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- - destructionKillAmount: kill amount
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- addInfo: amount or percentage to kill
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### LIMITED_SHOOTING_RANGE
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@@ -663,10 +683,12 @@ Affected unit will deal additional damage after attack
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Affected unit will kill additional units after attack
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- subtype: 0 - random amount (Gorgons), 1 - fixed amount (Commanders)
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- subtype:
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- - deathStareGorgon: random amount
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- - deathStareCommander: fixed amount
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- val:
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- - for subtype 0: chance to kill, counted separately for each unit in attacking stack, percentage. At most (stack size \* chance) units can be killed at once. TODO: recheck formula
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- - for subtype 1: number of creatures to kill, total amount of killed creatures is (attacker level / defender level) \* val
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- - for deathStareGorgon: chance to kill, counted separately for each unit in attacking stack, percentage. At most (stack size \* chance) units can be killed at once. TODO: recheck formula
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- - for deathStareCommander: number of creatures to kill, total amount of killed creatures is (attacker level / defender level) \* val
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### SPECIAL_CRYSTAL_GENERATION
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@@ -752,7 +774,9 @@ Affected stack will resurrect after death
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TODO: recheck math
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- val - percent of total stack HP restored
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- subtype = 0 - regular, 1 - at least one unit (sacred Phoenix)
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- subtype:
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- - rebirthRegular: (Phoenix)
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- - rebirthSpecial: at least one unit will always resurrect (sacred Phoenix)
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### ENCHANTED
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@@ -896,7 +920,10 @@ Affected heroes will be under effect of Disguise spell, hiding some of their inf
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Affected heroes will be under effect of Visions spell, revealing information of enemy objects in specific range
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- val: multiplier to effect range. Information is revealed within (val \* hero spell power) range
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- subtype: 0 - reveal information on monsters, 1 - reveal information on heroes, 2 - reveal information on towns
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- subtype:
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- - visionsMonsters: reveal information on monsters,
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- - visionsHeroes: reveal information on heroes,
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- - visionsTowns: reveal information on towns
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### BLOCK_MAGIC_BELOW
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