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https://github.com/vcmi/vcmi.git
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Fix issues introduced by fixing typos
This commit is contained in:
parent
8444f7b330
commit
31e1d39f92
client/lobby
lib
mapeditor/translation
@ -577,9 +577,9 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
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void RandomMapTab::saveOptions(const CMapGenOptions & options)
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{
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JsonNode data;
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JsonSerializer set(nullptr, data);
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JsonSerializer ser(nullptr, data);
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set.serializeStruct("lastSettings", const_cast<CMapGenOptions & >(options));
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ser.serializeStruct("lastSettings", const_cast<CMapGenOptions & >(options));
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// FIXME: Do not nest fields
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Settings rmgSettings = persistentStorage.write["rmg"];
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@ -781,12 +781,12 @@ int CPlayerSpecificInfoCallback::getHeroSerial(const CGHeroInstance * hero, bool
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size_t index = 0;
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auto & heroes = gs->players[*getPlayerID()].heroes;
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for (auto & hero : heroes)
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for (auto & possibleHero : heroes)
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{
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if (includeGarrisoned || !(hero)->inTownGarrison)
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if (includeGarrisoned || !(possibleHero)->inTownGarrison)
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index++;
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if (hero == hero)
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if (possibleHero == hero)
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return static_cast<int>(index);
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}
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return -1;
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@ -259,7 +259,7 @@ VCMI_SOUND_NAME(Dig) VCMI_SOUND_FILE(DIGSOUND.wav) \
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VCMI_SOUND_NAME(DIPMAGK) VCMI_SOUND_FILE(DIPMAGK.wav) \
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VCMI_SOUND_NAME(DISEASE) VCMI_SOUND_FILE(DISEASE.wav) \
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VCMI_SOUND_NAME(DISGUISE) VCMI_SOUND_FILE(DISGUISE.wav) \
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VCMI_SOUND_NAME(DISPEL) VCMI_SOUND_FILE(DISPEL.wav) \
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VCMI_SOUND_NAME(DISPEL) VCMI_SOUND_FILE(DISPELL.wav) \
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VCMI_SOUND_NAME(DISRUPTR) VCMI_SOUND_FILE(DISRUPTR.wav) \
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VCMI_SOUND_NAME(dragonHall) VCMI_SOUND_FILE(DRAGON.wav) \
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VCMI_SOUND_NAME(DRAINLIF) VCMI_SOUND_FILE(DRAINLIF.wav) \
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@ -817,7 +817,7 @@ VCMI_SOUND_NAME(PLIZShot) VCMI_SOUND_FILE(PLIZSHOT.wav) \
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VCMI_SOUND_NAME(PLIZWNCE) VCMI_SOUND_FILE(PLIZWNCE.wav) \
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VCMI_SOUND_NAME(POISON) VCMI_SOUND_FILE(POISON.wav) \
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VCMI_SOUND_NAME(PRAYER) VCMI_SOUND_FILE(PRAYER.wav) \
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VCMI_SOUND_NAME(PRECISION) VCMI_SOUND_FILE(PRECISION.wav) \
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VCMI_SOUND_NAME(PRECISION) VCMI_SOUND_FILE(PRECION.wav) \
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VCMI_SOUND_NAME(PROTECTA) VCMI_SOUND_FILE(PROTECTA.wav) \
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VCMI_SOUND_NAME(PROTECTE) VCMI_SOUND_FILE(PROTECTE.wav) \
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VCMI_SOUND_NAME(PROTECTF) VCMI_SOUND_FILE(PROTECTF.wav) \
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@ -842,7 +842,7 @@ VCMI_SOUND_NAME(RDDRMove) VCMI_SOUND_FILE(RDDRMOVE.wav) \
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VCMI_SOUND_NAME(RDDRWNCE) VCMI_SOUND_FILE(RDDRWNCE.wav) \
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VCMI_SOUND_NAME(REGENER) VCMI_SOUND_FILE(REGENER.wav) \
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VCMI_SOUND_NAME(REMoveOB) VCMI_SOUND_FILE(REMOVEOB.wav) \
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VCMI_SOUND_NAME(RESURRECT) VCMI_SOUND_FILE(RESURRECT.wav) \
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VCMI_SOUND_NAME(RESURRECT) VCMI_SOUND_FILE(RESURECT.wav) \
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VCMI_SOUND_NAME(RGRFAttack) VCMI_SOUND_FILE(RGRFATTK.wav) \
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VCMI_SOUND_NAME(RGRFDefend) VCMI_SOUND_FILE(RGRFDFND.wav) \
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VCMI_SOUND_NAME(RGRFKill) VCMI_SOUND_FILE(RGRFKILL.wav) \
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@ -804,8 +804,8 @@ void CUnitState::save(JsonNode & data)
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{
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//TODO: use instance resolver
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data.clear();
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JsonSerializer set(nullptr, data);
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set.serializeStruct("state", *this);
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JsonSerializer ser(nullptr, data);
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ser.serializeStruct("state", *this);
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}
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void CUnitState::load(const JsonNode & data)
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@ -42,7 +42,7 @@ const std::map<std::string, BonusDuration::Type> bonusDurationMap =
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BONUS_ITEM(STACK_GETS_TURN)
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BONUS_ITEM(COMMANDER_KILLED)
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BONUS_ITEM(UNTIL_OWN_ATTACK)
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{ "UNTIL_BEING_ATTACKED", BonusDuration::UNTIL_BEING_ATTACKED }//typo, but used in some mods
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{ "UNITL_BEING_ATTACKED", BonusDuration::UNTIL_BEING_ATTACKED }//typo, but used in some mods
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};
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#undef BONUS_ITEM
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@ -104,7 +104,7 @@ public:
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* C-tor.
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*
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* @param stream - stream with compressed data
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* @param gzip - this is gzipp'ed file e.g. campaign or maps, false for files in load
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* @param gzip - this is gzipp'ed file e.g. campaign or maps, false for files in .lod
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* @param decompressedSize - optional parameter to hint size of decompressed data
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*/
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CCompressedStream(std::unique_ptr<CInputStream> stream, bool gzip, size_t decompressedSize=0);
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@ -20,7 +20,7 @@ struct DLL_LINKAGE SThievesGuildInfo
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std::vector< std::vector< PlayerColor > > numOfTowns, numOfHeroes, gold, woodOre, mercSulfCrystGems, obelisks, artifacts, army, income; // [place] -> [colours of players]
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std::map<PlayerColor, InfoAboutHero> colorToBestHero; //maps player's color to his best heroes'
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std::map<PlayerColor, InfoAboutHero> colorToBestHero; //maps player's color to his best hero's
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std::map<PlayerColor, EAiTactic> personality; // color to personality // ai tactic
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std::map<PlayerColor, CreatureID> bestCreature; // color to ID // id or -1 if not known
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@ -717,7 +717,7 @@
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<message>
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<location filename="../mapview.cpp" line="625"/>
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<source>Can't place object</source>
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<translation>Nelze umístit object</translation>
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<translation>Nelze umístit objekt</translation>
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</message>
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</context>
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<context>
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@ -1185,7 +1185,7 @@
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<message>
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<location filename="../inspector/rewardswidget.ui" line="408"/>
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<source>Remove object</source>
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<translation>Odstranit object</translation>
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<translation>Odstranit objekt</translation>
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</message>
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<message>
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<location filename="../inspector/rewardswidget.ui" line="417"/>
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@ -1520,7 +1520,7 @@
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<message>
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<location filename="../validator.cpp" line="101"/>
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<source>Object %1 is assigned to non-playable player %2</source>
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<translation>Object %1 je přiřazen nehratelnému hráči %2</translation>
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<translation>Objekt %1 je přiřazen nehratelnému hráči %2</translation>
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</message>
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<message>
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<location filename="../validator.cpp" line="108"/>
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@ -1585,7 +1585,7 @@
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<message>
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<location filename="../validator.cpp" line="177"/>
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<source>Map contains object from mod "%1", but doesn't require it</source>
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<translation>Mapa obsahuje object z modifikace "%1". ale nevyžaduje ji</translation>
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<translation>Mapa obsahuje objekt z modifikace "%1". ale nevyžaduje ji</translation>
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</message>
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<message>
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<location filename="../validator.cpp" line="183"/>
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@ -255,7 +255,7 @@
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<message>
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<location filename="../mainwindow.ui" line="256"/>
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<source>Map Objects View</source>
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<translation>Vue des objects cartographiques</translation>
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<translation>Vue des objets cartographiques</translation>
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</message>
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<message>
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<location filename="../mainwindow.ui" line="300"/>
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@ -425,7 +425,7 @@
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<location filename="../mainwindow.cpp" line="1063"/>
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<location filename="../mainwindow.cpp" line="1120"/>
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<source>Update appearance</source>
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<translation>Mettre à jour l'appearance</translation>
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<translation>Mettre à jour l'apparence</translation>
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</message>
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<message>
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<location filename="../mainwindow.ui" line="1300"/>
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@ -501,7 +501,7 @@
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<message>
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<location filename="../mainwindow.ui" line="1431"/>
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<source>Lock objects on map to avoid unnecessary changes</source>
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<translation>Vérouiller les objects sure la carte pour éviter des changements non nécessaires</translation>
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<translation>Vérouiller les objets sur la carte pour éviter des changements non nécessaires</translation>
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</message>
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<message>
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<location filename="../mainwindow.ui" line="1434"/>
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@ -516,7 +516,7 @@
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<message>
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<location filename="../mainwindow.ui" line="1446"/>
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<source>Unlock all objects on the map</source>
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<translation>Dévérouiller tous les objects de la carte</translation>
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<translation>Dévérouiller tous les objets de la carte</translation>
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</message>
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<message>
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<location filename="../mainwindow.ui" line="1449"/>
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@ -560,7 +560,7 @@
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</message>
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<message>
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<location filename="../mainwindow.cpp" line="262"/>
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<source>Unsaved changes will be lost, are you sure?</source>
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<source>Unsaved changes will be lost, are you sur?</source>
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<translation>Des modifications non sauvegardées vont être perdues. Êtes-vous sûr ?</translation>
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</message>
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<message>
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@ -596,7 +596,7 @@
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<message>
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<location filename="../mainwindow.cpp" line="1059"/>
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<source>No objects selected</source>
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<translation>Pas d'objects sélectionnés</translation>
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<translation>Pas d'objets sélectionnés</translation>
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</message>
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<message>
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<location filename="../mainwindow.cpp" line="1063"/>
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@ -606,7 +606,7 @@
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<message>
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<location filename="../mainwindow.cpp" line="1120"/>
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<source>Errors occurred. %1 objects were not updated</source>
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<translation>Erreur rencontrée. %1 objects n'ont pas étés mis à jour</translation>
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<translation>Erreur rencontrée. %1 objets n'ont pas étés mis à jour</translation>
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</message>
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<message>
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<location filename="../mainwindow.cpp" line="1160"/>
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@ -717,7 +717,7 @@
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<message>
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<location filename="../mapview.cpp" line="625"/>
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<source>Can't place object</source>
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<translation>Impossible de placer l'object</translation>
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<translation>Impossible de placer l'objet</translation>
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</message>
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</context>
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<context>
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@ -758,12 +758,12 @@
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<message>
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<location filename="../mapsettings/modsettings.ui" line="68"/>
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<source>Set required mods based on objects placed on the map. This method may cause problems if you have customized rewards, garrisons, etc from mods</source>
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<translation>Définir les mods obligatoires basés sure les objects présents sure la carte. Cette méthode peut poser des soucis si vous avez personalisé des récompenses, garnisons, etc depuis les mods</translation>
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<translation>Définir les mods obligatoires basés sur les objets présents sur la carte. Cette méthode peut poser des soucis si vous avez personalisé des récompenses, garnisons, etc depuis les mods</translation>
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</message>
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<message>
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<location filename="../mapsettings/modsettings.ui" line="71"/>
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<source>Map objects mods</source>
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<translation>Object de carte des mods</translation>
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<translation>objet de carte des mods</translation>
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</message>
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<message>
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<location filename="../mapsettings/modsettings.ui" line="81"/>
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@ -1185,7 +1185,7 @@
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<message>
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<location filename="../inspector/rewardswidget.ui" line="408"/>
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<source>Remove object</source>
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<translation>Supprimer les objects</translation>
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<translation>Supprimer les objets</translation>
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</message>
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<message>
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<location filename="../inspector/rewardswidget.ui" line="417"/>
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@ -1500,7 +1500,7 @@
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<message>
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<location filename="../validator.cpp" line="75"/>
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<source>No players allowed to play this map</source>
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<translation>Aucun joueur autorisé à jouer sure cette carte</translation>
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<translation>Aucun joueur autorisé à jouer sur cette carte</translation>
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</message>
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<message>
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<location filename="../validator.cpp" line="77"/>
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@ -1510,7 +1510,7 @@
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<message>
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<location filename="../validator.cpp" line="79"/>
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<source>No human players allowed to play this map</source>
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<translation>Aucun joueur humain n'est autorisé à jouer sure cette carte</translation>
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<translation>Aucun joueur humain n'est autorisé à jouer sur cette carte</translation>
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</message>
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<message>
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<location filename="../validator.cpp" line="95"/>
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@ -1520,7 +1520,7 @@
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<message>
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<location filename="../validator.cpp" line="101"/>
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<source>Object %1 is assigned to non-playable player %2</source>
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<translation>L'object %1 est attribué au joueur non jouable %2</translation>
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<translation>L'objet %1 est attribué au joueur non jouable %2</translation>
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</message>
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<message>
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<location filename="../validator.cpp" line="108"/>
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@ -1545,7 +1545,7 @@
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<message>
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<location filename="../validator.cpp" line="132"/>
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<source>Hero %1 has duplicate on map</source>
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<translation>Le héros %1 a un doublon sure la carte</translation>
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<translation>Le héros %1 a un doublon sur la carte</translation>
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</message>
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<message>
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<location filename="../validator.cpp" line="135"/>
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@ -1585,7 +1585,7 @@
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<message>
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<location filename="../validator.cpp" line="177"/>
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<source>Map contains object from mod "%1", but doesn't require it</source>
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<translation>La carte contient des objects du mod "%1", mais il n'est pas requis</translation>
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<translation>La carte contient des objets du mod "%1", mais il n'est pas requis</translation>
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</message>
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<message>
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<location filename="../validator.cpp" line="183"/>
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@ -325,7 +325,7 @@
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<message>
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<location filename="../mainwindow.ui" line="1084"/>
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<source>Save as...</source>
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<translation>Speichern under...</translation>
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<translation>Speichern unter...</translation>
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</message>
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<message>
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<location filename="../mainwindow.ui" line="1087"/>
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@ -386,7 +386,7 @@
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<message>
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<location filename="../mainwindow.ui" line="1194"/>
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<source>Map title and description</source>
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<translation>Title und Beschreibung der Karte</translation>
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<translation>Titel und Beschreibung der Karte</translation>
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</message>
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<message>
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<location filename="../mainwindow.ui" line="1205"/>
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@ -475,7 +475,7 @@
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<message>
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<location filename="../mainwindow.ui" line="1396"/>
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<source>Export as...</source>
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<translation>Exportieren also...</translation>
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<translation>Exportieren als...</translation>
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</message>
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<message>
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<location filename="../mainwindow.ui" line="1408"/>
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@ -611,7 +611,7 @@
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<message>
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<location filename="../mainwindow.cpp" line="1160"/>
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<source>Save to image</source>
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<translation>Also Bild speichern</translation>
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<translation>Als Bild speichern</translation>
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</message>
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<message>
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<location filename="../mainwindow.cpp" line="1179"/>
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@ -717,7 +717,7 @@
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<message>
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<location filename="../mapview.cpp" line="625"/>
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<source>Can't place object</source>
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<translation>Object kann nicht platziert werden</translation>
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<translation>Objekt kann nicht platziert werden</translation>
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</message>
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</context>
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<context>
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@ -758,7 +758,7 @@
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<message>
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<location filename="../mapsettings/modsettings.ui" line="68"/>
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<source>Set required mods based on objects placed on the map. This method may cause problems if you have customized rewards, garrisons, etc from mods</source>
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<translation>Erforderliche Mods anhand der auf der Karte platzierten Objekte festlegen. Diese Method kann Problem verursachen, wenn Belohnungen, Garnisonen usw. von Mods angepasst wurden</translation>
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<translation>Erforderliche Mods anhand der auf der Karte platzierten Objekte festlegen. Diese Methode kann Probleme verursachen, wenn Belohnungen, Garnisonen usw. von Mods angepasst wurden</translation>
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</message>
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<message>
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<location filename="../mapsettings/modsettings.ui" line="71"/>
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@ -768,7 +768,7 @@
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<message>
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<location filename="../mapsettings/modsettings.ui" line="81"/>
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<source>Set all mods having a game content as mandatory</source>
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<translation>Alle Mods, die einen Spielinhalt haben, also notwendig festlegen</translation>
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<translation>Alle Mods, die einen Spielinhalt haben, als notwendig festlegen</translation>
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</message>
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<message>
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<location filename="../mapsettings/modsettings.ui" line="84"/>
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@ -1185,7 +1185,7 @@
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<message>
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<location filename="../inspector/rewardswidget.ui" line="408"/>
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<source>Remove object</source>
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<translation>Object entfernen</translation>
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<translation>Objekt entfernen</translation>
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</message>
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<message>
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<location filename="../inspector/rewardswidget.ui" line="417"/>
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@ -1520,7 +1520,7 @@
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<message>
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<location filename="../validator.cpp" line="101"/>
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<source>Object %1 is assigned to non-playable player %2</source>
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<translation>Object %1 ist dem nicht spielbaren Spieler %2 zugewiesen</translation>
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<translation>Objekt %1 ist dem nicht spielbaren Spieler %2 zugewiesen</translation>
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</message>
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<message>
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<location filename="../validator.cpp" line="108"/>
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@ -1585,7 +1585,7 @@
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<message>
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<location filename="../validator.cpp" line="177"/>
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<source>Map contains object from mod "%1", but doesn't require it</source>
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<translation>Karte enthält Object aus Mod "%1", benötigt es aber nicht</translation>
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<translation>Karte enthält Objekt aus Mod "%1", benötigt es aber nicht</translation>
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</message>
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<message>
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<location filename="../validator.cpp" line="183"/>
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@ -1875,17 +1875,17 @@
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<message>
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<location filename="../mainwindow.cpp" line="113"/>
|
||||
<source>Extract original H3 archives into a separate folder.</source>
|
||||
<translation>Extrahieren Sie die Original-H3-Archive in einen separaten Order.</translation>
|
||||
<translation>Extrahieren Sie die Original-H3-Archive in einen separaten Ordner.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../mainwindow.cpp" line="114"/>
|
||||
<source>From an extracted archive, it Splits TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44 into individual PNG's.</source>
|
||||
<translation>Aus einem extrahierten Archive zerlegt es TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 und Un44 in einzelne ONGs.</translation>
|
||||
<translation>Aus einem extrahierten Archiv zerlegt es TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 und Un44 in einzelne PNGs.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../mainwindow.cpp" line="115"/>
|
||||
<source>From an extracted archive, Converts single Images (found in Images folder) from .pcx to png.</source>
|
||||
<translation>Aus einem extrahierten Archive werden einzelne Bilder (aus dem Order "Images") von .pcx in png konvertiert.</translation>
|
||||
<translation>Aus einem extrahierten Archiv werden einzelne Bilder (aus dem Ordner "Images") von .pcx in png konvertiert.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../mainwindow.cpp" line="116"/>
|
||||
|
@ -44,7 +44,7 @@
|
||||
<message>
|
||||
<location filename="../mapsettings/eventsettings.cpp" line="101"/>
|
||||
<source>New event</source>
|
||||
<translation>Now zdarzenie</translation>
|
||||
<translation>Nowe zdarzenie</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@ -96,7 +96,7 @@
|
||||
<location filename="../inspector/heroskillswidget.ui" line="48"/>
|
||||
<location filename="../inspector/heroskillswidget.ui" line="58"/>
|
||||
<source>TextLabel</source>
|
||||
<translation>Text</translation>
|
||||
<translation>Tekst</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../inspector/heroskillswidget.ui" line="97"/>
|
||||
@ -768,7 +768,7 @@
|
||||
<message>
|
||||
<location filename="../mapsettings/modsettings.ui" line="81"/>
|
||||
<source>Set all mods having a game content as mandatory</source>
|
||||
<translation>Ustaw wszystkie modyfikacje mające now elementary gry jako obowiązkowe</translation>
|
||||
<translation>Ustaw wszystkie modyfikacje mające nowe elementy gry jako obowiązkowe</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../mapsettings/modsettings.ui" line="84"/>
|
||||
@ -1094,7 +1094,7 @@
|
||||
<message>
|
||||
<location filename="../inspector/rewardswidget.ui" line="107"/>
|
||||
<source>On select text</source>
|
||||
<translation>Text wyboru</translation>
|
||||
<translation>Tekst wyboru</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../inspector/rewardswidget.ui" line="114"/>
|
||||
@ -1461,7 +1461,7 @@
|
||||
<message>
|
||||
<location filename="../mapsettings/translations.ui" line="75"/>
|
||||
<source>Text</source>
|
||||
<translation>Text</translation>
|
||||
<translation>Tekst</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../mapsettings/translations.cpp" line="157"/>
|
||||
|
@ -67,7 +67,7 @@
|
||||
<message>
|
||||
<location filename="../mapsettings/generalsettings.ui" line="76"/>
|
||||
<source>Limit maximum heroes level</source>
|
||||
<translation>Limit máximo do nível dos heróis</translation>
|
||||
<translation>Limite máximo do nível dos heróis</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../mapsettings/generalsettings.ui" line="85"/>
|
||||
@ -606,7 +606,7 @@
|
||||
<message>
|
||||
<location filename="../mainwindow.cpp" line="1120"/>
|
||||
<source>Errors occurred. %1 objects were not updated</source>
|
||||
<translation>Ocorreram errors. %1 objetos não foram atualizados</translation>
|
||||
<translation>Ocorreram erros. %1 objetos não foram atualizados</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../mainwindow.cpp" line="1160"/>
|
||||
@ -758,7 +758,7 @@
|
||||
<message>
|
||||
<location filename="../mapsettings/modsettings.ui" line="68"/>
|
||||
<source>Set required mods based on objects placed on the map. This method may cause problems if you have customized rewards, garrisons, etc from mods</source>
|
||||
<translation>Defina os mods necessários com base nos objetos colocados no mapa. Este método pode causar problems se você tiver recompensas personalizadas, guarnições, etc., dos mods.</translation>
|
||||
<translation>Defina os mods necessários com base nos objetos colocados no mapa. Este método pode causar problemas se você tiver recompensas personalizadas, guarnições, etc., dos mods.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../mapsettings/modsettings.ui" line="71"/>
|
||||
@ -1139,7 +1139,7 @@
|
||||
<message>
|
||||
<location filename="../inspector/rewardswidget.ui" line="217"/>
|
||||
<source>Message to be displayed on granting of this reward</source>
|
||||
<translation>Mensagem a set exibida ao conceder esta recompensa</translation>
|
||||
<translation>Mensagem a ser exibida ao conceder esta recompensa</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../inspector/rewardswidget.ui" line="228"/>
|
||||
@ -1472,7 +1472,7 @@
|
||||
<message>
|
||||
<location filename="../mapsettings/translations.cpp" line="157"/>
|
||||
<source>Default language cannot be removed</source>
|
||||
<translation>O idioma padrão não pode set removido</translation>
|
||||
<translation>O idioma padrão não pode ser removido</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../mapsettings/translations.cpp" line="161"/>
|
||||
@ -1505,7 +1505,7 @@
|
||||
<message>
|
||||
<location filename="../validator.cpp" line="77"/>
|
||||
<source>Map is allowed for one player and cannot be started</source>
|
||||
<translation>O mapa é permitido para um jogador e não pode set iniciado</translation>
|
||||
<translation>O mapa é permitido para um jogador e não pode ser iniciado</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../validator.cpp" line="79"/>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<message>
|
||||
<location filename="../inspector/armywidget.ui" line="23"/>
|
||||
<source>Army settings</source>
|
||||
<translation>Configuration del Ejército</translation>
|
||||
<translation>Configuracion del Ejército</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../inspector/armywidget.ui" line="142"/>
|
||||
@ -834,7 +834,7 @@
|
||||
<message>
|
||||
<location filename="../playersettings.ui" line="20"/>
|
||||
<source>Player settings</source>
|
||||
<translation>Configuration del jugador</translation>
|
||||
<translation>Configuracion del jugador</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../playersettings.ui" line="63"/>
|
||||
@ -1530,7 +1530,7 @@
|
||||
<message>
|
||||
<location filename="../validator.cpp" line="118"/>
|
||||
<source>Prison %1 must be a NEUTRAL</source>
|
||||
<translation>%1 prisión debe set NEUTRA</translation>
|
||||
<translation>%1 prisión debe ser NEUTRA</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../validator.cpp" line="124"/>
|
||||
@ -1663,7 +1663,7 @@
|
||||
<message>
|
||||
<location filename="../mapsettings/victoryconditions.cpp" line="43"/>
|
||||
<source>Transport artifact</source>
|
||||
<translation type="unfinished">Transporter artefacto</translation>
|
||||
<translation type="unfinished">Transportar artefacto</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../mapsettings/victoryconditions.cpp" line="44"/>
|
||||
@ -1791,7 +1791,7 @@
|
||||
<message>
|
||||
<location filename="../windownewmap.ui" line="443"/>
|
||||
<source>Monster strength</source>
|
||||
<translation>Fuerza de monstrous</translation>
|
||||
<translation>Fuerza de monstruos</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../windownewmap.ui" line="492"/>
|
||||
@ -1875,22 +1875,22 @@
|
||||
<message>
|
||||
<location filename="../mainwindow.cpp" line="113"/>
|
||||
<source>Extract original H3 archives into a separate folder.</source>
|
||||
<translation>Extraer archivos originals de H3 en una carpeta separada.</translation>
|
||||
<translation>Extraer archivos originales de H3 en una carpeta separada.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../mainwindow.cpp" line="114"/>
|
||||
<source>From an extracted archive, it Splits TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44 into individual PNG's.</source>
|
||||
<translation>Desde un archivo extraído, separa TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 y Un44 en imágenes PNG individuals.</translation>
|
||||
<translation>Desde un archivo extraído, separa TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 y Un44 en imágenes PNG individuales.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../mainwindow.cpp" line="115"/>
|
||||
<source>From an extracted archive, Converts single Images (found in Images folder) from .pcx to png.</source>
|
||||
<translation>Desde un archivo extraído, convierte imágenes individuals (encontradas en la carpeta Imágenes) de .pcx a png.</translation>
|
||||
<translation>Desde un archivo extraído, convierte imágenes individuales (encontradas en la carpeta Imágenes) de .pcx a png.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../mainwindow.cpp" line="116"/>
|
||||
<source>Delete original files, for the ones split / converted.</source>
|
||||
<translation>Eliminar archivos originals, por los que se han separado / convertido.</translation>
|
||||
<translation>Eliminar archivos originales, por los que se han separado / convertido.</translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
|
Loading…
Reference in New Issue
Block a user