diff --git a/server/CGameHandler.cpp b/server/CGameHandler.cpp index 3d43179f2..7fb06c1d8 100644 --- a/server/CGameHandler.cpp +++ b/server/CGameHandler.cpp @@ -1331,27 +1331,6 @@ void CGameHandler::newTurn() if(!firstTurn && player < PlayerColor::PLAYER_LIMIT)//not the first day and town not neutral { n.res[player] = n.res[player] + t->dailyIncome(); -// TResources townIncome = t->dailyIncome(); -// for (auto i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, 1)) -// { -// n.res[player][i] += townIncome[i]; -// } - -// if(t->hasBuilt(BuildingID::RESOURCE_SILO)) //there is resource silo -// { -// if(t->town->primaryRes == Res::WOOD_AND_ORE) //we'll give wood and ore -// { -// n.res[player][Res::WOOD] ++; -// n.res[player][Res::ORE] ++; -// } -// else -// { -// if (t->town->primaryRes != Res::GOLD) -// n.res[player][t->town->primaryRes] ++; -// } -// } - -// n.res[player][Res::GOLD] += t->dailyIncome(); } if(t->hasBuilt(BuildingID::GRAIL, ETownType::TOWER)) {